X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=bbtk_creaVtk_PKG%2Fsrc%2FbbcreaVtkActor.cxx;h=7b25875c1a08199f37aae80d86b99544a79fff00;hb=70204b7a1f57d8fffb2b77fd3feae6b07ae931dd;hp=15726ec732788b3a70e6ccfc0f0cff93ca5ee086;hpb=a1e1835f24c8f0ead63f94fd605ad2ebb2f7bc62;p=creaVtk.git diff --git a/bbtk_creaVtk_PKG/src/bbcreaVtkActor.cxx b/bbtk_creaVtk_PKG/src/bbcreaVtkActor.cxx index 15726ec..7b25875 100644 --- a/bbtk_creaVtk_PKG/src/bbcreaVtkActor.cxx +++ b/bbtk_creaVtk_PKG/src/bbcreaVtkActor.cxx @@ -16,7 +16,6 @@ BBTK_BLACK_BOX_IMPLEMENTATION(Actor,bbtk::AtomicBlackBox); //===== void Actor::Process() { - // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value @@ -28,10 +27,8 @@ void Actor::Process() // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') - // bbSetOutputOut( bbGetInputIn() ); // std::cout << "Output value = " <SetUserTransform( bbGetInputTransform() ); } - // bbSetOutputOut( vtkactor ); // Interface Update - if ((bbGetInputRenderer()!=NULL) && ( backActive!=bbGetInputActive() )) { if (bbGetInputActive()==true ) @@ -66,17 +61,15 @@ void Actor::Process() backActive=bbGetInputActive(); } // if Renderer }// bbGetInputIn - } + //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void Actor::bbUserSetDefaultValues() { - // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 - std::vector color; color.push_back(1); color.push_back(0); @@ -88,34 +81,31 @@ void Actor::bbUserSetDefaultValues() bbSetInputLineWidth( 0.5 ); bbSetInputRenderer( NULL ); bbSetInputColor( color ); - + bbSetInputTransform( NULL ); } + //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void Actor::bbUserInitializeProcessing() { - // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers -// if any - - +// if any } + //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void Actor::bbUserFinalizeProcessing() { - // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any - } -} -// EO namespace bbcreaVtk + +} // EO namespace bbcreaVtk