X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvROIActor.cxx;h=4e1a9dc880b487c8b38969c67f567e1fb44cd5a4;hb=30133023f12212c84e7b4e9318f1055ec3176af1;hp=8561a25636eb8b81a419f0c66d82b7bc7c3ca552;hpb=6d66b6a238133e2e237e792e46b27c6e71227d78;p=clitk.git diff --git a/vv/vvROIActor.cxx b/vv/vvROIActor.cxx index 8561a25..4e1a9dc 100644 --- a/vv/vvROIActor.cxx +++ b/vv/vvROIActor.cxx @@ -69,8 +69,8 @@ void vvROIActor::RemoveActors() } Update(true); - mImageContour.clear(); - mOverlayActors.clear(); + //mImageContour.clear(); + //mOverlayActors.clear(); } //------------------------------------------------------------------------------ @@ -121,7 +121,7 @@ void vvROIActor::SetVisible(bool b) for(unsigned int i= 0; iShowActors(); } - Update(); // No Render + //Update(); // No Render } //------------------------------------------------------------------------------ @@ -140,7 +140,7 @@ void vvROIActor::SetContourVisible(bool b) mImageContour[i]->ShowActors(); } } - Update(); // No Render + //Update(); // No Render } //------------------------------------------------------------------------------ @@ -202,7 +202,7 @@ void vvROIActor::Initialize(double depth, bool IsVisible) mOverlayActors[i]->SetDepth(mDepth); } connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int))); - //connect(mSlicerManager,SIGNAL(UpdateTSlice(int,int)),this,SLOT(UpdateSlice(int, int))); + connect(mSlicerManager,SIGNAL(UpdateTSlice(int,int,int)),this,SLOT(UpdateSlice(int, int, int))); connect(mSlicerManager, SIGNAL(AVerticalSliderHasChanged(int, int)), SLOT(UpdateSlice(int, int))); } } @@ -235,7 +235,7 @@ void vvROIActor::Update(bool force) //------------------------------------------------------------------------------ -void vvROIActor::UpdateSlice(int slicer, int slices, bool force) +void vvROIActor::UpdateSlice(int slicer, int slices, int force) { if (!mROI->GetImage()) return; if ((!mIsVisible) && (!mIsContourVisible)) return; @@ -249,7 +249,10 @@ void vvROIActor::UpdateSlice(int slicer, int slices, bool force) } // Refresh overlays - mOverlayActors[slicer]->UpdateSlice(slicer, slices, force); + if (mIsVisible) { + mOverlayActors[slicer]->UpdateSlice(slicer, slices, force); + } + //mSlicerManager->GetSlicer(slicer)->Render(); } //------------------------------------------------------------------------------