X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvROIActor.cxx;h=b46ae0ac990b0bcc058f6b864292fb3c1d467761;hb=6808027e48645d72771bbb0e342e8be47dd0ea92;hp=2ffde5d62946e2e9e6de6c8bb87f4d8562a93c7b;hpb=0d2c2b622e94b353cef04e5bd39d9f8de7b0d6a7;p=clitk.git diff --git a/vv/vvROIActor.cxx b/vv/vvROIActor.cxx index 2ffde5d..b46ae0a 100644 --- a/vv/vvROIActor.cxx +++ b/vv/vvROIActor.cxx @@ -3,7 +3,7 @@ Authors belong to: - University of LYON http://www.universite-lyon.fr/ - - Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr + - Léon Bérard cancer center http://www.centreleonberard.fr - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr This software is distributed WITHOUT ANY WARRANTY; without even @@ -14,16 +14,16 @@ - BSD See included LICENSE.txt file - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html - ======================================================================-====*/ + ===========================================================================**/ +// vv #include "vvROIActor.h" -#include "vvImageContour.h" #include "vvSlicerManager.h" -#include "vvBinaryImageOverlayActor.h" + +// vtk #include #include #include -//#include #include #include #include @@ -33,14 +33,14 @@ //------------------------------------------------------------------------------ vvROIActor::vvROIActor() { - mImageContour.clear(); - mOverlayActors.clear(); mIsVisible = true; mIsContourVisible = false; mOpacity = 0.7; mIsSelected = false; - mContourWidth = 2; + mContourWidth = 1; mContourColor.resize(3); + m_modeBG = true; + mDepth = 1.0; } //------------------------------------------------------------------------------ @@ -74,6 +74,17 @@ void vvROIActor::SetSlicerManager(vvSlicerManager * s) { //------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +void vvROIActor::UpdateImage() +{ + mOverlayActors.clear(); + mImageContour.clear(); + Initialize(mDepth, mIsVisible); + Update(); // No Render +} +//------------------------------------------------------------------------------ + + //------------------------------------------------------------------------------ void vvROIActor::SetVisible(bool b) { @@ -85,7 +96,7 @@ void vvROIActor::SetVisible(bool b) for(unsigned int i= 0; iShowActors(); } - Update(); + Update(); // No Render } //------------------------------------------------------------------------------ @@ -94,18 +105,16 @@ void vvROIActor::SetVisible(bool b) void vvROIActor::SetContourVisible(bool b) { mIsContourVisible = b; if (!b) { // remove actor - for(unsigned int i= 0; iHideActors(); + for(unsigned int i= 0; iHideActors(); } } else { - for(unsigned int i= 0; iShowActors(); + for(unsigned int i= 0; iShowActors(); } } - Update(); + Update(); // No Render } //------------------------------------------------------------------------------ @@ -125,32 +134,45 @@ bool vvROIActor::IsContourVisible() { //------------------------------------------------------------------------------ -void vvROIActor::Initialize() { +void vvROIActor::Initialize(double depth, bool IsVisible) { if (mROI->GetImage()) { mImageContour.clear(); mOverlayActors.clear(); - for(int i=0; iNumberOfSlicers(); i++) { - mImageContour.push_back(new vvImageContour); + mDepth = depth; + for(int i=0; iGetNumberOfSlicers(); i++) { + + mImageContour.push_back(vvImageContour::New()); mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); mImageContour[i]->SetImage(mROI->GetImage()); - //mImageContour[i]->setColor(1.0, 0.0, 0.0); - mContourColor[0] = 1.0-mROI->GetDisplayColor()[0]; - mContourColor[1] = 1.0-mROI->GetDisplayColor()[1]; - mContourColor[2] = 1.0-mROI->GetDisplayColor()[2]; + mContourColor[0] = mROI->GetDisplayColor()[0]; + mContourColor[1] = mROI->GetDisplayColor()[1]; + mContourColor[2] = mROI->GetDisplayColor()[2]; mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]); mImageContour[i]->SetLineWidth(mContourWidth); mImageContour[i]->SetPreserveMemoryModeEnabled(true); + mImageContour[i]->SetDepth(mDepth); + //mImageContour[i]->SetPreserveMemoryModeEnabled(false); // SEG FAULT !!! mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); mImageContour[i]->HideActors(); - mOverlayActors.push_back(new