X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvImageContour.cxx;h=68dc72059a32d5cf02ac3424720149e6ffd9fc7f;hb=c63cb71d60e75dd3c7297291f6cc662491474438;hp=ae6459cbd38d68949c33dd61493647b1654b2f43;hpb=a60043d19405389a5f452f42a8d7c42f23624734;p=clitk.git diff --git a/vv/vvImageContour.cxx b/vv/vvImageContour.cxx index ae6459c..68dc720 100644 --- a/vv/vvImageContour.cxx +++ b/vv/vvImageContour.cxx @@ -1,125 +1,416 @@ /*========================================================================= + Program: vv http://www.creatis.insa-lyon.fr/rio/vv - Program: vv - Module: $RCSfile: vvImageContour.cxx,v $ - Language: C++ - Date: $Date: 2010/02/07 09:24:46 $ - Version: $Revision: 1.1 $ - Author : David Sarrut (david.sarrut@creatis.insa-lyon.fr) + Authors belong to: + - University of LYON http://www.universite-lyon.fr/ + - Léon Bérard cancer center http://www.centreleonberard.fr + - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr - Copyright (C) 2010 - Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr - CREATIS http://www.creatis.insa-lyon.fr + This software is distributed WITHOUT ANY WARRANTY; without even + the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + PURPOSE. See the copyright notices for more information. - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, version 3 of the License. + It is distributed under dual licence - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. + - BSD See included LICENSE.txt file + - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html + ===========================================================================**/ - You should have received a copy of the GNU General Public License - along with this program. If not, see . +#include "vvImageContour.h" +#include "vvImage.h" +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +//------------------------------------------------------------------------------ +vvImageContour::vvImageContour() +{ + mTSlice = -1; + mSlice = 0; + mHiddenImageIsUsed = false; + mDisplayModeIsPreserveMemory = true; + SetPreserveMemoryModeEnabled(true); + mPreviousOrientation = -1; + mPreviousValue=0; + mDepth = 1.0; + mSlice = 0; +} +//------------------------------------------------------------------------------ - =========================================================================*/ -#include "vvImageContour.h" +//------------------------------------------------------------------------------ +vvImageContour::~vvImageContour() +{ + mSquaresActorList.clear(); +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvImageContour::RemoveActors() +{ + for (unsigned int i = 0; i < mSquaresActorList.size(); i++) { + if (mSlicer != 0) { + if (mSlicer!= NULL) { + if (mSlicer->GetRenderer() != NULL) { + if (mSquaresActorList[i] != NULL) { + mSlicer->GetRenderer()->RemoveActor(mSquaresActorList[i]); + } + } + } + } + } +} +//------------------------------------------------------------------------------ + //------------------------------------------------------------------------------ -vvImageContour::vvImageContour() { - mClipper = vtkImageClip::New(); - mSquares = vtkMarchingSquares::New(); - mSquaresMapper = vtkPolyDataMapper::New(); - mSquaresActor = vtkActor::New(); +void vvImageContour::SetSlicer(vvSlicer * slicer) +{ + mSlicer = slicer; + // Create an actor for each time slice + for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) { + CreateNewActor(numImage); + } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -vvImageContour::~vvImageContour() { +void vvImageContour::SetImage(vvImage::Pointer image) +{ + for (unsigned int numImage = 0; numImage < image->GetVTKImages().size(); numImage++) { +#if VTK_MAJOR_VERSION <= 5 + mClipperList[numImage]->SetInput(image->GetVTKImages()[numImage]); +#else + mClipperList[numImage]->SetInputData(image->GetVTKImages()[numImage]); +#endif + } + mHiddenImageIsUsed = true; + mHiddenImage = image; +} +//------------------------------------------------------------------------------ + +//------------------------------------------------------------------------------ +void vvImageContour::SetPreserveMemoryModeEnabled(bool b) +{ + // FastCache mode work only if threshold is always the same + if (mDisplayModeIsPreserveMemory == b) return; + mDisplayModeIsPreserveMemory = b; + if (!b) { + clitkExceptionMacro("TODO : not implemented yet"); + HideActors(); + InitializeCacheMode(); + } + else { + for(unsigned int d=0; dSetInput(slicer->GetImage()->GetFirstVTKImageData()); - mSquares->SetInput(mClipper->GetOutput()); - mSquaresMapper->SetInput(mSquares->GetOutput()); - mSquaresMapper->ScalarVisibilityOff(); - mSquaresActor->SetMapper(mSquaresMapper); - mSquaresActor->GetProperty()->SetColor(1.0,0,0); - mSquaresActor->SetPickable(0); - mSlicer->GetRenderer()->AddActor(mSquaresActor1); - mSquares->Update(); +void