]> Creatis software - clitk.git/blobdiff - vv/vvSlicerManagerCommand.cxx
Debug RTStruct conversion with empty struc
[clitk.git] / vv / vvSlicerManagerCommand.cxx
index 09a95456a2a1fc574933b63ca3349fb3c81615ff..9e978324b038d586b63d61420267858ed71d7f1c 100644 (file)
@@ -38,7 +38,6 @@
 #include "vtkTransform.h"
 
 #include <cmath>
-
 //------------------------------------------------------------------------------
 vvSlicerManagerCommand::vvSlicerManagerCommand()
 {
@@ -74,7 +73,7 @@ void vvSlicerManagerCommand::Execute(vtkObject *caller,
   if (isi) {
     double x = isi->GetInteractor()->GetEventPosition()[0];
     double y = isi->GetInteractor()->GetEventPosition()[1];
-    double z;
+    double z(4000);
 
     int VisibleInWindow = this->FindSlicerNumber(isi->GetInteractor()->GetRenderWindow());
     vtkRenderer* renderer=NULL;
@@ -96,6 +95,7 @@ void vvSlicerManagerCommand::Execute(vtkObject *caller,
     if ( VisibleInWindow > -1 ) {
       if (event == vtkCommand::KeyPressEvent) {
         std::string KeyPress = isi->GetInteractor()->GetKeySym();
+        bool bCtrlKey = isi->GetInteractor()->GetControlKey();
         if (KeyPress == "Tab") {
           if(isi->GetInteractor()->GetShiftKey())
             this->SM->PrevImage(VisibleInWindow);
@@ -108,62 +108,62 @@ void vvSlicerManagerCommand::Execute(vtkObject *caller,
           return;
         }
         if (KeyPress == "w") {
-          this->SM->SetLocalColorWindowing(VisibleInWindow);
+          this->SM->SetLocalColorWindowing(VisibleInWindow, bCtrlKey);
           return;
         }
-        if (KeyPress == "0") {
-          this->SM->SetPreset(0);
+        if (KeyPress == "0" || KeyPress == "KP_0") {
+          this->SM->SetPreset(WL_AUTO);
           this->SM->UpdateWindowLevel();
           return;
         }
-        if (KeyPress == "1") {
-          this->SM->SetPreset(1);
+        if (KeyPress == "1" || KeyPress == "KP_1") {
+          this->SM->SetPreset(WL_HOUNSFIELD);
           this->SM->UpdateWindowLevel();
           return;
         }
-        if (KeyPress == "2") {
-          this->SM->SetPreset(2);
+        if (KeyPress == "2" || KeyPress == "KP_2") {
+          this->SM->SetPreset(WL_SOFTTISSUE);
           this->SM->UpdateWindowLevel();
 
           return;
         }
-        if (KeyPress == "3") {
-          this->SM->SetPreset(3);
+        if (KeyPress == "3" || KeyPress == "KP_3") {
+          this->SM->SetPreset(WL_LUNGS);
           this->SM->UpdateWindowLevel();
           return;
         }
-        if (KeyPress == "4") {
-          this->SM->SetPreset(4);
+        if (KeyPress == "4" || KeyPress == "KP_4") {
+          this->SM->SetPreset(WL_BONES);
           this->SM->UpdateWindowLevel();
           return;
         }
-        if (KeyPress == "5") {
-          this->SM->SetPreset(5);
+        if (KeyPress == "5" || KeyPress == "KP_5") {
+          this->SM->SetPreset(WL_HEAD);
           this->SM->UpdateWindowLevel();
           return;
         }
-        if (KeyPress == "6") {
+        if (KeyPress == "6" || KeyPress == "KP_6") {
           this->SM->SetColorMap(0);
           this->SM->UpdateWindowLevel();
           return;
         }
-        if (KeyPress == "7") {
+        if (KeyPress == "7" || KeyPress == "KP_7") {
           this->SM->SetColorMap(1);
           this->SM->UpdateWindowLevel();
           return;
         }
-        if (KeyPress == "8") {
+        if (KeyPress == "8" || KeyPress == "KP_8") {
           this->SM->SetColorMap(2);
           this->SM->UpdateWindowLevel();
           return;
         }
-        if (KeyPress == "9") {
+        if (KeyPress == "9" || KeyPress == "KP_9") {
           this->SM->SetColorMap(3);
           this->SM->UpdateWindowLevel();
           return;
         }
         if (KeyPress == "equal") { //keycodes are in vtkWin32RenderWindowInteractor
-          this->SM->SetPreset(7);
+          this->SM->SetPreset(WL_VENTILATION);
           //this->SM->SetColorMap(1);
           this->SM->UpdateWindowLevel();
           return;
@@ -185,7 +185,6 @@ void vvSlicerManagerCommand::Execute(vtkObject *caller,
           return;
         }
         if (KeyPress == "h") {
-          std::cout << "KeyPress == \"h\"\n";
           this->SM->SetCursorAndCornerAnnotationVisibility(0);
           this->SM->Render();
           return;
@@ -210,15 +209,13 @@ void vvSlicerManagerCommand::Execute(vtkObject *caller,
           return;
         }
         if (KeyPress == "g") {
-          double* cursorPos = this->SM->GetSlicer(VisibleInWindow)->GetCursorPosition();
-          this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(
-            cursorPos[0],cursorPos[1],cursorPos[2],cursorPos[3]);
-          this->SM->UpdateViews(1,VisibleInWindow);
-          this->SM->UpdateLinked(VisibleInWindow);
-          return;
-        }
-        if (KeyPress == "o") {
-          this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(0,0,0,0);
+          if(bCtrlKey)
+            this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(0,0,0,0);
+          else {
+            double* cursorPos = this->SM->GetSlicer(VisibleInWindow)->GetCursorPosition();
+            this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(
+              cursorPos[0],cursorPos[1],cursorPos[2],cursorPos[3]);
+          }
           this->SM->UpdateViews(1,VisibleInWindow);
           this->SM->UpdateLinked(VisibleInWindow);
           return;
@@ -268,17 +265,17 @@ void vvSlicerManagerCommand::Execute(vtkObject *caller,
           this->SM->UpdateSliceRange(VisibleInWindow);
         }
 
