X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvROIActor.cxx;h=1b3585d1081268eab6eaae4d06ec0fb8b247a3e6;hb=959d91564af1b0e33303f3c15d803d2dafcaa54d;hp=f1eb222539b2c86059cb493e3709d39dc10151ea;hpb=fe61abeb6e452e5f54bef60a287aa104e4e02d70;p=clitk.git diff --git a/vv/vvROIActor.cxx b/vv/vvROIActor.cxx index f1eb222..1b3585d 100644 --- a/vv/vvROIActor.cxx +++ b/vv/vvROIActor.cxx @@ -34,6 +34,9 @@ vvROIActor::vvROIActor() { mImageContour.clear(); mOverlayActors.clear(); + mIsVisible = true; + mOpacity = 0.7; + mIsSelected = false; } //------------------------------------------------------------------------------ @@ -45,7 +48,7 @@ vvROIActor::~vvROIActor() { //------------------------------------------------------------------------------ -void vvROIActor::SetROI(const clitk::DicomRT_ROI * s) { +void vvROIActor::SetROI(clitk::DicomRT_ROI * s) { mROI = s; } //------------------------------------------------------------------------------ @@ -58,6 +61,29 @@ void vvROIActor::SetSlicerManager(vvSlicerManager * s) { //------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +void vvROIActor::SetVisible(bool b) { + mIsVisible = b; + if (!b) { // remove actor + for(unsigned int i= 0; iHideActors(); + } + else { + for(unsigned int i= 0; iShowActors(); + } + Update(); +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +bool vvROIActor::IsVisible() { + return mIsVisible; +} +//------------------------------------------------------------------------------ + + //------------------------------------------------------------------------------ void vvROIActor::Initialize() { if (mROI->GetImage()) { @@ -67,19 +93,21 @@ void vvROIActor::Initialize() { mImageContour.push_back(new vvImageContour); mImageContour[i]->setSlicer(mSlicerManager->GetSlicer(i)); mImageContour[i]->setImage(mROI->GetImage()); - // mImageContour[i]->setColor(1.0, 0.0, 0.0); - mImageContour[i]->setColor(mROI->GetDisplayColor()[0], - mROI->GetDisplayColor()[1], - mROI->GetDisplayColor()[2]); - mImageContour[i]->setPreserveMemoryModeEnabled(false); + //mImageContour[i]->setColor(1.0, 0.0, 0.0); + mImageContour[i]->setColor(1.0-mROI->GetDisplayColor()[0], + 1.0-mROI->GetDisplayColor()[1], + 1.0-mROI->GetDisplayColor()[2]); + mImageContour[i]->setPreserveMemoryModeEnabled(true); + mImageContour[i]->setSlicer(mSlicerManager->GetSlicer(i)); mOverlayActors.push_back(new vvBinaryImageOverlayActor); - mOverlayActors[i]->setImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage()); - mOverlayActors[i]->setColor(mROI->GetDisplayColor()[0], + mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage()); + mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0], mROI->GetDisplayColor()[1], mROI->GetDisplayColor()[2]); - mOverlayActors[i]->setSlicer(mSlicerManager->GetSlicer(i)); - mOverlayActors[i]->initialize(); + mOverlayActors[i]->SetOpacity(mOpacity); + mOverlayActors[i]->SetSlicer(mSlicerManager->GetSlicer(i)); + mOverlayActors[i]->Initialize(); } connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int))); @@ -101,7 +129,9 @@ void vvROIActor::Update() { //------------------------------------------------------------------------------ void vvROIActor::UpdateSlice(int slicer, int slices) { - if (!mROI->GetImage()) return; + if (!mROI->GetImage()) return; + + if (!mIsVisible) return; if (!mSlicerManager) { std::cerr << "Error. No mSlicerManager ?" << std::endl; @@ -109,12 +139,78 @@ void vvROIActor::UpdateSlice(int slicer, int slices) { } // CONTOUR HERE - // mImageContour[slicer]->update(1.0); + DD("vvROIActor::UpdateSlice"); + DD(mROI->GetName()); + DD(mIsSelected); + DD(mROI->GetBackgroundValueLabelImage()); + if (mIsSelected) { + mImageContour[slicer]->update(1.0);//mROI->GetBackgroundValueLabelImage()); + // mImageContour[slicer]->showActors(); + } // Refresh overlays - mOverlayActors[slicer]->update(slicer, slices); + mOverlayActors[slicer]->UpdateSlice(slicer, slices); // Do not used the following line : TOO SLOW. // mSlicerManager->GetSlicer(slicer)->GetRenderWindow()->Render(); } //------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +// void vvROIActor::UpdateOpacity(double d) { +// if (d == mOpacity) return; +// mOpacity = d; +// for(unsigned int i=0; iSetOpacity(d); +// mOverlayActors[i]->UpdateColor(); +// } +// mSlicerManager->Render(); +// } +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::SetOpacity(double d) { + mOpacity = d; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::UpdateColor() { + for(unsigned int i=0; iSetOpacity(mOpacity); + mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0], + mROI->GetDisplayColor()[1], + mROI->GetDisplayColor()[2]); + mOverlayActors[i]->UpdateColor(); + } +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +double vvROIActor::GetOpacity() { + return mOpacity; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::SetSelected(bool b) { + mIsSelected = b; + if (b) { + for(int i=0; iNumberOfSlicers(); i++) { + mImageContour[i]->SetLineWidth(3.0); + mImageContour[i]->showActors(); + } + } + else { + for(int i=0; iNumberOfSlicers(); i++) { + mImageContour[i]->hideActors(); + } + } +} +//------------------------------------------------------------------------------ +