this->SM->Render();
return;
}
- if (KeyPress == "u") {
+ if (KeyPress == "x") {
+ for(int i=0;i<SM->NumberOfSlicers();i++)
+ {
+ SM->RemoveActor("overlay",0);
+ SM->SetColorMap(0);
+ SM->Render();
+ }
+ return;
+ }
+ if (KeyPress == "u") {
this->SM->Reload();
this->SM->Render();
return;