#include <vtkAssemblyPath.h>
#include <vtkCornerAnnotation.h>
#include <vtkRenderWindow.h>
-
+#include <vvImage.h>
+#include <vtkImageReslice.h>
#include "vvSlicer.h"
#include "vvInteractorStyleNavigator.h"
+#include "vtkTransform.h"
#include <cmath>
if (VisibleInWindow>-1)
renderer=this->SM->GetSlicer(VisibleInWindow)->GetRenderer();
newLandmark = false;
+
+
if (event == vtkCommand::StartPickEvent && VisibleInWindow == -1)
{
if (KeyPress == "f" || KeyPress == "F")
{
FlyToPosition(isi->GetInteractor(),this->SM->GetSlicer(VisibleInWindow));
- return;
+ return;
+ }
+ if (KeyPress == "w")
+ {
+ this->SM->SetLocalColorWindowing(VisibleInWindow);
+ return;
}
- if (KeyPress == "z")
- {
- this->SM->SetLocalColorWindowing(VisibleInWindow);
- return;
- }
if (KeyPress == "0")
{
this->SM->SetPreset(0);
this->SM->UpdateWindowLevel();
return;
}
- if (KeyPress == "u")
+ if (KeyPress == "c")
{
this->SM->ToggleContourSuperposition();
this->SM->Render();
return;
}
- if (KeyPress == "i")
+ if (KeyPress == "l")
{
this->SM->ToggleInterpolation();
this->SM->Render();
this->SM->Render();
return;
}
- if (KeyPress == "l")
+ if (KeyPress == "u")
{
this->SM->Reload();
this->SM->Render();
if (KeyPress == "Right")
this->SM->SetNextTSlice(VisibleInWindow);
- if (KeyPress == "F1")
+ if (KeyPress == "F2")
{
this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetText(2,"Sagital\n<slice>");
this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(0);
this->SM->UpdateSliceRange(VisibleInWindow);
this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
}
- if (KeyPress == "F2")
+ if (KeyPress == "F3")
{
this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetText(2,"Coronal\n<slice>");
this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(1);
this->SM->UpdateSliceRange(VisibleInWindow);
this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
}
- if (KeyPress == "F3")
+ if (KeyPress == "F4")
{
this->SM->GetSlicer(VisibleInWindow)->GetAnnotation()->SetText(2,"Axial\n<slice>");
this->SM->GetSlicer(VisibleInWindow)->SetSliceOrientation(2);
this->SM->UpdateSliceRange(VisibleInWindow);
this->SM->UpdateInfoOnCursorPosition(VisibleInWindow);
}
+
}
//All type of mouse events
return;
}
+ //DD(event);
+ // Mouse release HERE
+ if (event == vtkCommand::EndPickEvent) {
+ // DD(VisibleInWindow);
+ if (VisibleInWindow > -1)
+ this->SM->LeftButtonReleaseEvent(VisibleInWindow);
+ return; // no return !!!! ???
+ }
+
if (event == vtkCommand::StartWindowLevelEvent)
{
mStartSlicer = -1;
renderer->ResetCameraClippingRange();
//interactor->Render();
}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
void vvSlicerManagerCommand::FlyToPosition(vtkRenderWindowInteractor *interactor,vvSlicer* slicer)
{
double flyFrom[3], flyTo[3];
}
}
}
+//------------------------------------------------------------------------------