/*=========================================================================
+ Program: vv http://www.creatis.insa-lyon.fr/rio/vv
- Program: vv
- Module: $RCSfile: vvSlicerManager.h,v $
- Language: C++
- Date: $Date: 2010/01/06 13:31:58 $
- Version: $Revision: 1.1 $
- Author : Pierre Seroul (pierre.seroul@gmail.com)
+ Authors belong to:
+ - University of LYON http://www.universite-lyon.fr/
+ - Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr
+ - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr
-Copyright (C) 2008
-Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr
-CREATIS-LRMN http://www.creatis.insa-lyon.fr
+ This software is distributed WITHOUT ANY WARRANTY; without even
+ the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ PURPOSE. See the copyright notices for more information.
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, version 3 of the License.
+ It is distributed under dual licence
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
-=========================================================================*/
+ - BSD See included LICENSE.txt file
+ - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
+======================================================================-====*/
#ifndef vvSlicerManager_h
#define vvSlicerManager_h
-
-// std
#include <iostream>
#include <vector>
#include <string>
void GenerateDefaultLookupTable();
void SetColorWindow(double s);
void SetColorLevel(double s);
+ void SetLocalColorWindowing(const int slicer);
void SetOpacity(int i, double factor);
+ void SetColorMap();
void SetColorMap(int colormap);
void SetPreset(int preset);
void SetOverlayColor(int color) {
void RemoveActor(const std::string& actor_type, int overlay_index);
void RemoveActors();
void Reload();
+ void ReloadOverlay();
+ void ReloadFusion();
void ReloadVF();
void Activated();