///Switch between nearest neighbor and linear interpolation
void ToggleInterpolation();
vvSlicer* GetSlicer(int i);
+ int GetSelectedSlicer() {
+ return mSelectedSlicer;
+ }
+
void UpdateSlicer(int num, bool state);
void SetSlicerWindow(int i, vtkRenderWindow* RW);
void SetInteractorStyleNavigator(int i,vtkInteractorStyle* style);
protected:
std::vector< vtkSmartPointer<vvSlicer> > mSlicers;
+ int mSelectedSlicer;
vvImageReader::Pointer mReader;
vvImageReader::Pointer mOverlayReader;
vvImageReader::Pointer mFusionReader;