X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvROIActor.cxx;h=74d588328865cdfa27ca192a0d44daf5cdcb7a3d;hb=72c516346c3a550e2d34a7635f5f41061a16306c;hp=b46ae0ac990b0bcc058f6b864292fb3c1d467761;hpb=0c74b91a2df4c56e7130589f1ede54650211db92;p=clitk.git diff --git a/vv/vvROIActor.cxx b/vv/vvROIActor.cxx index b46ae0a..74d5883 100644 --- a/vv/vvROIActor.cxx +++ b/vv/vvROIActor.cxx @@ -35,12 +35,17 @@ vvROIActor::vvROIActor() { mIsVisible = true; mIsContourVisible = false; - mOpacity = 0.7; + mOpacity = 0.5; mIsSelected = false; mContourWidth = 1; mContourColor.resize(3); m_modeBG = true; mDepth = 1.0; + mROI = 0; + mSlicerManager = 0; + mContourColor[0] = 1; + mContourColor[1] = 1; + mContourColor[2] = 1; } //------------------------------------------------------------------------------ @@ -52,6 +57,24 @@ vvROIActor::~vvROIActor() //------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +void vvROIActor::RemoveActors() +{ + for(unsigned int i= 0; iRemoveActors(); + } + + for(unsigned int i= 0; iRemoveActors(); + } + + Update(true); + mImageContour.clear(); + mOverlayActors.clear(); +} +//------------------------------------------------------------------------------ + + //------------------------------------------------------------------------------ void vvROIActor::SetROI(clitk::DicomRT_ROI * s) { @@ -140,19 +163,17 @@ void vvROIActor::Initialize(double depth, bool IsVisible) { mOverlayActors.clear(); mDepth = depth; for(int i=0; iGetNumberOfSlicers(); i++) { - mImageContour.push_back(vvImageContour::New()); mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); mImageContour[i]->SetImage(mROI->GetImage()); + // Color of the contour is same of roi color mContourColor[0] = mROI->GetDisplayColor()[0]; mContourColor[1] = mROI->GetDisplayColor()[1]; mContourColor[2] = mROI->GetDisplayColor()[2]; mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]); mImageContour[i]->SetLineWidth(mContourWidth); mImageContour[i]->SetPreserveMemoryModeEnabled(true); - mImageContour[i]->SetDepth(mDepth); - //mImageContour[i]->SetPreserveMemoryModeEnabled(false); // SEG FAULT !!! - mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); + mImageContour[i]->SetDepth(mDepth+0.5); mImageContour[i]->HideActors(); mOverlayActors.push_back(vvBinaryImageOverlayActor::New()); @@ -187,9 +208,10 @@ void vvROIActor::Initialize(double depth, bool IsVisible) { void vvROIActor::SetDepth(double d) { mDepth = d; + if (!mSlicerManager) return; for(int i=0; iGetNumberOfSlicers(); i++) { mOverlayActors[i]->SetDepth(d); - mImageContour[i]->SetDepth(d); + mImageContour[i]->SetDepth(d+0.5); } Update(true); } @@ -199,6 +221,7 @@ void vvROIActor::SetDepth(double d) //------------------------------------------------------------------------------ void vvROIActor::Update(bool force) { + if (!mSlicerManager) return; for(int i=0; iGetNumberOfSlicers(); i++) { UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice(), force); } @@ -243,6 +266,14 @@ void vvROIActor::SetContourColor(double r, double v, double b) { //------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +void vvROIActor::SetOverlayColor(double r, double v, double b) { + if (mROI) + mROI->SetDisplayColor(r,v,b); +} +//------------------------------------------------------------------------------ + + //------------------------------------------------------------------------------ std::vector & vvROIActor::GetContourColor() { return mContourColor; @@ -250,6 +281,13 @@ std::vector & vvROIActor::GetContourColor() { //------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +std::vector & vvROIActor::GetOverlayColor() { + return mROI->GetDisplayColor(); +} +//------------------------------------------------------------------------------ + + //------------------------------------------------------------------------------ void vvROIActor::UpdateColor() { for(unsigned int i=0; i roi) +{ + // Overlay + SetVisible(roi->IsVisible()); + SetOpacity(roi->GetOpacity()); + SetOverlayColor(roi->GetOverlayColor()[0], roi->GetOverlayColor()[1], roi->GetOverlayColor()[2]); + + // Contour + SetContourVisible(roi->IsContourVisible()); + SetContourWidth(roi->GetContourWidth()); + SetContourColor(roi->GetContourColor()[0], roi->GetContourColor()[1], roi->GetContourColor()[2]); + + // Global + SetDepth(roi->GetDepth()); +} +//------------------------------------------------------------------------------