X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=src2%2FcreaImageIOSQLiteTreeHandler.h;h=cb100c0f208c7df075db30a25a85784a33531806;hb=d650256e38052b06baf671b027b855a1ad27f578;hp=c1ada2d266ed1ac3b85401272632fe4ec31dc56b;hpb=f08880c40f6304be640c7f8702bbbe96f8d50b40;p=creaImageIO.git diff --git a/src2/creaImageIOSQLiteTreeHandler.h b/src2/creaImageIOSQLiteTreeHandler.h index c1ada2d..cb100c0 100644 --- a/src2/creaImageIOSQLiteTreeHandler.h +++ b/src2/creaImageIOSQLiteTreeHandler.h @@ -13,90 +13,90 @@ namespace creaImageIO * \ingroup Model */ //======================================================================= - /// Concrete TreeHandler which manages a tree stored in a sqlite database + /// Concrete TreeHandler which manages a Tree stored in a sqlite database class SQLiteTreeHandler : virtual public TreeHandler { public: - ///==================================================================== + //==================================================================== /// Ctor with database file name SQLiteTreeHandler(const std::string& filename); /// Dtor virtual ~SQLiteTreeHandler(); - ///==================================================================== + //==================================================================== - ///==================================================================== + //==================================================================== /// Returns the sqlite db file name const std::string& GetFileName() const { return mFileName; } - ///==================================================================== + //==================================================================== - ///==================================================================== - /// QUERY METHODS + //==================================================================== + // QUERY METHODS /// Is the 'source' readable ? virtual bool IsReadable() { return true; } /// Is the 'source' writable ? virtual bool IsWritable() { return true; } - ///==================================================================== + //==================================================================== - ///==================================================================== - /// INITIALIZATION / FINALIZATION - ///==================================================================== + //==================================================================== + // INITIALIZATION / FINALIZATION + //==================================================================== - ///==================================================================== + //==================================================================== /// Opens an existing 'source' - /// Default mode is read only - /// If IsWritable and writable==true then opens in read/write mode + // Default mode is read only + // If IsWritable and writable==true then opens in read/write mode virtual bool Open(bool writable = false); /// Closes the 'source' virtual bool Close(); /// Creates a new 'source' - /// Default mode is read only - /// If IsWritable and writable==true then opens in read/write mode + // Default mode is read only + // If IsWritable and writable==true then opens in read/write mode virtual bool Create(bool writable = false); /// Destroys the 'source' virtual bool Destroy(); - ///==================================================================== + //==================================================================== - ///==================================================================== + //==================================================================== // READ METHODS - ///==================================================================== + //==================================================================== - ///==================================================================== + //==================================================================== /// Returns the number of children of the Node *WITHOUT LOADING THEM* - /// REM : The Tree itself is a Node and asking for its number of - /// children returns the number of children of level 1. + // REM : The Tree itself is a Node and asking for its number of + // children returns the number of children of level 1. virtual unsigned int GetNumberOfChildren(tree::Node* n); - ///==================================================================== + //==================================================================== - ///==================================================================== + //==================================================================== /// Recursively loads the children of node 'parent' until maxlevel - /// is reached. - /// If parent == NULL or parent == tree then starts with the 'children' of - /// the tree itself. - /// Returns the total number of children loaded. + // is reached. + // If parent == NULL or parent == tree then starts with the 'children' of + // the tree itself. + // Returns the total number of children loaded. virtual int LoadChildren(tree::Node* parent, int maxlevel); - ///==================================================================== + //==================================================================== - ///==================================================================== + //==================================================================== /// Unloads the Node and its descendants - /// WITHOUT altering the source, e.g. the database + // WITHOUT altering the source, e.g. the database virtual void UnLoad(tree::Node* n); ///==================================================================== - ///==================================================================== - /// WRITE METHODS : WORK ONLY IN WRITE MODE - ///==================================================================== + //==================================================================== + // WRITE METHODS : WORK ONLY IN WRITE MODE + //==================================================================== /// Adds a branch in the tree with the attributes provided - /// returns the Level in the tree where the branch was connected - /// (-1 for error, 0 for top level, etc. ) - /// Of course the branch is loaded on exit + // returns the Level in the tree where the branch was connected + // (-1 for error, 0 for top level, etc. ) + // Of course the branch is loaded on exit virtual int AddBranch( const AttributeMapType& attr ); - /// Removes the node and its descendants + // Removes the node and its descendants virtual bool Remove(tree::Node*); - /// Sets an attribute of a Node + // Sets an attribute of a Node virtual bool SetAttribute(tree::Node*, const std::string& key, const std::string& value); @@ -120,38 +120,48 @@ namespace creaImageIO //====================================================================== //====================================================================== + /// Returns the parent to which the branch defined by the attributes - /// provided must be grafted + // provided must be grafted tree::Node* DBGetParent( const AttributeMapType& attr); //====================================================================== //====================================================================== + /// Loads the children of Node parent - /// Can recurse to numberoflevels levels - /// \return The total number of Node loaded (may be at different levels) + // Can recurse to numberoflevels levels + // \return The total number of Node loaded (may be at different levels) int DBLoadChildren( tree::Node* parent, int numberoflevels = 1); //====================================================================== //====================================================================== + /// Appends to string s the SQL command to set the attributes values - /// of node n + // of node n void SQLAppendAttributesValues(tree::Node* n, std::string& s); //====================================================================== //====================================================================== + /// Graft the branch defined by the attributes to the parent void DBGraftToParent( tree::Node* parent, const AttributeMapType& attr); //====================================================================== //====================================================================== + /// Sets an attribute of a Node and updates the database bool DBSetAttribute(tree::Node*, const std::string& key, const std::string& value); //====================================================================== //====================================================================== + /// Inserts the Node in the database void DBInsert(tree::Node* n); //====================================================================== + + + /// Recursively Removes the nodes whose parent is given as a parameter + void DBRecursiveRemoveNode(tree::Node* node); /* /// int DBQueryNumberOfChildren(tree::Node* n); @@ -182,9 +192,9 @@ namespace creaImageIO // UpdateSummary& summary); - // - void DBRecursiveRemoveNode(tree::Node* node); + */ + /* void BuildSQLFieldsValues(tree::Node* n, std::string& str); @@ -202,6 +212,7 @@ namespace creaImageIO bool mWritable; void SetWritable(bool w) { mWritable; } bool GetWritable() const { return mWritable; } + bool mIsAdding; /* struct TypeId