#include "clitkCommon.h"
#include "vvImage.h"
#include "vvMesh.h"
+#include "vvImageReader.h"
+
class vvSlicer;
class vvInteractorStyleNavigator;
class vvImageReader;
void RemoveLink(std::string oldId) {
mLinkedId.remove(oldId);
}
+
+ bool IsLinked() {
+ return mLinkedId.size() > 0;
+ }
///Remove the actor defined by its type and index (example: 3rd contour)
void RemoveActor(const std::string& actor_type, int overlay_index);
void UpdateSliceRange(int slice, int min, int max, int tmin, int tmax);
void WindowLevelChanged(double window, double level, int preset, int colormap);
void UpdateLinkManager(std::string, int slicer, double x, double y, double z, int temps);
- void UpdateLinkedNavigation(std::string, vvSlicerManager*);
+ void UpdateLinkedNavigation(std::string, vvSlicerManager*, vvSlicer*);
void LandmarkAdded();
void ChangeImageWithIndexOffset(vvSlicerManager *sm, int slicer, int offset);
void LeftButtonReleaseSignal(int slicer);
void AVerticalSliderHasChanged(int slicer, int slice);
protected:
- std::vector<vvSlicer*> mSlicers;
- vvImageReader* mReader;
- vvImageReader* mOverlayReader;
- vvImageReader* mFusionReader;
+ std::vector< vtkSmartPointer<vvSlicer> > mSlicers;
+ vvImageReader::Pointer mReader;
+ vvImageReader::Pointer mOverlayReader;
+ vvImageReader::Pointer mFusionReader;
+ vvImageReader::Pointer mVectorReader;
vvImage::Pointer mImage;
vvImage::Pointer mVF;
- vvImageReader* mVectorReader;
int mColorMap;
int mOverlayColor;