X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=lib%2FmaracasVisuLib%2Fsrc%2Finterface%2FwxWindows%2Fwidgets%2FwxVtk3DBaseView.cxx;h=ecfae840fe818c084eaeddc62614cd2546649cb2;hb=d725af03e25b41e03b212c26068be2c04dacd270;hp=3722c50fc2a985278d3031e1a6fa9c57ce0134f8;hpb=d2fc2645728a4aea4f0aa0febfa1d7a894ab3ff1;p=creaMaracasVisu.git diff --git a/lib/maracasVisuLib/src/interface/wxWindows/widgets/wxVtk3DBaseView.cxx b/lib/maracasVisuLib/src/interface/wxWindows/widgets/wxVtk3DBaseView.cxx index 3722c50..ecfae84 100644 --- a/lib/maracasVisuLib/src/interface/wxWindows/widgets/wxVtk3DBaseView.cxx +++ b/lib/maracasVisuLib/src/interface/wxWindows/widgets/wxVtk3DBaseView.cxx @@ -2,7 +2,9 @@ #include "vtkInteractorStyleBaseView3D.h" - +#ifdef _DEBUG +#define new DEBUG_NEW +#endif wxVtk3DBaseView::wxVtk3DBaseView(wxWindow *parent) :wxVtkBaseView( parent ) { @@ -68,11 +70,17 @@ void wxVtk3DBaseView::Configure() // _renWin->SetStereoTypeToRedBlue(); // _renWin->SetStereoRender(1); - GetWxVTKRenderWindowInteractor()->SetRenderWindow(_renWin); +//EED 19/10/2011 OK EED stereo +// _renWin->SetStereoCapableWindow(1); +// _renWin->SetAnaglyphColorMask(4,3); +// _renWin->SetAnaglyphColorSaturation(0.65); +// _renWin->SetStereoTypeToAnaglyph(); // OK 1. +// _renWin->SetStereoRender(1); + printf("EED wxVtk3DBaseView::Configure test Stereo ...\n"); + + GetWxVTKRenderWindowInteractor()->SetRenderWindow(_renWin); -// EED Borrame -// vtkInteractorStyle3DMaracas *interactorStyle3DMaracas = vtkInteractorStyle3DMaracas::New(); vtkInteractorStyleBaseView3D *interactorStyleBaseView3D = vtkInteractorStyleBaseView3D::New(); SetInteractorStyleBaseView( interactorStyleBaseView3D ); @@ -80,12 +88,6 @@ void wxVtk3DBaseView::Configure() GetWxVTKRenderWindowInteractor()->SetInteractorStyle( interactorStyleBaseView3D ); interactorStyleBaseView3D->SetwxVtkBaseView(this); - -/* EED Borrame - vtkInteractorStyleSwitch *iss = dynamic_cast(_iren->GetInteractorStyle()); - iss->SetCurrentStyleToTrackballCamera(); -*/ - // It is convenient to create an initial view of the data. The // FocalPoint and Position form a vector direction. Later on // (ResetCamera() method) this vector is used to position the camera