void SetColorLevel(double s);
void SetLocalColorWindowing(const int slicer);
void SetOpacity(int i, double factor);
- void SetColorMap();
void SetColorMap(int colormap);
void SetPreset(int preset);
void SetOverlayColor(int color) {
void SetFusionOpacity(int opacity) {
mFusionOpacity = opacity;
}
+ void SetFusionThresholdOpacity(int thresOpacity) {
+ mFusionThresOpacity = thresOpacity;
+ }
void SetFusionColorMap(int colorMap) {
mFusionColorMap = colorMap;
}
int GetFusionOpacity() {
return mFusionOpacity;
}
+ int GetFusionThresholdOpacity() {
+ return mFusionThresOpacity;
+ }
int GetFusionColorMap() {
return mFusionColorMap;
}
int mOverlayColor;
int mFusionOpacity;
+ int mFusionThresOpacity;
int mFusionColorMap;
double mFusionWindow;
double mFusionLevel;