X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvImageContour.cxx;h=99da398bf92518b3bb5bfa6d8430dba2e34d619f;hb=f6d1d7ca3b026997694d41f3afe1d16de2d06927;hp=6f72bfaa77fc1a936528c567258f8ef1df341d2a;hpb=0083c3fb2c66812489631c7551709d121de51625;p=clitk.git diff --git a/vv/vvImageContour.cxx b/vv/vvImageContour.cxx index 6f72bfa..99da398 100644 --- a/vv/vvImageContour.cxx +++ b/vv/vvImageContour.cxx @@ -1,4 +1,23 @@ +/*========================================================================= + Program: vv http://www.creatis.insa-lyon.fr/rio/vv + + Authors belong to: + - University of LYON http://www.universite-lyon.fr/ + - Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr + - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr + + This software is distributed WITHOUT ANY WARRANTY; without even + the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + PURPOSE. See the copyright notices for more information. + + It is distributed under dual licence + + - BSD See included LICENSE.txt file + - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html + ======================================================================-====*/ + #include "vvImageContour.h" +#include "vvImage.h" #include #include #include @@ -9,15 +28,19 @@ #include //------------------------------------------------------------------------------ -vvImageContour::vvImageContour() { +vvImageContour::vvImageContour() +{ mTSlice = -1; mSlice = 0; + mHiddenImageIsUsed = false; + mDisplayModeIsPreserveMemory = true; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -vvImageContour::~vvImageContour() { +vvImageContour::~vvImageContour() +{ for (unsigned int i = 0; i < mSlicer->GetImage()->GetVTKImages().size(); i++) { mSlicer->GetRenderer()->RemoveActor(mSquaresActorList[i]); } @@ -29,25 +52,14 @@ vvImageContour::~vvImageContour() { //------------------------------------------------------------------------------ -void vvImageContour::setSlicer(vvSlicer * slicer) { +void vvImageContour::SetSlicer(vvSlicer * slicer) { mSlicer = slicer; - + // Create an actor for each time slice for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) { vtkImageClip * mClipper = vtkImageClip::New(); vtkMarchingSquares * mSquares = vtkMarchingSquares::New(); - vtkPolyDataMapper * mSquaresMapper = vtkPolyDataMapper::New(); vtkActor * mSquaresActor = vtkActor::New(); - - mClipper->SetInput(mSlicer->GetImage()->GetVTKImages()[numImage]); - mSquares->SetInput(mClipper->GetOutput()); - mSquaresMapper->SetInput(mSquares->GetOutput()); - mSquaresMapper->ScalarVisibilityOff(); - mSquaresActor->SetMapper(mSquaresMapper); - mSquaresActor->GetProperty()->SetColor(1.0,0,0); - mSquaresActor->SetPickable(0); - mSquaresActor->VisibilityOff(); - mSlicer->GetRenderer()->AddActor(mSquaresActor); - + CreateNewActor(&mSquaresActor, &mSquares, &mClipper, numImage); mSquaresActorList.push_back(mSquaresActor); mSquaresList.push_back(mSquares); mClipperList.push_back(mClipper); @@ -57,7 +69,37 @@ void vvImageContour::setSlicer(vvSlicer * slicer) { //------------------------------------------------------------------------------ -void vvImageContour::setColor(double r, double g, double b) { +void vvImageContour::SetImage(vvImage::Pointer image) { + for (unsigned int numImage = 0; numImage < image->GetVTKImages().size(); numImage++) { + mClipperList[numImage]->SetInput(image->GetVTKImages()[numImage]); + } + mHiddenImageIsUsed = true; + mHiddenImage = image; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvImageContour::SetPreserveMemoryModeEnabled(bool b) { + // FastCache mode work only if threshold is always the same + if (mDisplayModeIsPreserveMemory == b) return; + mDisplayModeIsPreserveMemory = b; + if (!b) { + HideActors(); + InitializeCacheMode(); + } + else { + for(unsigned int d=0; dGetProperty()->SetColor(r,g,b); } @@ -66,7 +108,17 @@ void vvImageContour::setColor(double r, double g, double b) { //------------------------------------------------------------------------------ -void vvImageContour::hideActors() { +void vvImageContour::SetLineWidth(double w) +{ + for(unsigned int