X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvROIActor.cxx;h=4e1a9dc880b487c8b38969c67f567e1fb44cd5a4;hb=7615e289788483e21028050638195e29c4e34321;hp=6e794567359681bd72874d36a0031c3d88cd8011;hpb=401388055a9276c211c06f7f82ea5a0869ca3728;p=clitk.git diff --git a/vv/vvROIActor.cxx b/vv/vvROIActor.cxx index 6e79456..4e1a9dc 100644 --- a/vv/vvROIActor.cxx +++ b/vv/vvROIActor.cxx @@ -32,10 +32,10 @@ //------------------------------------------------------------------------------ vvROIActor::vvROIActor() -{ +{ mIsVisible = true; mIsContourVisible = false; - mOpacity = 0.7; + mOpacity = 0.5; mIsSelected = false; mContourWidth = 1; mContourColor.resize(3); @@ -52,14 +52,14 @@ vvROIActor::vvROIActor() //------------------------------------------------------------------------------ vvROIActor::~vvROIActor() -{ +{ } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::RemoveActors() -{ +{ for(unsigned int i= 0; iRemoveActors(); } @@ -69,29 +69,31 @@ void vvROIActor::RemoveActors() } Update(true); - mImageContour.clear(); - mOverlayActors.clear(); + //mImageContour.clear(); + //mOverlayActors.clear(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::SetROI(clitk::DicomRT_ROI * s) -{ +{ mROI = s; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::SetContourWidth(int n) { +void vvROIActor::SetContourWidth(int n) +{ mContourWidth = n; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::SetSlicerManager(vvSlicerManager * s) { +void vvROIActor::SetSlicerManager(vvSlicerManager * s) +{ mSlicerManager = s; } //------------------------------------------------------------------------------ @@ -99,7 +101,7 @@ void vvROIActor::SetSlicerManager(vvSlicerManager * s) { //------------------------------------------------------------------------------ void vvROIActor::UpdateImage() -{ +{ mOverlayActors.clear(); mImageContour.clear(); Initialize(mDepth, mIsVisible); @@ -110,7 +112,7 @@ void vvROIActor::UpdateImage() //------------------------------------------------------------------------------ void vvROIActor::SetVisible(bool b) -{ +{ mIsVisible = b; if (!b) { // remove actor for(unsigned int i= 0; iShowActors(); } - Update(); // No Render + //Update(); // No Render } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::SetContourVisible(bool b) { +void vvROIActor::SetContourVisible(bool b) +{ mIsContourVisible = b; if (!b) { // remove actor for(unsigned int i= 0; iShowActors(); } } - Update(); // No Render + //Update(); // No Render } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -bool vvROIActor::IsVisible() { +bool vvROIActor::IsVisible() +{ return mIsVisible; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -bool vvROIActor::IsContourVisible() { +bool vvROIActor::IsContourVisible() +{ return mIsContourVisible; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::Initialize(double depth, bool IsVisible) { +void vvROIActor::Initialize(double depth, bool IsVisible) +{ if (mROI->GetImage()) { mImageContour.clear(); mOverlayActors.clear(); @@ -174,7 +180,7 @@ void vvROIActor::Initialize(double depth, bool IsVisible) { mImageContour[i]->SetLineWidth(mContourWidth); mImageContour[i]->SetPreserveMemoryModeEnabled(true); mImageContour[i]->SetDepth(mDepth+0.5); - mImageContour[i]->HideActors(); + mImageContour[i]->ShowActors(); mOverlayActors.push_back(vvBinaryImageOverlayActor::New()); @@ -195,9 +201,8 @@ void vvROIActor::Initialize(double depth, bool IsVisible) { mOverlayActors[i]->Initialize(IsVisible); mOverlayActors[i]->SetDepth(mDepth); } - connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int))); - //connect(mSlicerManager,SIGNAL(UpdateTSlice(int,int)),this,SLOT(UpdateSlice(int, int))); + connect(mSlicerManager,SIGNAL(UpdateTSlice(int,int,int)),this,SLOT(UpdateSlice(int, int, int))); connect(mSlicerManager, SIGNAL(AVerticalSliderHasChanged(int, int)), SLOT(UpdateSlice(int, int))); } } @@ -206,7 +211,7 @@ void vvROIActor::Initialize(double depth, bool IsVisible) { //------------------------------------------------------------------------------ void vvROIActor::SetDepth(double d) -{ +{ mDepth = d; if (!mSlicerManager) return; for(int i=0; iGetNumberOfSlicers(); i++) { @@ -220,7 +225,7 @@ void vvROIActor::SetDepth(double d) //------------------------------------------------------------------------------ void vvROIActor::Update(bool force) -{ +{ if (!mSlicerManager) return; for(int i=0; iGetNumberOfSlicers(); i++) { UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice(), force); @@ -230,8 +235,8 @@ void vvROIActor::Update(bool force) //------------------------------------------------------------------------------ -void vvROIActor::UpdateSlice(int slicer, int slices, bool force) -{ +void vvROIActor::UpdateSlice(int slicer, int slices, int force) +{ if (!mROI->GetImage()) return; if ((!mIsVisible) && (!mIsContourVisible)) return; if (!mSlicerManager) { @@ -244,21 +249,25 @@ void vvROIActor::UpdateSlice(int slicer, int slices, bool force) } // Refresh overlays - mOverlayActors[slicer]->UpdateSlice(slicer, slices, force); + if (mIsVisible) { + mOverlayActors[slicer]->UpdateSlice(slicer, slices, force); + } + //mSlicerManager->GetSlicer(slicer)->Render(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::SetOpacity(double d) -{ +{ mOpacity = d; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::SetContourColor(double r, double v, double b) { +void vvROIActor::SetContourColor(double r, double v, double b) +{ mContourColor[0] = r; mContourColor[1] = v; mContourColor[2] = b; @@ -267,7 +276,8 @@ void vvROIActor::SetContourColor(double r, double v, double b) { //------------------------------------------------------------------------------ -void vvROIActor::SetOverlayColor(double r, double v, double b) { +void vvROIActor::SetOverlayColor(double r, double v, double b) +{ if (mROI) mROI->SetDisplayColor(r,v,b); } @@ -275,21 +285,24 @@ void vvROIActor::SetOverlayColor(double r, double v, double b) { //------------------------------------------------------------------------------ -std::vector & vvROIActor::GetContourColor() { +std::vector & vvROIActor::GetContourColor() +{ return mContourColor; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -std::vector & vvROIActor::GetOverlayColor() { +std::vector & vvROIActor::GetOverlayColor() +{ return mROI->GetDisplayColor(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::UpdateColor() { +void vvROIActor::UpdateColor() +{ for(unsigned int i=0; iSetOpacity(mOpacity); mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0], @@ -309,7 +322,7 @@ void vvROIActor::UpdateColor() { //------------------------------------------------------------------------------ double vvROIActor::GetOpacity() -{ +{ return mOpacity; } //------------------------------------------------------------------------------ @@ -317,7 +330,7 @@ double vvROIActor::GetOpacity() //------------------------------------------------------------------------------ void vvROIActor::SetSelected(bool b) -{ +{ mIsSelected = b; if (b) { for(int i=0; iGetNumberOfSlicers(); i++) { @@ -335,7 +348,7 @@ void vvROIActor::SetSelected(bool b) //------------------------------------------------------------------------------ void vvROIActor::CopyParameters(QSharedPointer roi) -{ +{ // Overlay SetVisible(roi->IsVisible()); SetOpacity(roi->GetOpacity());