class vvImageReader;
class vvLandmarks;
+enum WindowLevelPreset {
+ WL_AUTO,
+ WL_HOUNSFIELD,
+ WL_SOFTTISSUE,
+ WL_LUNGS,
+ WL_BONES,
+ WL_HEAD,
+ WL_BINARY,
+ WL_USER,
+ WL_VENTILATION
+};
+
//------------------------------------------------------------------------------
class vvSlicerManager : public QObject {
Q_OBJECT
bool SetImages(std::vector<std::string> filenames, vvImageReader::LoadedImageType type, int n=0);
bool SetOverlay(std::vector<std::string> filenames, int dim, std::string component, vvImageReader::LoadedImageType type);
- bool SetFusion(std::string filename, int dim, std::string component);
+ bool SetFusion(std::vector<std::string> filenames,int dim, std::string component, vvImageReader::LoadedImageType type);
bool SetFusionSequence(std::vector<std::string> filenames, int dim, std::string component, vvImageReader::LoadedImageType type);
///Set a VF by loading it from the disk
bool SetVF(std::string filename);
void SetSliceOrientation(int slicer, int orientation);
int GetTSlice();
- void SetTSlice(int slice);
+ void SetTSlice(int slice, bool updateLinkedImages = true);
void SetNextTSlice(int originating_slicer);
void SetPreviousTSlice(int originating_slicer);
void SetTSliceInSlicer(int tslice, int slicer);
//set/get fusionSequence related data
void SetFusionSequenceFrameIndex(int sequenceFrameIndex) { mFusionSequenceFrameIndex = sequenceFrameIndex; }
void SetFusionSequenceSpatialSyncFlag(bool spatialSync) { mFusionSequenceSpatialSyncFlag = spatialSync; }
+ void SetFusionSequenceTemporalSyncFlag(bool temporalSync) { mFusionSequenceTemporalSyncFlag = temporalSync; }
void SetFusionSequenceLength(unsigned int fusionSequenceNbFrames) { mFusionSequenceNbFrames = fusionSequenceNbFrames; }
void SetFusionSequenceMainTransformMatrix(vtkSmartPointer<vtkMatrix4x4> mat) {
mFusionSequenceMainTransform = vtkSmartPointer<vtkMatrix4x4>::New();
tmpMat->DeepCopy(mat);
mFusionSequenceListInitialTransformMatrices.push_back( tmpMat );
}
+ void SetFusionSequenceIndexOfLinkedManager(int index) { mFusionSequenceIndexLinkedManager = index; }
+ void SetFusionSequenceCorrespondances(std::vector<unsigned> s) { mFusionSequenceCorrespondances = s; }
+
+ void SetFusionSequenceInvolvmentCode(int code) { mFusionSequenceInvolvementCode=code; }
+ int GetFusionSequenceInvolvmentCode() { return mFusionSequenceInvolvementCode;}
+ bool IsInvolvedInFusionSequence() {return (!(mFusionSequenceInvolvementCode==-1));}
+ bool IsMainSequenceOfFusionSequence() {return (mFusionSequenceInvolvementCode==0);}
+ bool IsSecondarySequenceOfFusionSequence() {return (mFusionSequenceInvolvementCode==1);}
+ int GetFusionSequenceIndexOfLinkedManager() { return mFusionSequenceIndexLinkedManager; }
int GetFusionSequenceFrameIndex() { return mFusionSequenceFrameIndex; }
bool GetFusionSequenceSpatialSyncFlag() { return mFusionSequenceSpatialSyncFlag; }
+ bool GetFusionSequenceTemporalSyncFlag() { return mFusionSequenceTemporalSyncFlag; }
unsigned int GetFusionSequenceNbFrames() { return mFusionSequenceNbFrames; }
const vtkSmartPointer<vtkMatrix4x4>& GetFusionSequenceMainTransformMatrix() {return mFusionSequenceMainTransform;}
const std::vector< vtkSmartPointer<vtkMatrix4x4> >& GetFusionSequenceInitialTransformMatrices() {return mFusionSequenceListInitialTransformMatrices;}
const vtkSmartPointer<vtkMatrix4x4>& GetFusionSequenceInitialTransformMatrixAtFrame(unsigned i) {
return mFusionSequenceListInitialTransformMatrices[i];
}
+ const std::vector<unsigned>& GetFusionSequenceCorrespondances() {return mFusionSequenceCorrespondances;}
double GetColorWindow() const;
double GetColorLevel() const;
void SetSlicingPreset(SlicingPresetType preset);
vvLandmarks *GetLandmarks();
- void AddLandmark(float x,float y,float z,float t);
+ void AddNewLandmark(float x,float y,float z,float t);
+ void AddLandmarkProfile(float x,float y,float z,float t);
void NextImage(int slicer);
void PrevImage(int slicer);
void VerticalSliderHasChanged(int slicer, int slice);
double GetScalarComponentAsDouble(vtkImageData *image, double X, double Y, double Z, int component=0);
+public slots:
+ void AddLandmark(float x,float y,float z,float t);
+ void UpdateLandmark();
+
signals :
+ void callAddLandmark(float x,float y,float z,float t);
void currentImageChanged(std::string id);
void currentPickedImageChanged(std::string id);
void UpdatePosition(int visibility,double x, double y, double z, double X, double Y, double Z, double value);
void KeyPressedSignal(std::string KeyPressed);
void UpdateOrientation(int slicer, int orientation);
void UpdateSlice(int slicer, int slice);
- void UpdateTSlice(int slicer, int slice);
+ void UpdateTSlice(int slicer, int slice, int code);
void UpdateSliceRange(int slice, int min, int max, int tmin, int tmax);
void WindowLevelChanged();
void UpdateLinkManager(std::string, int slicer, double x, double y, double z, int temps);
double mFusionLevel;
bool mFusionShowLegend;
- //fusionSequence related data
- int mFusionSequenceFrameIndex;
- bool mFusionSequenceSpatialSyncFlag;
- unsigned int mFusionSequenceNbFrames;
+ //Fusion of sequences related data
+ int mFusionSequenceInvolvementCode; //-1: not involved, 0: main sequence(CT), 1: secondary sequence (US)
+ int mFusionSequenceIndexLinkedManager; //index of the other sequence involved in the visualization
+ int mFusionSequenceFrameIndex; //temporal index of the current image in the sequence (<->TSlice)
+ unsigned int mFusionSequenceNbFrames; //number of frames in the temporal sequence
+ bool mFusionSequenceSpatialSyncFlag, mFusionSequenceTemporalSyncFlag; //flags indicating whether the spatial/temporal synchronization are actives
vtkSmartPointer<vtkMatrix4x4> mFusionSequenceMainTransform;
std::vector< vtkSmartPointer<vtkMatrix4x4> > mFusionSequenceListInitialTransformMatrices;
+ std::vector<unsigned> mFusionSequenceCorrespondances;
int mPreset;
SlicingPresetType mSlicingPreset;