vvBinaryImageOverlayActor); - mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage()); + mOverlayActors.push_back(vvBinaryImageOverlayActor::New()); + + // BG or FG + if (m_modeBG) { + mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage()); + } + else { + mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetForegroundValueLabelImage(), false); + } + + mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0], mROI->GetDisplayColor()[1], mROI->GetDisplayColor()[2]); mOverlayActors[i]->SetOpacity(mOpacity); mOverlayActors[i]->SetSlicer(mSlicerManager->GetSlicer(i)); - mOverlayActors[i]->Initialize(); + mOverlayActors[i]->Initialize(IsVisible); + mOverlayActors[i]->SetDepth(mDepth); } connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int))); @@ -162,64 +184,48 @@ void vvROIActor::Initialize() { //------------------------------------------------------------------------------ -void vvROIActor::Update() +void vvROIActor::SetDepth(double d) { - for(int i=0; iNumberOfSlicers(); i++) { - UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice()); + mDepth = d; + for(int i=0; iGetNumberOfSlicers(); i++) { + mOverlayActors[i]->SetDepth(d); + mImageContour[i]->SetDepth(d); } + Update(true); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::UpdateSlice(int slicer, int slices) +void vvROIActor::Update(bool force) { - if (!mROI->GetImage()) return; + for(int i=0; iGetNumberOfSlicers(); i++) { + UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice(), force); + } +} +//------------------------------------------------------------------------------ - if (!mIsVisible) return; +//------------------------------------------------------------------------------ +void vvROIActor::UpdateSlice(int slicer, int slices, bool force) +{ + if (!mROI->GetImage()) return; + if ((!mIsVisible) && (!mIsContourVisible)) return; if (!mSlicerManager) { std::cerr << "Error. No mSlicerManager ?" << std::endl; exit(0); } - // CONTOUR HERE - // DD("vvROIActor::UpdateSlice"); - //DD(mROI->GetName()); - //DD(mIsSelected); - //DD(mROI->GetBackgroundValueLabelImage()); - if (mIsSelected) { - mImageContour[slicer]->Update(1.0);//mROI->GetBackgroundValueLabelImage()); - // mImageContour[slicer]->showActors(); - } if (mIsContourVisible) { - mImageContour[slicer]->SetLineWidth(mContourWidth); mImageContour[slicer]->Update(mROI->GetBackgroundValueLabelImage()+1); - // mImageContour[slicer]->showActors(); } // Refresh overlays - mOverlayActors[slicer]->UpdateSlice(slicer, slices); - - // Do not used the following line : TOO SLOW. - // mSlicerManager->GetSlicer(slicer)->GetRenderWindow()->Render(); + mOverlayActors[slicer]->UpdateSlice(slicer, slices, force); } //------------------------------------------------------------------------------ -//------------------------------------------------------------------------------ -// void vvROIActor::UpdateOpacity(double d) { -// if (d == mOpacity) return; -// mOpacity = d; -// for(unsigned int i=0; iSetOpacity(d); -// mOverlayActors[i]->UpdateColor(); -// } -// mSlicerManager->Render(); -// } -//------------------------------------------------------------------------------ - - //------------------------------------------------------------------------------ void vvROIActor::SetOpacity(double d) { @@ -256,7 +262,8 @@ void vvROIActor::UpdateColor() { for(unsigned int i=0; iSetLineWidth(mContourWidth); mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]); - mImageContour[i]->Update(mROI->GetBackgroundValueLabelImage()+1); + if (mIsContourVisible) + mImageContour[i]->Update(mROI->GetBackgroundValueLabelImage()+1); } } //------------------------------------------------------------------------------ @@ -275,12 +282,12 @@ void vvROIActor::SetSelected(bool b) { mIsSelected = b; if (b) { - for(int i=0; iNumberOfSlicers(); i++) { + for(int i=0; iGetNumberOfSlicers(); i++) { mImageContour[i]->SetLineWidth(3.0); mImageContour[i]->ShowActors(); } } else { - for(int i=0; iNumberOfSlicers(); i++) { + for(int i=0; iGetNumberOfSlicers(); i++) { mImageContour[i]->HideActors(); } }