i=0; iGetProperty()->SetLineWidth(w); + } +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvImageContour::HideActors() { if (!mSlicer) return; mSlice = mSlicer->GetSlice(); for(unsigned int i=0; iGetSlice(); mTSlice = mSlicer->GetTSlice(); // for(unsigned int i=0; iVisibilityOn(); - update(mValue); + Update(mValue); //} } //------------------------------------------------------------------------------ - + //------------------------------------------------------------------------------ -void vvImageContour::update(double value) { - mValue= value; +void vvImageContour::Update(double value) { + // DD(value); if (!mSlicer) return; + if (mPreviousValue == value) { + if (mPreviousSlice == mSlicer->GetSlice()) { + if (mPreviousTSlice == mSlicer->GetTSlice()) { + // DD("vvImageContour::update nothing"); + return; // Nothing to do + } + } + } - // how to not update if not visible ? + // Get current threshold value + mValue = value; + // Get current slice mSlice = mSlicer->GetSlice(); - // Only change actor visibility if tslice change - if (mTSlice != mSlicer->GetTSlice()) { - if (mTSlice != -1) - mSquaresActorList[mTSlice]->VisibilityOff(); - mTSlice = mSlicer->GetTSlice(); - mSquaresActorList[mTSlice]->VisibilityOn(); + // DD(mDisplayModeIsPreserveMemory); + if (mDisplayModeIsPreserveMemory) { + UpdateWithPreserveMemoryMode(); + } + else { + UpdateWithFastCacheMode(); } - + + // mSlicer->Render(); //DS ---> REMOVE ?? + + mPreviousTSlice = mSlicer->GetTSlice(); + mPreviousSlice = mSlicer->GetSlice(); + mPreviousValue = value; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvImageContour::UpdateWithPreserveMemoryMode() { + // Only change actor visibility if tslice change + //DD(mTSlice); + //DD(mSlice); + int mPreviousTslice = mTSlice; + // ; + // if (mTSlice != mSlicer->GetTSlice()) { + // if (mTSlice != -1) mTsliceToSetOff = mTSlice; + // mSquaresActorList[mTSlice]->VisibilityOff(); + mTSlice = mSlicer->GetTSlice(); + // } + // else return; + // DD(mTSlice); vtkMarchingSquares * mSquares = mSquaresList[mTSlice]; vtkImageClip * mClipper = mClipperList[mTSlice]; vtkActor * mSquaresActor = mSquaresActorList[mTSlice]; + int orientation = ComputeCurrentOrientation(); + // DD(orientation); + //DD(mValue); + //DD(mSlice); + //DD(mPreviousTslice); + UpdateActor(mSquaresActor, mSquares, mClipper, mValue, orientation, mSlice); + mSquaresActorList[mTSlice]->VisibilityOn(); + if (mPreviousTslice != mTSlice) { + if (mPreviousTslice != -1) mSquaresActorList[mPreviousTslice]->VisibilityOff(); + } +} +//------------------------------------------------------------------------------ + - // Do it - mSquares->SetValue(0,value); +//------------------------------------------------------------------------------ +void vvImageContour::InitializeCacheMode() { + mPreviousSlice = mPreviousOrientation = 0; + int dim = mSlicer->GetImage()->GetNumberOfDimensions(); + mListOfCachedContourActors.resize(dim); + for(int d=0; dGetImage()->GetSize()[d]; + //DD(size); + mListOfCachedContourActors[d].resize(size); + for(int j=0; jGetImageActor()->GetDisplayExtent(); - mClipper->SetOutputWholeExtent(extent[0],extent[1],extent[2], - extent[3],extent[4],extent[5]); - int i; - for (i = 0; i < 6;i = i+2) { - if (extent[i] == extent[i+1]) { + + // Compute orientation + int orientation; + for (orientation = 0; orientation < 6; orientation = orientation+2) { + if (extent[orientation] == extent[orientation+1]) { break; } } - - switch (i) - { - case 0: - if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0] > mSlice) - { - mSquaresActor->SetPosition(1,0,0); - } - else - { - mSquaresActor->SetPosition(-1,0,0); - } - break; - case 2: - if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1] > mSlice) - { - mSquaresActor->SetPosition(0,1,0); - } - else - { - mSquaresActor->SetPosition(0,-1,0); - } - break; - case 4: - if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > mSlice) - { - mSquaresActor->SetPosition(0,0,1); - } - else - { - mSquaresActor->SetPosition(0,0,-1); - } - break; + orientation = orientation/2; + return orientation; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvImageContour::UpdateWithFastCacheMode() { + // Compute orientation + int orientation = ComputeCurrentOrientation(); + + if ((mPreviousSlice == mSlice) && (mPreviousOrientation == orientation)) return; + + vtkActor * actor = mListOfCachedContourActors[orientation][mSlice]; + if (actor != NULL) { + mListOfCachedContourActors[orientation][mSlice]->VisibilityOn(); + } else { + vtkImageClip * mClipper; + vtkMarchingSquares * mSquares; + vtkActor * mSquaresActor; + CreateNewActor(&mSquaresActor, &mSquares, &mClipper, 0); + UpdateActor(mSquaresActor, mSquares, mClipper, mValue, orientation, mSlice); + mListOfCachedContourActors[orientation][mSlice] = mSquaresActor; + mSquaresActor->VisibilityOn(); + } + + if (mListOfCachedContourActors[mPreviousOrientation][mPreviousSlice] != NULL) + mListOfCachedContourActors[mPreviousOrientation][mPreviousSlice]->VisibilityOff(); + mPreviousSlice = mSlice; + mPreviousOrientation = orientation; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvImageContour::CreateNewActor(vtkActor ** actor, + vtkMarchingSquares ** squares, + vtkImageClip ** clipper, + int numImage) { + vtkActor * mSquaresActor = (*actor = vtkActor::New()); + vtkImageClip * mClipper = (*clipper = vtkImageClip::New()); + vtkMarchingSquares * mSquares = (*squares = vtkMarchingSquares::New()); + vtkPolyDataMapper * mSquaresMapper = vtkPolyDataMapper::New(); + + if (mHiddenImageIsUsed) + mClipper->SetInput(mHiddenImage->GetVTKImages()[0]); + else + mClipper->SetInput(mSlicer->GetImage()->GetVTKImages()[numImage]); + mSquares->SetInput(mClipper->GetOutput()); + mSquaresMapper->SetInput(mSquares->GetOutput()); + mSquaresMapper->ScalarVisibilityOff(); + mSquaresActor->SetMapper(mSquaresMapper); + mSquaresActor->GetProperty()->SetColor(1.0,0,0); + mSquaresActor->SetPickable(0); + mSquaresActor->VisibilityOff(); + mSlicer->GetRenderer()->AddActor(mSquaresActor); +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvImageContour::UpdateActor(vtkActor * actor, + vtkMarchingSquares * squares, + vtkImageClip * clipper, + double threshold, int orientation, int slice) { + // Set parameter for the MarchigSquare + squares->SetValue(0, threshold); + + // Get image extent + int* extent = mSlicer->GetImageActor()->GetDisplayExtent(); + + // Change extent if needed + int* extent2; + if (mHiddenImageIsUsed) { + extent2 = new int[6]; + int * extent3; + extent3 = mHiddenImage->GetFirstVTKImageData()->GetExtent(); + for(int i=0; i<6; i++) extent2[i] = extent3[i]; + + double s = (double)extent[orientation*2]*(double)mSlicer->GetImage()->GetSpacing()[orientation]; // in mm + s = s+mSlicer->GetImage()->GetOrigin()[orientation]; // from origin + s = s-mHiddenImage->GetFirstVTKImageData()->GetOrigin()[orientation]; // from corner second image + s = s/mHiddenImage->GetFirstVTKImageData()->GetSpacing()[orientation]; // in voxel + + if (s == floor(s)) { + extent2[orientation*2] = extent2[orientation*2+1] = (int)floor(s); + } else { + extent2[orientation*2] = (int)floor(s); + extent2[orientation*2+1] = extent2[orientation*2]; + } + } else { + extent2 = extent; + } + clipper->SetOutputWholeExtent(extent2[0],extent2[1],extent2[2], + extent2[3],extent2[4],extent2[5]); + + if (mHiddenImage) delete extent2; + + // Move the actor to be visible + // DD(orientation); + // DD(slice); + + //TO SIMPLiFY :!!!!!!!!! == ??????? + // actor->SetPosition(-1,-1,-1); + + switch (orientation) { + case 0: + // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0]); + if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0] > slice) { + actor->SetPosition(1,0,0); + } else { + actor->SetPosition(-1,0,0); + } + break; + case 1: + // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1]); + if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1] > slice) { + actor->SetPosition(0,1,0); + } else { + actor->SetPosition(0,-1,0); + } + break; + case 2: + // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2]); + if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > slice) { + // DD("1"); + actor->SetPosition(0,0,1); + } else { + // DD("-1"); + actor->SetPosition(0,0,-1); } - mSquares->Update(); + break; + } + + squares->Update(); } //------------------------------------------------------------------------------ +