//----------------------------------------------------------------------------
void vvSlicerManager::ReloadFusion()
{
- mFusionReader->Update();
+ mFusionReader->Update(mImage->GetNumberOfDimensions(),mFusionComponent.c_str(),mType);
+
for ( unsigned int i = 0; i < mSlicers.size(); i++) {
mSlicers[i]->SetFusion(mFusionReader->GetOutput());
mSlicers[i]->Render();
//----------------------------------------------------------------------------
void vvSlicerManager::ReloadOverlay()
{
- mOverlayReader->Update();
+ mOverlayReader->Update(mImage->GetNumberOfDimensions(),mOverlayComponent.c_str(),mType);
for ( unsigned int i = 0; i < mSlicers.size(); i++) {
mSlicers[i]->SetOverlay(mOverlayReader->GetOutput());
mSlicers[i]->Render();