void SetFusionLevel(double level) {
mFusionLevel = level;
}
+ void SetFusionShowLegend(int show) {
+ mFusionShowLegend = show;
+ }
double GetColorWindow();
double GetColorLevel();
int GetPreset() {
return mPreset;
}
+ int GetSlicingPreset() {
+ return mSlicingPreset;
+ }
int GetOverlayColor() const {
return mOverlayColor;
}
void UpdateSlice(int slicer);
void UpdateTSlice(int slicer);
void UpdateSliceRange(int slicer);
+ void SetSlicingPreset(int preset);
vvLandmarks *GetLandmarks();
void AddLandmark(float x,float y,float z,float t);
int mFusionColorMap;
double mFusionWindow;
double mFusionLevel;
+ bool mFusionShowLegend;
int mPreset;
+ int mSlicingPreset;
vvImageReader::LoadedImageType mType;
std::string mVFComponent;
std::string mOverlayComponent;