mFusionShowLegend = show;
}
- double GetColorWindow();
- double GetColorLevel();
+ double GetColorWindow() const;
+ double GetColorLevel() const;
double GetOverlayColorWindow() const;
double GetOverlayColorLevel() const;
bool GetLinkOverlayWindowLevel() const;
int GetColorMap() {
return mColorMap;
}
- int GetPreset() {
+ int GetPreset() const {
return mPreset;
}
SlicingPresetType GetSlicingPreset() {