X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvBinaryImageOverlayActor.cxx;h=a30206f21dcd618c93727f87b705f3ec6c45ee44;hb=4c59d5310ca731b1f16d7c1b31f961665dd508a9;hp=0405cdb2fda4c4b49968ee2cbd71b6972c242f3d;hpb=1e034c70105f0926939acaaa27ddb46e904ae8bf;p=clitk.git diff --git a/vv/vvBinaryImageOverlayActor.cxx b/vv/vvBinaryImageOverlayActor.cxx index 0405cdb..a30206f 100644 --- a/vv/vvBinaryImageOverlayActor.cxx +++ b/vv/vvBinaryImageOverlayActor.cxx @@ -39,6 +39,9 @@ vvBinaryImageOverlayActor::vvBinaryImageOverlayActor() mImage = 0; mSlicer = 0; mColorLUT = vtkLookupTable::New(); + mForegroundValue = 1; + mBackgroundValue = 0; + m_modeBG = true; } //------------------------------------------------------------------------------ @@ -90,10 +93,31 @@ void vvBinaryImageOverlayActor::Initialize() // how many intensity ? vtkImageMapToRGBA * mOverlayMapper = vtkImageMapToRGBA::New(); mOverlayMapper->SetInput(mImage->GetVTKImages()[0]); // DS TODO : to change if it is 4D !!! - mColorLUT->SetRange(0,1); - mColorLUT->SetNumberOfTableValues(2); - mColorLUT->SetTableValue(mBackgroundValue, 0, 0, 0, 0.0); // BG - mColorLUT->SetTableValue(1, mColor[0], mColor[1], mColor[2], mAlpha); // FG + + // DD("change to nb of intensity"); + double range[2]; + mImage->GetVTKImages()[0]->GetScalarRange(range); + // DD(range[0]); +// DD(range[1]); + int n = range[1]-range[0]+1; + mColorLUT->SetRange(range[0],range[1]); + mColorLUT->SetNumberOfTableValues(n); + + // Mode BG -> all is color except BG + if (m_modeBG) { + for(int i=0; iSetTableValue(i, mColor[0], mColor[1], mColor[2], mAlpha); + } + mColorLUT->SetTableValue(mBackgroundValue, 0, 0, 0, 0.0); + } + else { + // Mode FG -> all is BG, except FG which is color + for(int i=0; iSetTableValue(i, 0, 0, 0, 0.0); + } + mColorLUT->SetTableValue(mForegroundValue, mColor[0], mColor[1], mColor[2], mAlpha); + } + mOverlayMapper->SetLookupTable(mColorLUT); vtkImageActor * mOverlayActor = vtkImageActor::New(); @@ -153,10 +177,19 @@ void vvBinaryImageOverlayActor::SetOpacity(double d) //------------------------------------------------------------------------------ -void vvBinaryImageOverlayActor::SetImage(vvImage::Pointer image, double bg) +void vvBinaryImageOverlayActor::SetImage(vvImage::Pointer image, double bg, bool modeBG) { + // DD("vvBinaryImageOverlayActor::SetImage"); + //DD(modeBG); mImage = image; - mBackgroundValue = bg; + if (modeBG) { + mBackgroundValue = bg; + m_modeBG = true; + } + else { + mForegroundValue = bg; + m_modeBG = false; + } } //------------------------------------------------------------------------------ @@ -169,7 +202,8 @@ void vvBinaryImageOverlayActor::HideActors() for(unsigned int i=0; iVisibilityOff(); } - mSlicer->Render(); + // Caller MUST call Render + // mSlicer->Render(); } //------------------------------------------------------------------------------ @@ -184,7 +218,8 @@ void vvBinaryImageOverlayActor::ShowActors() mImageActorList[mTSlice]->VisibilityOn(); UpdateSlice(0, mSlice); //} - mSlicer->Render(); + // Caller MUST call Render + //mSlicer->Render(); } //------------------------------------------------------------------------------ @@ -243,9 +278,9 @@ void vvBinaryImageOverlayActor::UpdateSlice(int slicer, int slice) //------------------------------------------------------------------------------ void vvBinaryImageOverlayActor::ComputeExtent(int orientation, - int slice, - int * inExtent, - int * outExtent) + int slice, + int * inExtent, + int * outExtent) { // std::cout << "InExtent = " << inExtent[0] << " " << inExtent[1] << " " << inExtent[2] << " " // << inExtent[3] << " " << inExtent[4] << " " << inExtent[5] << std::endl; @@ -292,13 +327,11 @@ void vvBinaryImageOverlayActor::ComputeExtent(int * inExtent, int * outExtent, v //------------------------------------------------------------------------------ void vvBinaryImageOverlayActor::SetDisplayExtentAndCameraPosition(int orientation, - int slice, - int * extent, - vtkImageActor * actor, - double position) + int slice, + int * extent, + vtkImageActor * actor, + double position) { - actor->SetDisplayExtent(extent); - // Set position if (orientation == vtkImageViewer2::SLICE_ORIENTATION_XY) { if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > slice) @@ -318,10 +351,7 @@ void vvBinaryImageOverlayActor::SetDisplayExtentAndCameraPosition(int orientatio else actor->SetPosition(-position,0, 0); } - + actor->SetDisplayExtent(extent); } //------------------------------------------------------------------------------ - - -