+        this->SM->EmitKeyPressed(KeyPress);
       }
 
       //All type of mouse events
       if (event == vtkCommand::LeaveEvent) {
         this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(-VTK_DOUBLE_MAX,-VTK_DOUBLE_MAX,
-            -VTK_DOUBLE_MAX,this->SM->GetSlicer(VisibleInWindow)->GetTSlice());
+            -VTK_DOUBLE_MAX,this->SM->GetSlicer(VisibleInWindow)->GetMaxCurrentTSlice());
         this->SM->GetSlicer(VisibleInWindow)->Render();
         return;
       }
 
-      //DD(event);
       // Mouse release HERE
       if (event == vtkCommand::EndPickEvent) {
         //           DD(VisibleInWindow);
@@ -364,12 +361,33 @@ void vvSlicerManagerCommand::Execute(vtkObject *caller,
         zWorld = z;
         break;
       }
-      this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(xWorld,yWorld,zWorld,
-          this->SM->GetSlicer(VisibleInWindow)->GetTSlice());
+
+      // <<<<<<< HEAD
+      //       this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(xWorld,yWorld,zWorld,
+      //                           this->SM->GetSlicer(VisibleInWindow)->GetTSlice());
+      //       // We propagate the mouse position
+      //       this->SM->EmitMousePositionUpdated(VisibleInWindow);      
+      // =======
+      double p[3]; p[0] = xWorld; p[1] = yWorld; p[2] = zWorld;
+      double pt[3];
+      this->SM->GetSlicer(VisibleInWindow)->GetSlicingTransform()->TransformPoint(p, pt);
+
+      this->SM->GetSlicer(VisibleInWindow)->SetCurrentPosition(pt[0],pt[1],pt[2],
+          this->SM->GetSlicer(VisibleInWindow)->GetMaxCurrentTSlice());
+
+      // We propagate the mouse position
+      this->SM->EmitMousePositionUpdated(VisibleInWindow);
+
+      //>>>>>>> 921642d767beba2442dacc8fdb40dc36396e1b7d
+
       if (newLandmark) {
-        this->SM->AddLandmark(xWorld,yWorld,zWorld,
+        double pLand[3]; pLand[0] = xWorld; pLand[1] = yWorld; pLand[2] = zWorld;
+        double ptLand[3];
+        this->SM->GetSlicer(VisibleInWindow)->GetConcatenatedTransform()->TransformPoint(pLand, ptLand);
+        this->SM->AddNewLandmark(ptLand[0],ptLand[1],ptLand[2],
                               this->SM->GetSlicer(VisibleInWindow)->GetTSlice());
-        this->SM->GetSlicer(VisibleInWindow)->UpdateLandmarks();
+        this->SM->GetSlicer(VisibleInWindow)->RemoveLandmarks();
+        //this->SM->GetSlicer(VisibleInWindow)->DisplayLandmarks();
         this->SM->Render();
       }
       if (event == vtkCommand::PickEvent || event == vtkCommand::StartPickEvent) {
@@ -405,9 +423,9 @@ void vvSlicerManagerCommand::Execute(vtkObject *caller,
 
       this->SM->SetColorWindow(window*dx);
       this->SM->SetColorLevel(level-dy);
-      this->SM->SetPreset(6);
-      this->SM->UpdateWindowLevel();
+      this->SM->SetPreset(WL_USER);
       this->SM->Render();
+      this->SM->UpdateWindowLevel();
       return;
     }
   }