--- /dev/null
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+#include "bbwtshape3D.h"
+#include "bbwtPackage.h"
+#include "bbtkUtilities.h"
+
+namespace bbwt
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(wt,shape3D)
+BBTK_BLACK_BOX_IMPLEMENTATION(shape3D,bbtk::WtBlackBox);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void shape3D::Process()
+{
+
+// THE MAIN PROCESSING METHOD BODY
+// Here we simply set the input 'In' value to the output 'Out'
+// And print out the output value
+// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
+// void bbSet{Input|Output}NAME(const TYPE&)
+// const TYPE& bbGet{Input|Output}NAME() const
+// Where :
+// * NAME is the name of the input/output
+// (the one provided in the attribute 'name' of the tag 'input')
+// * TYPE is the C++ type of the input/output
+// (the one provided in the attribute 'type' of the tag 'input')
+// bbSetOutputOut( bbGetInputIn() );
+// std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
+ std::cout<<"JFGA shape3D::Process START"<<std::endl;
+ flip = flip *(-1);
+ Wt::WContainerWidget* w = (Wt::WContainerWidget*)bbGetOutputWidget();
+/**
+
+ skull.file = 'http://x.babymri.org/?skull.vtk';
+ r.add(skull);
+
+
+
+
+ r.render();
+*/
+//w->doJavaScript("alert(window.rr.container);");
+//w->doJavaScript("skull3.file = 'http://x.babymri.org/?skull.vtk';\
+ window.rr.add(skull3);\
+ window.rr.render();");
+ w->doJavaScript(w->jsRef() + ".skull.file = 'http://x.babymri.org/?skull.vtk';\
+ " + w->jsRef() + ".r.add("+ w->jsRef()+".skull); \
+ " + w->jsRef() + ".r.render();");
+
+ if(flip == -1)
+ {
+
+// w->doJavaScript("var skull = new X.mesh(); skull.file= 'http://x.babymri.org/?skull.vtk';window.rr.add(skull);window.rr.render();");
+ }
+ else
+ {
+// w->doJavaScript("var skull2 = new X.mesh();skull2.file= ''http://x.babymri.org/?lefthemisphere.smoothwm'';window.rr.add(skull2);window.rr.render();");
+ }
+// w->doJavaScript("r.add(skull);");
+ //w->doJavaScript(";alert('-+++> '+x+'<>'+y);");
+// w->doJavaScript("r.render();");
+ std::cout<<"JFGA shape3D::Process END"<<std::endl;
+}
+
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void shape3D::CreateWidget(Wt::WContainerWidget* parent)
+{
+
+
+ Wt::WContainerWidget* w = new Wt::WContainerWidget(parent);
+ //Wt::WText* text = new Wt::WText("<div id=\"3d\" style=\"background-color: #000; width: 100%; height: 70%; margin-bottom: 2px;\"></div>",w);
+
+// std::string cadena ="var x = 100;\
+ // var y = 200;";
+
+
+ /*std::string cadena = " \
+ goog.require('X.renderer3D'); \
+ goog.require('X.cube'); \
+ goog.require('X.mesh'); \
+ var run = function() { \
+ window.r = new X.renderer3D(); \
+ r.container = 'r'; \
+ r.init(); \
+ window.skull = new X.mesh(); \
+ }; \
+ var bot1 = function(){ \
+ skull.file = 'http://x.babymri.org/?skull.vtk'; \
+ r.add(skull); \
+ r.render(); \
+ }; \
+ var bot3 = function() \
+ { \
+ skull.file = 'mesh1.vtk'; \
+ r.add(skull); \
+ r.render(); \
+ }; \
+ var bot2 = function(){ \
+ r.removeAll() \ };"*/
+/*
+ std::string cadena =" \
+ window.r = new X.renderer3D(); \
+ r.container = '" +text->id()+ "'; \
+ r.init(); \
+ window.skull = new X.mesh(); \
+ window.skull2 = new X.mesh(); \
+ ";
+*/
+
+
+/*
+ std::string cadena =" \
+ window.r = new X.renderer3D(); \
+ r.container = '" +text->id()+ "'; \
+ r.init(); \
+ window.skull = new X.mesh(); \
+ skull.file='http://x.babymri.org/?skull.vtk';\
+ r.add(skull); \
+ r.render() \
+ ";
+*/
+ std::string cadena =" \
+ var r = new X.renderer3D(); \
+ " + w->jsRef() + ".r = r; \
+ r.container = '" +w->id()+ "'; \
+ r.init(); \
+ var skull = new X.mesh(); \
+ skull.file = 'http://x.babymri.org/?avf.vtk';\
+ " + w->jsRef() + ".skull = skull; \
+ r.add(skull); \
+ r.render(); \
+ window.rr = r; \
+ window.skulll = skull; \
+ ";
+//window.rr=r;
+
+ std::cout<<"SHAPE 3d --- CADENA ---- "<<cadena<<std::endl;
+ std::cout<<"SHAPE 3d --- JSREF ---- "<<w->jsRef()<<std::endl;
+// Wt::WWebWidget::jsStringLiteral(cadena);
+ w->doJavaScript(cadena);
+ bbSetOutputWidget( w );
+ //Process();
+ //Wt::WContainerWidget* l = (Wt::WContainerWidget*)bbGetOutputWidget();
+ //w->doJavaScript("x = 13; alert('Ahasora ' + x + ' <> ' + y);");
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void shape3D::bbUserSetDefaultValues()
+{
+
+// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
+// Here we initialize the input 'In' to 0
+ bbSetInputShape("C");
+ flip = 1;
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void shape3D::bbUserInitializeProcessing()
+{
+
+// THE INITIALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should allocate the internal/output pointers
+// if any
+
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void shape3D::bbUserFinalizeProcessing()
+{
+
+// THE FINALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should desallocate the internal/output pointers
+// if any
+
+}
+}
+// EO namespace bbwt
+
+