X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=appli%2FInteractiveDeformableMeshSegmentation%2FInteractorStyleImage.h;fp=appli%2FInteractiveDeformableMeshSegmentation%2FInteractorStyleImage.h;h=0000000000000000000000000000000000000000;hb=93ddd2fe04d05b28dff31448032fd3af93ffe750;hp=87acbfdf6c9ea168ba61b778826408b6bbbc99de;hpb=6d6bf5d5e3b9318a507216f2f231c32299d1a941;p=cpMesh.git diff --git a/appli/InteractiveDeformableMeshSegmentation/InteractorStyleImage.h b/appli/InteractiveDeformableMeshSegmentation/InteractorStyleImage.h deleted file mode 100644 index 87acbfd..0000000 --- a/appli/InteractiveDeformableMeshSegmentation/InteractorStyleImage.h +++ /dev/null @@ -1,190 +0,0 @@ -#ifndef __IDMS__INTERACTORSTYLEIMAGE__H__ -#define __IDMS__INTERACTORSTYLEIMAGE__H__ - -#include -#include -#include -#include -#include -#include -#include - -class vtkImageData; - -namespace idms -{ - class VolumeActors; - - /** - */ - class InteractorStyleImage - : public vtkInteractorStyleImage - { - public: - typedef InteractorStyleImage Self; - - enum InteractionMode - { - NavigationMode = 0, - DeformationMode - }; - - public: - vtkTypeMacro( InteractorStyleImage, vtkInteractorStyleImage ); - - public: - static Self* New( ); - - void Configure( VolumeActors* actors, const int& axis ); - - void SetModeToNavigation( ); - void SetModeToDeformation( ); - virtual void SetInteractor( vtkRenderWindowInteractor* interactor ); - - // Description: - // Event bindings controlling the effects of pressing mouse buttons - // or moving the mouse. - virtual void OnMouseMove( ); - virtual void OnLeftButtonDown( ); - virtual void OnLeftButtonUp( ); - /* - virtual void OnMiddleButtonDown( ); - virtual void OnMiddleButtonUp( ); - virtual void OnRightButtonDown( ); - virtual void OnRightButtonUp( ); - */ - virtual void OnMouseWheelForward( ); - virtual void OnMouseWheelBackward( ); - - // Description: - // Override the "fly-to" (f keypress) for images. - virtual void OnChar( ); - - // These methods for the different interactions in different modes - // are overridden in subclasses to perform the correct motion. Since - // they might be called from OnTimer, they do not have mouse coord - // parameters (use interactor's GetEventPosition and GetLastEventPosition) - virtual void Rotate( ) - { - std::cout << "Rotate" << std::endl; - } - virtual void Pan( ); - virtual void Spin( ); - virtual void Zoom( ) - { - std::cout << "Zoom" << std::endl; - } - virtual void StartWindowLevel( ); - virtual void WindowLevel( ); - virtual void Pick( ) - { - std::cout << "Pick" << std::endl; - } - virtual void Slice( ) - { - std::cout << "Slice" << std::endl; - } - - // Interaction mode entry points used internally. - /* - virtual void StartWindowLevel(); - virtual void EndWindowLevel(); - virtual void StartPick(); - virtual void EndPick(); - virtual void StartSlice(); - virtual void EndSlice(); - */ - - // Description: - // Set/Get current mode to 2D or 3D. The default is 2D. In 3D mode, - // it is possible to rotate the camera to view oblique slices. In Slicing - // mode, it is possible to slice through the data, but not to generate oblique - // views by rotating the camera. - /* - vtkSetClampMacro(InteractionMode, int, VTKIS_IMAGE2D, VTKIS_IMAGE_SLICING); - vtkGetMacro(InteractionMode, int); - void SetInteractionModeToImage2D() { - this->SetInteractionMode(VTKIS_IMAGE2D); } - void SetInteractionModeToImage3D() { - this->SetInteractionMode(VTKIS_IMAGE3D); } - void SetInteractionModeToImageSlicing() { - this->SetInteractionMode(VTKIS_IMAGE_SLICING); } - */ - - // Description: - // Set the orientations that will be used when the X, Y, or Z - // keys are pressed. See SetImageOrientation for more information. - /* - vtkSetVector3Macro(XViewRightVector, double); - vtkGetVector3Macro(XViewRightVector, double); - vtkSetVector3Macro(XViewUpVector, double); - vtkGetVector3Macro(XViewUpVector, double); - vtkSetVector3Macro(YViewRightVector, double); - vtkGetVector3Macro(YViewRightVector, double); - vtkSetVector3Macro(YViewUpVector, double); - vtkGetVector3Macro(YViewUpVector, double); - vtkSetVector3Macro(ZViewRightVector, double); - vtkGetVector3Macro(ZViewRightVector, double); - vtkSetVector3Macro(ZViewUpVector, double); - vtkGetVector3Macro(ZViewUpVector, double); - */ - - // Description: - // Set the view orientation, in terms of the horizontal and - // vertical directions of the computer screen. The first - // vector gives the direction that will correspond to moving - // horizontally left-to-right across the screen, and the - // second vector gives the direction that will correspond to - // moving bottom-to-top up the screen. This method changes - // the position of the camera to provide the desired view. - /* - void SetImageOrientation( - const double leftToRight[3], - const double bottomToTop[3]); - */ - - // Description: - // Get the current image property, which is set when StartWindowLevel - // is called immediately before StartWindowLevelEvent is generated. - // This is the image property of the topmost vtkImageSlice in the - // renderer or NULL if no image actors are present. - /* - vtkImageProperty *GetCurrentImageProperty() { - return this->CurrentImageProperty; } - */ - - protected: - InteractorStyleImage( ); - virtual ~InteractorStyleImage( ); - - bool _PickPosition( double pos[ 3 ] ); - void _UpdateCursor( ); - - private: - // Purposely not implemented - InteractorStyleImage( const Self& ); - Self& operator=( const Self& ); - - protected: - Self::InteractionMode Mode; - - vtkSmartPointer< vtkOrientationMarkerWidget > OrientationWidget; - VolumeActors* Actors; - int Axis; - vtkSmartPointer< vtkPlane > Plane; - vtkSmartPointer< vtkPropPicker > PropPicker; - - bool UpdatingRegion; - - vtkSmartPointer< vtkLineRepresentation > LineRep; - vtkSmartPointer< vtkLineWidget2 > LineWdg; - - public: - static int SliceEvent; - }; - -} // ecapseman - -#endif // __IDMS__INTERACTORSTYLEIMAGE__H__ - -// eof - $RCSfile$