}\r
//------------------------------------------------------------------------------\r
\r
+//----------------------------------------------------------------------------\r
+void vvSlicerManager::ForceUpdateDisplayExtent()\r
+{ \r
+ for ( unsigned int i = 0; i < mSlicers.size(); i++) {\r
+ mSlicers[i]->ForceUpdateDisplayExtent();\r
+ }\r
+}\r
+//----------------------------------------------------------------------------\r
+\r
//----------------------------------------------------------------------------\r
void vvSlicerManager::Render()\r
{ \r