void SetSlicerWindow(int i, vtkRenderWindow* RW);
void SetInteractorStyleNavigator(int i,vtkInteractorStyle* style);
- int NumberOfSlicers() { return mSlicers.size(); }
+ int GetNumberOfSlicers() { return mSlicers.size(); }
vvImage::Pointer GetImage() { return mImage; }
vvImage::Pointer GetVF() { return mVF; }
int GetType() { return mType; }