void SetColorMap(int colormap);
void SetPreset(int preset);
void SetOverlayColor(int color) {
- mOverlayColor = color;
+ mOverlayColor = (color/60)*60; //SR: new vvBlendImageActor needs 0 or 255 per component
}
void SetFusionOpacity(int opacity) {
mFusionOpacity = opacity;