X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=lib%2FmaracasVisuLib%2Fsrc%2Finterface%2FwxWindows%2Fwidgets%2FwxVtk3DBaseView.cxx;h=f0f23f93aadd16245861a610aa91109beb737cf0;hb=1b9af7b2c71aa44e2e5adebd2826f26b55d4b209;hp=3722c50fc2a985278d3031e1a6fa9c57ce0134f8;hpb=d2fc2645728a4aea4f0aa0febfa1d7a894ab3ff1;p=creaMaracasVisu.git diff --git a/lib/maracasVisuLib/src/interface/wxWindows/widgets/wxVtk3DBaseView.cxx b/lib/maracasVisuLib/src/interface/wxWindows/widgets/wxVtk3DBaseView.cxx index 3722c50..f0f23f9 100644 --- a/lib/maracasVisuLib/src/interface/wxWindows/widgets/wxVtk3DBaseView.cxx +++ b/lib/maracasVisuLib/src/interface/wxWindows/widgets/wxVtk3DBaseView.cxx @@ -2,7 +2,9 @@ #include "vtkInteractorStyleBaseView3D.h" - +#ifdef _DEBUG +#define new DEBUG_NEW +#endif wxVtk3DBaseView::wxVtk3DBaseView(wxWindow *parent) :wxVtkBaseView( parent ) { @@ -48,10 +50,10 @@ void wxVtk3DBaseView::Refresh() //------------------------------------------------------------------- void wxVtk3DBaseView::Configure() { - printf("EED wxVtk3DBaseView::Configure A\n"); + //printf("EED wxVtk3DBaseView::Configure A\n"); if (_configure==false) { - printf("EED wxVtk3DBaseView::Configure B\n"); + //printf("EED wxVtk3DBaseView::Configure B\n"); _configure=true; //wxVtkBaseView::Configure(); _aRenderer = vtkRenderer::New(); @@ -70,9 +72,6 @@ void wxVtk3DBaseView::Configure() GetWxVTKRenderWindowInteractor()->SetRenderWindow(_renWin); - -// EED Borrame -// vtkInteractorStyle3DMaracas *interactorStyle3DMaracas = vtkInteractorStyle3DMaracas::New(); vtkInteractorStyleBaseView3D *interactorStyleBaseView3D = vtkInteractorStyleBaseView3D::New(); SetInteractorStyleBaseView( interactorStyleBaseView3D ); @@ -80,12 +79,6 @@ void wxVtk3DBaseView::Configure() GetWxVTKRenderWindowInteractor()->SetInteractorStyle( interactorStyleBaseView3D ); interactorStyleBaseView3D->SetwxVtkBaseView(this); - -/* EED Borrame - vtkInteractorStyleSwitch *iss = dynamic_cast(_iren->GetInteractorStyle()); - iss->SetCurrentStyleToTrackballCamera(); -*/ - // It is convenient to create an initial view of the data. The // FocalPoint and Position form a vector direction. Later on // (ResetCamera() method) this vector is used to position the camera