vvImageContour::SetColor(double r, double g, double b) +{ + for(unsigned int i=0; iGetProperty()->SetColor(r,g,b); + mSquaresActorList[i]->GetProperty()->SetOpacity(0.995); //in order to get VTK to turn on the alpha-blending in OpenGL + } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvImageContour::update() { - int slice = mSlicer->GetSlice(); - int tslice = mCurrentSliceManager->GetSlicer(0)->GetTSlice(); - DD(tslice); - DD(slice); +void vvImageContour::SetLineWidth(double w) +{ + for(unsigned int i=0; iGetProperty()->SetLineWidth(w); + } +} +//------------------------------------------------------------------------------ - // mClipper->SetInput(mCurrentSliceManager->GetSlicer(0)->GetInput()); +//------------------------------------------------------------------------------ +void vvImageContour::HideActors() +{ + if (!mSlicer) return; + mSlice = mSlicer->GetSlice(); + for(unsigned int i=0; iVisibilityOff(); + } +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvImageContour::ShowActors() +{ + if (!mSlicer) return; + mSlice = mSlicer->GetSlice(); + mTSlice = mSlicer->GetTSlice(); + mSquaresActorList[mTSlice]->VisibilityOn(); + Update(mValue); +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvImageContour::SetDepth(double d) +{ + mDepth = d; + // Move the actor to be visible + double position[3] = {0, 0, 0}; + int orientation = ComputeCurrentOrientation(); + position[orientation] = -mDepth; + + for(unsigned int i=0; iSetPosition(position); +} +//------------------------------------------------------------------------------ + +//------------------------------------------------------------------------------ +void vvImageContour::Update(double value) +{ + if (!mSlicer) return; + if (mPreviousValue == value) { + if (mPreviousSlice == mSlicer->GetSlice()) { + if (mPreviousTSlice == mSlicer->GetTSlice()) { + if (mPreviousOrientation == ComputeCurrentOrientation()) { + return; // Nothing to do + } + } + } + } + + // Get current threshold value + mValue = value; + + // Get current slice + mSlice = mSlicer->GetSlice(); + + if (mDisplayModeIsPreserveMemory) { + UpdateWithPreserveMemoryMode(); + } + else { + UpdateWithFastCacheMode(); + } + + //mSlicer->Render(); //DS ---> REMOVE ?? + + mPreviousTSlice = mSlicer->GetTSlice(); + mPreviousSlice = mSlicer->GetSlice(); + mPreviousValue = value; + mPreviousOrientation = ComputeCurrentOrientation(); +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvImageContour::UpdateWithPreserveMemoryMode() +{ + // Only change actor visibility if tslice change + mPreviousTslice = mTSlice; + mTSlice = mSlicer->GetTSlice(); + + vtkMarchingSquares * mSquares = mSquaresList[mTSlice]; + vtkPolyDataMapper* mapper = mSquaresMapperList[mTSlice]; + vtkImageClip * mClipper = mClipperList[mTSlice]; + vtkActor * mSquaresActor = mSquaresActorList[mTSlice]; + int orientation = ComputeCurrentOrientation(); + + UpdateActor(mSquaresActor, mapper, mSquares, mClipper, mValue, orientation, mSlice); + + if (mPreviousTslice != mTSlice) { + if (mPreviousTslice != -1) mSquaresActorList[mPreviousTslice]->VisibilityOff(); + } + + //mSlicer->Render(); +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvImageContour::InitializeCacheMode() +{ +clitkExceptionMacro("TODO : not implemented yet"); + mPreviousSlice = mPreviousOrientation = 0; + int dim = mSlicer->GetImage()->GetNumberOfDimensions(); + + mListOfCachedContourActors.resize(dim); + for(int d=0; dGetImage()->GetSize()[d]; + mListOfCachedContourActors[d].resize(size); + for(int j=0; jGetImageActor()->GetDisplayExtent(); - mClipper->SetOutputWholeExtent(extent[0],extent[1],extent[2], - extent[3],extent[4],extent[5]); - int i; - for (i = 0; i < 6;i = i+2) { - if (extent[i] == extent[i+1]) { + + // Compute orientation + int orientation; + for (orientation = 0; orientation < 6; orientation = orientation+2) { + if (extent[orientation] == extent[orientation+1]) { break; } } - - switch (i) - { - case 0: - if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0] > slice) - { - mSquaresActor->SetPosition(1,0,0); - // mSquaresActor2->SetPosition(1,0,0); - } - else - { - mSquaresActor->SetPosition(-1,0,0); - // mSquaresActor2->SetPosition(-1,0,0); - } - break; - case 2: - if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1] > slice) - { - mSquaresActor->SetPosition(0,1,0); - // mSquaresActor2->SetPosition(0,1,0); - } - else - { - mSquaresActor->SetPosition(0,-1,0); - // mSquaresActor2->SetPosition(0,-1,0); - } - break; - case 4: - if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > slice) - { - mSquaresActor->SetPosition(0,0,1); - // mSquaresActor2->SetPosition(0,0,1); - } - else - { - mSquaresActor->SetPosition(0,0,-1); - // mSquaresActor2->SetPosition(0,0,-1); - } - break; + orientation = orientation/2; + return orientation; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvImageContour::UpdateWithFastCacheMode() +{ +clitkExceptionMacro("TODO : not implemented yet"); + + // Compute orientation + int orientation = ComputeCurrentOrientation(); + + if ((mPreviousSlice == mSlice) && (mPreviousOrientation == orientation)) return; + + vtkActor * actor = mListOfCachedContourActors[orientation][mSlice]; + if (actor != NULL) { + mListOfCachedContourActors[orientation][mSlice]->VisibilityOn(); + } else { + CreateNewActor(0); + //SR: commented out, this code is never reached anyway + //UpdateActor(mSquaresActor, mSquares, mClipper, mValue, orientation, mSlice); + //mListOfCachedContourActors[orientation][mSlice] = mSquaresActor; + //mSquaresActor->VisibilityOn(); + } + + if (mListOfCachedContourActors[mPreviousOrientation][mPreviousSlice] != NULL) + mListOfCachedContourActors[mPreviousOrientation][mPreviousSlice]->VisibilityOff(); + mPreviousSlice = mSlice; + mPreviousOrientation = orientation; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvImageContour::CreateNewActor(int numImage) +{ + vtkSmartPointer squaresActor = vtkSmartPointer::New(); + vtkSmartPointer clipper = vtkSmartPointer::New(); + vtkSmartPointer squares = vtkSmartPointer::New(); + vtkSmartPointer squaresMapper = vtkSmartPointer::New(); + + if (mHiddenImageIsUsed) { +#if VTK_MAJOR_VERSION <= 5 + clipper->SetInput(mHiddenImage->GetVTKImages()[0]); +#else + clipper->SetInputData(mHiddenImage->GetVTKImages()[0]); +#endif + } else { +#if VTK_MAJOR_VERSION <= 5 + clipper->SetInput(mSlicer->GetImage()->GetVTKImages()[numImage]); +#else + clipper->SetInputData(mSlicer->GetImage()->GetVTKImages()[numImage]); +#endif + } +#if VTK_MAJOR_VERSION <= 5 + squares->SetInput(clipper->GetOutput()); + squaresMapper->SetInput(squares->GetOutput()); +#else + squares->SetInputConnection(clipper->GetOutputPort(0)); + squaresMapper->SetInputConnection(squares->GetOutputPort(0)); +#endif + squaresMapper->ScalarVisibilityOff(); + squaresActor->SetMapper(squaresMapper); + squaresActor->GetProperty()->SetColor(1.0,0,0); + squaresActor->GetProperty()->SetOpacity(0.995); //in order to get VTK to turn on the alpha-blending in OpenGL + squaresActor->SetPickable(0); + squaresActor->VisibilityOff(); + mSlicer->GetRenderer()->AddActor(squaresActor); + + mSquaresActorList.push_back(squaresActor); + mClipperList.push_back(clipper); + mSquaresList.push_back(squares); + mSquaresMapperList.push_back(squaresMapper); +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvImageContour::UpdateActor(vtkActor * actor, + vtkPolyDataMapper * mapper, + vtkMarchingSquares * squares, + vtkImageClip * clipper, + double threshold, int orientation, int slice) +{ + // Set parameter for the MarchigSquare + squares->SetValue(0, threshold); + squares->Update(); + // Get image extent + int* extent = mSlicer->GetImageActor()->GetDisplayExtent(); + + // Change extent if needed + int* extent2; + if (mHiddenImageIsUsed) { + extent2 = new int[6]; + int * extent3; + extent3 = mHiddenImage->GetFirstVTKImageData()->GetExtent(); + + for(int i=0; i<6; i++) extent2[i] = extent3[i]; + + double s = (double)extent[orientation*2]*(double)mSlicer->GetImage()->GetSpacing()[orientation]; // in mm + s = s+mSlicer->GetImage()->GetOrigin()[orientation]; // from origin + s = s-mHiddenImage->GetFirstVTKImageData()->GetOrigin()[orientation]; // from corner second image + s = s/mHiddenImage->GetFirstVTKImageData()->GetSpacing()[orientation]; // in voxel + + // Rint to the closest slice + extent2[orientation*2+1] = extent2[orientation*2] = (int)lrint(s); + + // Do not display a contour if there is no contour on this slice + // DD(extent2[orientation*2+1]); + // DD(extent3[orientation*2+1]); + // DD(extent2[orientation*2]); + // DD(extent3[orientation*2]); + if ((extent2[orientation*2+1] > extent3[orientation*2+1]) || + (extent2[orientation*2] < extent3[orientation*2])) { + actor->VisibilityOff(); + return; } - mSquares->Update(); - // mSquares2->Update(); + else actor->VisibilityOn(); + + } else { + extent2 = extent; + actor->VisibilityOn(); + } + + clipper->SetOutputWholeExtent(extent2[0],extent2[1],extent2[2], + extent2[3],extent2[4],extent2[5]); + + if (mHiddenImageIsUsed) delete extent2; + + // Move the actor to be visible + SetDepth(mDepth); + // double position[3] = {0, 0, 0}; + // DD(mDepth); + // position[orientation] = -mDepth; + // actor->SetPosition(position); + mapper->Update(); } //------------------------------------------------------------------------------ +