X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvROIActor.cxx;h=b46ae0ac990b0bcc058f6b864292fb3c1d467761;hb=5a7da4aedae5c204bc55c187717193e5950f9a44;hp=582b0782520be38a468adcf393ed2f7514dd34d4;hpb=87996e8f4484321544564ca443374bd1a519926d;p=clitk.git diff --git a/vv/vvROIActor.cxx b/vv/vvROIActor.cxx index 582b078..b46ae0a 100644 --- a/vv/vvROIActor.cxx +++ b/vv/vvROIActor.cxx @@ -3,7 +3,7 @@ Authors belong to: - University of LYON http://www.universite-lyon.fr/ - - Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr + - Léon Bérard cancer center http://www.centreleonberard.fr - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr This software is distributed WITHOUT ANY WARRANTY; without even @@ -14,13 +14,11 @@ - BSD See included LICENSE.txt file - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html - ======================================================================-====*/ + ===========================================================================**/ // vv #include "vvROIActor.h" -#include "vvImageContour.h" #include "vvSlicerManager.h" -#include "vvBinaryImageOverlayActor.h" // vtk #include @@ -35,8 +33,6 @@ //------------------------------------------------------------------------------ vvROIActor::vvROIActor() { - mImageContour.clear(); - mOverlayActors.clear(); mIsVisible = true; mIsContourVisible = false; mOpacity = 0.7; @@ -44,6 +40,7 @@ vvROIActor::vvROIActor() mContourWidth = 1; mContourColor.resize(3); m_modeBG = true; + mDepth = 1.0; } //------------------------------------------------------------------------------ @@ -51,8 +48,6 @@ vvROIActor::vvROIActor() //------------------------------------------------------------------------------ vvROIActor::~vvROIActor() { - for(uint i= 0; iHideActors(); - delete mOverlayActors[i]; - } - for(unsigned int i= 0; iHideActors(); - delete mImageContour[i]; - } - Initialize(mIsVisible); + mOverlayActors.clear(); + mImageContour.clear(); + Initialize(mDepth, mIsVisible); Update(); // No Render } //------------------------------------------------------------------------------ @@ -145,13 +134,14 @@ bool vvROIActor::IsContourVisible() { //------------------------------------------------------------------------------ -void vvROIActor::Initialize(bool IsVisible) { +void vvROIActor::Initialize(double depth, bool IsVisible) { if (mROI->GetImage()) { mImageContour.clear(); mOverlayActors.clear(); + mDepth = depth; for(int i=0; iGetNumberOfSlicers(); i++) { - mImageContour.push_back(new vvImageContour); + mImageContour.push_back(vvImageContour::New()); mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); mImageContour[i]->SetImage(mROI->GetImage()); mContourColor[0] = mROI->GetDisplayColor()[0]; @@ -160,11 +150,12 @@ void vvROIActor::Initialize(bool IsVisible) { mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]); mImageContour[i]->SetLineWidth(mContourWidth); mImageContour[i]->SetPreserveMemoryModeEnabled(true); + mImageContour[i]->SetDepth(mDepth); //mImageContour[i]->SetPreserveMemoryModeEnabled(false); // SEG FAULT !!! mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); mImageContour[i]->HideActors(); - mOverlayActors.push_back(new vvBinaryImageOverlayActor); + mOverlayActors.push_back(vvBinaryImageOverlayActor::New()); // BG or FG if (m_modeBG) { @@ -180,7 +171,8 @@ void vvROIActor::Initialize(bool IsVisible) { mROI->GetDisplayColor()[2]); mOverlayActors[i]->SetOpacity(mOpacity); mOverlayActors[i]->SetSlicer(mSlicerManager->GetSlicer(i)); - mOverlayActors[i]->Initialize(IsVisible); + mOverlayActors[i]->Initialize(IsVisible); + mOverlayActors[i]->SetDepth(mDepth); } connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int))); @@ -192,17 +184,30 @@ void vvROIActor::Initialize(bool IsVisible) { //------------------------------------------------------------------------------ -void vvROIActor::Update() +void vvROIActor::SetDepth(double d) +{ + mDepth = d; + for(int i=0; iGetNumberOfSlicers(); i++) { + mOverlayActors[i]->SetDepth(d); + mImageContour[i]->SetDepth(d); + } + Update(true); +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::Update(bool force) { for(int i=0; iGetNumberOfSlicers(); i++) { - UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice()); + UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice(), force); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::UpdateSlice(int slicer, int slices) +void vvROIActor::UpdateSlice(int slicer, int slices, bool force) { if (!mROI->GetImage()) return; if ((!mIsVisible) && (!mIsContourVisible)) return; @@ -216,7 +221,7 @@ void vvROIActor::UpdateSlice(int slicer, int slices) } // Refresh overlays - mOverlayActors[slicer]->UpdateSlice(slicer, slices); + mOverlayActors[slicer]->UpdateSlice(slicer, slices, force); } //------------------------------------------------------------------------------