X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=itk%2FclitkSegmentationUtils.txx;h=dccfc35df72daee8087047b54757168e1909ed46;hb=c0274b5a8535f5ed75fe9939f3a12f86e8e1ef3c;hp=94e915431c72a78b082515d1002f802398ed4397;hpb=11b92682c7b52e3920c733aeb2c97721359898e3;p=clitk.git diff --git a/itk/clitkSegmentationUtils.txx b/itk/clitkSegmentationUtils.txx index 94e9154..dccfc35 100644 --- a/itk/clitkSegmentationUtils.txx +++ b/itk/clitkSegmentationUtils.txx @@ -31,6 +31,7 @@ #include #include #include +#include //-------------------------------------------------------------------- template @@ -669,3 +670,76 @@ void clitk::ConvertOption(std::string optionName, uint given, //-------------------------------------------------------------------- +//-------------------------------------------------------------------- +/* + http://www.gamedev.net/community/forums/topic.asp?topic_id=542870 + Assuming the points are (Ax,Ay) (Bx,By) and (Cx,Cy), you need to compute: + (Bx - Ax) * (Cy - Ay) - (By - Ay) * (Cx - Ax) + This will equal zero if the point C is on the line formed by + points A and B, and will have a different sign depending on the + side. Which side this is depends on the orientation of your (x,y) + coordinates, but you can plug test values for A,B and C into this + formula to determine whether negative values are to the left or to + the right. + => to accelerate, start with formula, when change sign -> stop and fill +*/ +template +void +clitk::SliceBySliceSetBackgroundFromLineSeparation(typename ImageType::Pointer input, + std::vector & lA, + std::vector & lB, + typename ImageType::PixelType BG, + int mainDirection, + double offsetToKeep) +{ + + typedef itk::ImageSliceIteratorWithIndex SliceIteratorType; + SliceIteratorType siter = SliceIteratorType(input, + input->GetLargestPossibleRegion()); + siter.SetFirstDirection(0); + siter.SetSecondDirection(1); + siter.GoToBegin(); + uint i=0; + typename ImageType::PointType A; + typename ImageType::PointType B; + typename ImageType::PointType C; + assert(lA.size() == B.size()); + // DD(lA.size()); + //DD(input->GetLargestPossibleRegion().GetSize()); + while ((iTransformIndexToPhysicalPoint(siter.GetIndex(), C); + if (C[2] != lA[i][2]) { + // DD(C); + // DD(lA[i]); + } + else { + // Define A,B,C points + A = lA[i]; + B = lB[i]; + C = A; + C[mainDirection] += offsetToKeep; // I know I must keep this point + double s = (B[0] - A[0]) * (C[1] - A[1]) - (B[1] - A[1]) * (C[0] - A[0]); + bool isPositive = s<0; + while (!siter.IsAtEndOfSlice()) { + while (!siter.IsAtEndOfLine()) { + // Very slow, I know ... but image should be very small + input->TransformIndexToPhysicalPoint(siter.GetIndex(), C); + double s = (B[0] - A[0]) * (C[1] - A[1]) - (B[1] - A[1]) * (C[0] - A[0]); + if (s == 0) siter.Set(BG); // on the line, we decide to remove + if (isPositive) { + if (s > 0) siter.Set(BG); + } + else { + if (s < 0) siter.Set(BG); + } + ++siter; + } + siter.NextLine(); + } + ++i; + } + siter.NextSlice(); + } +} +//--------------------------------------------------------------------