X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=bbtk_creaVtk_PKG%2Fsrc%2FbbcreaVtkVectorsVisu.cxx;h=d15268bf4be6b4fc603660c1260c2b4d8a643f9a;hb=08782c0d31c11a62a886395873580e394b3a9dcd;hp=6fd718c4a8294ed904cbdb43b3f2b723180eb3a7;hpb=41a74698bb0203749248628baa1503144e1f12f7;p=creaVtk.git diff --git a/bbtk_creaVtk_PKG/src/bbcreaVtkVectorsVisu.cxx b/bbtk_creaVtk_PKG/src/bbcreaVtkVectorsVisu.cxx index 6fd718c..d15268b 100644 --- a/bbtk_creaVtk_PKG/src/bbcreaVtkVectorsVisu.cxx +++ b/bbtk_creaVtk_PKG/src/bbcreaVtkVectorsVisu.cxx @@ -26,29 +26,16 @@ void VectorsVisu::Process() // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') -printf("EED VectorsVisu::Process Start \n"); - -if ( bbGetInputActive()==true) -{ - printf("EED VectorsVisu::Process active = true \n"); -} else { - printf("EED VectorsVisu::Process active = false \n"); -} - - printf("EED VectorsVisu::Process In = %p\n",bbGetInputIn() ); - printf("EED VectorsVisu::Process ScaleFactor = %f\n",bbGetInputScaleFactor() ); - printf("EED VectorsVisu::Process Opacity = %f\n",bbGetInputOpacity() ); - printf("EED VectorsVisu::Process Renderer = %p\n",bbGetInputRenderer() ); - vectorsvisu.SetActive( bbGetInputActive() ); vectorsvisu.SetDataObject( bbGetInputIn() ); vectorsvisu.SetScaleFactor( bbGetInputScaleFactor() ); vectorsvisu.SetOpacity( bbGetInputOpacity() ); vectorsvisu.SetRenderer( bbGetInputRenderer() ); + vectorsvisu.SetTypeForm( bbGetInputTypeForm() ); + vectorsvisu.SetOrientation( bbGetInputOrientation() ); + vectorsvisu.SetExternalLut( bbGetInputExternalLut() ); vectorsvisu.Process(); - bbSetOutputOut( vectorsvisu.GetProp3D() ); -printf("EED VectorsVisu::Process End\n"); - + bbSetOutputOut( vectorsvisu.GetProp3D() ); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) @@ -64,7 +51,9 @@ void VectorsVisu::bbUserSetDefaultValues() bbSetInputRenderer(NULL); bbSetInputScaleFactor(500); bbSetInputOpacity(1); - + bbSetInputTypeForm(0); + bbSetInputOrientation(-1); + bbSetInputExternalLut(NULL); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)