void SetFusionLevel(double level) {
mFusionLevel = level;
}
+ void SetFusionShowLegend(int show) {
+ mFusionShowLegend = show;
+ }
double GetColorWindow();
double GetColorLevel();
- double GetOverlayColorWindow();
- double GetOverlayColorLevel();
- bool GetLinkOverlayWindowLevel();
+ double GetOverlayColorWindow() const;
+ double GetOverlayColorLevel() const;
+ bool GetLinkOverlayWindowLevel() const;
int GetColorMap() {
return mColorMap;
}
int GetPreset() {
return mPreset;
}
- int GetOverlayColor() {
+ int GetSlicingPreset() {
+ return mSlicingPreset;
+ }
+ int GetOverlayColor() const {
return mOverlayColor;
}
- int GetFusionOpacity() {
+ int GetFusionOpacity() const {
return mFusionOpacity;
}
- int GetFusionThresholdOpacity() {
+ int GetFusionThresholdOpacity() const {
return mFusionThresOpacity;
}
- int GetFusionColorMap() {
+ int GetFusionColorMap() const {
return mFusionColorMap;
}
- double GetFusionWindow() {
+ double GetFusionWindow() const {
return mFusionWindow;
}
- double GetFusionLevel() {
+ double GetFusionLevel() const {
return mFusionLevel;
}
void UpdateSlice(int slicer);
void UpdateTSlice(int slicer);
void UpdateSliceRange(int slicer);
+ void SetSlicingPreset(int preset);
vvLandmarks *GetLandmarks();
void AddLandmark(float x,float y,float z,float t);
int mFusionColorMap;
double mFusionWindow;
double mFusionLevel;
+ bool mFusionShowLegend;
int mPreset;
+ int mSlicingPreset;
vvImageReader::LoadedImageType mType;
std::string mVFComponent;
std::string mOverlayComponent;