void SetColorMap(int colormap);
void SetPreset(int preset);
void SetOverlayColor(int color) {
- mOverlayColor = color;
+ mOverlayColor = (color/60)*60; //SR: new vvBlendImageActor needs 0 or 255 per component
}
void SetFusionOpacity(int opacity) {
mFusionOpacity = opacity;
mLinkedId.push_back(newId);
}
void RemoveLink(std::string oldId) {
- mLinkedId.remove(oldId);
+ mLinkedId.remove(oldId);
}
///Remove the actor defined by its type and index (example: 3rd contour)