X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=lib%2Ftinyxml2%2Freadme.md;fp=lib%2Ftinyxml2%2Freadme.md;h=30424c38517e137b2887a58e711550199b253213;hb=3393941bf8f26babc7b592db434b40c1b747a687;hp=0000000000000000000000000000000000000000;hpb=bb04d28d6b6a805d4443dfea6145a396aefb5f6d;p=cpPlugins.git diff --git a/lib/tinyxml2/readme.md b/lib/tinyxml2/readme.md new file mode 100644 index 0000000..30424c3 --- /dev/null +++ b/lib/tinyxml2/readme.md @@ -0,0 +1,324 @@ +TinyXML-2 [![TravisCI Status](https://travis-ci.org/leethomason/tinyxml2.svg?branch=master)](https://travis-ci.org/leethomason/tinyxml2) [![AppVeyor Status](https://ci.appveyor.com/api/projects/status/github/leethomason/tinyxml2?branch=master&svg=true)](https://ci.appveyor.com/project/leethomason/tinyxml2) +========= +![TinyXML-2 Logo](http://www.grinninglizard.com/tinyxml2/TinyXML2_small.png) + +TinyXML-2 is a simple, small, efficient, C++ XML parser that can be +easily integrated into other programs. + +The master is hosted on github: +https://github.com/leethomason/tinyxml2 + +The online HTML version of these docs: +http://grinninglizard.com/tinyxml2docs/index.html + +Examples are in the "related pages" tab of the HTML docs. + +What it does. +------------- + +In brief, TinyXML-2 parses an XML document, and builds from that a +Document Object Model (DOM) that can be read, modified, and saved. + +XML stands for "eXtensible Markup Language." It is a general purpose +human and machine readable markup language to describe arbitrary data. +All those random file formats created to store application data can +all be replaced with XML. One parser for everything. + +http://en.wikipedia.org/wiki/XML + +There are different ways to access and interact with XML data. +TinyXML-2 uses a Document Object Model (DOM), meaning the XML data is parsed +into a C++ objects that can be browsed and manipulated, and then +written to disk or another output stream. You can also construct an XML document +from scratch with C++ objects and write this to disk or another output +stream. You can even use TinyXML-2 to stream XML programmatically from +code without creating a document first. + +TinyXML-2 is designed to be easy and fast to learn. It is one header and +one cpp file. Simply add these to your project and off you go. +There is an example file - xmltest.cpp - to get you started. + +TinyXML-2 is released under the ZLib license, +so you can use it in open source or commercial code. The details +of the license are at the top of every source file. + +TinyXML-2 attempts to be a flexible parser, but with truly correct and +compliant XML output. TinyXML-2 should compile on any reasonably C++ +compliant system. It does not rely on exceptions, RTTI, or the STL. + +What it doesn't do. +------------------- + +TinyXML-2 doesn't parse or use DTDs (Document Type Definitions) or XSLs +(eXtensible Stylesheet Language.) There are other parsers out there +that are much more fully featured. But they are also much bigger, +take longer to set up in your project, have a higher learning curve, +and often have a more restrictive license. If you are working with +browsers or have more complete XML needs, TinyXML-2 is not the parser for you. + +TinyXML-1 vs. TinyXML-2 +----------------------- + +TinyXML-2 is now the focus of all development, well tested, and your +best choice unless you have a requirement to maintain TinyXML-1 code. + +TinyXML-2 uses a similar API to TinyXML-1 and the same +rich test cases. But the implementation of the parser is completely re-written +to make it more appropriate for use in a game. It uses less memory, is faster, +and uses far fewer memory allocations. + +TinyXML-2 has no requirement for STL, but has also dropped all STL support. All +strings are query and set as 'const char*'. This allows the use of internal +allocators, and keeps the code much simpler. + +Both parsers: + +1. Simple to use with similar APIs. +2. DOM based parser. +3. UTF-8 Unicode support. http://en.wikipedia.org/wiki/UTF-8 + +Advantages of TinyXML-2 + +1. The focus of all future dev. +2. Many fewer memory allocation (1/10th to 1/100th), uses less memory + (about 40% of TinyXML-1), and faster. +3. No STL requirement. +4. More modern C++, including a proper namespace. +5. Proper and useful handling of whitespace + +Advantages of TinyXML-1 + +1. Can report the location of parsing errors. +2. Support for some C++ STL conventions: streams and strings +3. Very mature and well debugged code base. + +Features +-------- + +### Memory Model + +An XMLDocument is a C++ object like any other, that can be on the stack, or +new'd and deleted on the heap. + +However, any sub-node of the Document, XMLElement, XMLText, etc, can only +be created by calling the appropriate XMLDocument::NewElement, NewText, etc. +method. Although you have pointers to these objects, they are still owned +by the Document. When the Document is deleted, so are all the nodes it contains. + +### White Space + +#### Whitespace Preservation (default) + +Microsoft has an excellent article on white space: http://msdn.microsoft.com/en-us/library/ms256097.aspx + +By default, TinyXML-2 preserves white space in a (hopefully) sane way that is almost complient with the +spec. (TinyXML-1 used a completely different model, much more similar to 'collapse', below.) + +As a first step, all newlines / carriage-returns / line-feeds are normalized to a +line-feed character, as required by the XML spec. + +White space in text is preserved. For example: + + Hello, World + +The leading space before the "Hello" and the double space after the comma are +preserved. Line-feeds are preserved, as in this example: + + Hello again, + World + +However, white space between elements is **not** preserved. Although not strictly +compliant, tracking and reporting inter-element space is awkward, and not normally +valuable. TinyXML-2 sees these as the same XML: + + + 1 + 2 + 3 + + + 123 + +#### Whitespace Collapse + +For some applications, it is preferable to collapse whitespace. Collapsing +whitespace gives you "HTML-like" behavior, which is sometimes more suitable +for hand typed documents. + +TinyXML-2 supports this with the 'whitespace' parameter to the XMLDocument constructor. +(The default is to preserve whitespace, as described above.) + +However, you may also use COLLAPSE_WHITESPACE, which will: + +* Remove leading and trailing whitespace +* Convert newlines and line-feeds into a space character +* Collapse a run of any number of space characters into a single space character + +Note that (currently) there is a performance impact for using COLLAPSE_WHITESPACE. +It essentially causes the XML to be parsed twice. + +### Entities + +TinyXML-2 recognizes the pre-defined "character entities", meaning special +characters. Namely: + + & & + < < + > > + " " + ' ' + +These are recognized when the XML document is read, and translated to their +UTF-8 equivalents. For instance, text with the XML of: + + Far & Away + +will have the Value() of "Far & Away" when queried from the XMLText object, +and will be written back to the XML stream/file as an ampersand. + +Additionally, any character can be specified by its Unicode code point: +The syntax ` ` or ` ` are both to the non-breaking space character. +This is called a 'numeric character reference'. Any numeric character reference +that isn't one of the special entities above, will be read, but written as a +regular code point. The output is correct, but the entity syntax isn't preserved. + +### Printing + +#### Print to file +You can directly use the convenience function: + + XMLDocument doc; + ... + doc.SaveFile( "foo.xml" ); + +Or the XMLPrinter class: + + XMLPrinter printer( fp ); + doc.Print( &printer ); + +#### Print to memory +Printing to memory is supported by the XMLPrinter. + + XMLPrinter printer; + doc.Print( &printer ); + // printer.CStr() has a const char* to the XML + +#### Print without an XMLDocument + +When loading, an XML parser is very useful. However, sometimes +when saving, it just gets in the way. The code is often set up +for streaming, and constructing the DOM is just overhead. + +The Printer supports the streaming case. The following code +prints out a trivially simple XML file without ever creating +an XML document. + + XMLPrinter printer( fp ); + printer.OpenElement( "foo" ); + printer.PushAttribute( "foo", "bar" ); + printer.CloseElement(); + +Examples +-------- + +#### Load and parse an XML file. + + /* ------ Example 1: Load and parse an XML file. ---- */ + { + XMLDocument doc; + doc.LoadFile( "dream.xml" ); + } + +#### Lookup information. + + /* ------ Example 2: Lookup information. ---- */ + { + XMLDocument doc; + doc.LoadFile( "dream.xml" ); + + // Structure of the XML file: + // - Element "PLAY" the root Element, which is the + // FirstChildElement of the Document + // - - Element "TITLE" child of the root PLAY Element + // - - - Text child of the TITLE Element + + // Navigate to the title, using the convenience function, + // with a dangerous lack of error checking. + const char* title = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->GetText(); + printf( "Name of play (1): %s\n", title ); + + // Text is just another Node to TinyXML-2. The more + // general way to get to the XMLText: + XMLText* textNode = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->FirstChild()->ToText(); + title = textNode->Value(); + printf( "Name of play (2): %s\n", title ); + } + +Using and Installing +-------------------- + +There are 2 files in TinyXML-2: +* tinyxml2.cpp +* tinyxml2.h + +And additionally a test file: +* xmltest.cpp + +Simply compile and run. There is a visual studio 2010 project included, a simple Makefile, +an XCode project, a Code::Blocks project, and a cmake CMakeLists.txt included to help you. +The top of tinyxml.h even has a simple g++ command line if you are are *nix and don't want +to use a build system. + +Versioning +---------- + +TinyXML-2 uses semantic versioning. http://semver.org/ Releases are now tagged in github. + +Note that the major version will (probably) change fairly rapidly. API changes are fairly +common. + +Documentation +------------- + +The documentation is build with Doxygen, using the 'dox' +configuration file. + +License +------- + +TinyXML-2 is released under the zlib license: + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source +distribution. + +Contributors +------------ + +Thanks very much to everyone who sends suggestions, bugs, ideas, and +encouragement. It all helps, and makes this project fun. + +The original TinyXML-1 has many contributors, who all deserve thanks +in shaping what is a very successful library. Extra thanks to Yves +Berquin and Andrew Ellerton who were key contributors. + +TinyXML-2 grew from that effort. Lee Thomason is the original author +of TinyXML-2 (and TinyXML-1) but TinyXML-2 has been and is being improved +by many contributors. + +Thanks to John Mackay at http://john.mackay.rosalilastudio.com for the TinyXML-2 logo! + +