X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvROIActor.cxx;h=b46ae0ac990b0bcc058f6b864292fb3c1d467761;hb=6808027e48645d72771bbb0e342e8be47dd0ea92;hp=90e507efbacd1600ac1b311dfb7e4340d27fdcfe;hpb=7d7668046785090bc4ded5d15da5f94586af8a4d;p=clitk.git diff --git a/vv/vvROIActor.cxx b/vv/vvROIActor.cxx index 90e507e..b46ae0a 100644 --- a/vv/vvROIActor.cxx +++ b/vv/vvROIActor.cxx @@ -3,7 +3,7 @@ Authors belong to: - University of LYON http://www.universite-lyon.fr/ - - Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr + - Léon Bérard cancer center http://www.centreleonberard.fr - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr This software is distributed WITHOUT ANY WARRANTY; without even @@ -14,13 +14,11 @@ - BSD See included LICENSE.txt file - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html - ======================================================================-====*/ + ===========================================================================**/ // vv #include "vvROIActor.h" -#include "vvImageContour.h" #include "vvSlicerManager.h" -#include "vvBinaryImageOverlayActor.h" // vtk #include @@ -35,8 +33,6 @@ //------------------------------------------------------------------------------ vvROIActor::vvROIActor() { - mImageContour.clear(); - mOverlayActors.clear(); mIsVisible = true; mIsContourVisible = false; mOpacity = 0.7; @@ -44,6 +40,7 @@ vvROIActor::vvROIActor() mContourWidth = 1; mContourColor.resize(3); m_modeBG = true; + mDepth = 1.0; } //------------------------------------------------------------------------------ @@ -80,15 +77,9 @@ void vvROIActor::SetSlicerManager(vvSlicerManager * s) { //------------------------------------------------------------------------------ void vvROIActor::UpdateImage() { - for(unsigned int i= 0; iHideActors(); - delete mOverlayActors[i]; - } - for(unsigned int i= 0; iHideActors(); - delete mImageContour[i]; - } - Initialize(mIsVisible); + mOverlayActors.clear(); + mImageContour.clear(); + Initialize(mDepth, mIsVisible); Update(); // No Render } //------------------------------------------------------------------------------ @@ -143,12 +134,14 @@ bool vvROIActor::IsContourVisible() { //------------------------------------------------------------------------------ -void vvROIActor::Initialize(bool IsVisible) { +void vvROIActor::Initialize(double depth, bool IsVisible) { if (mROI->GetImage()) { mImageContour.clear(); mOverlayActors.clear(); - for(int i=0; iNumberOfSlicers(); i++) { - mImageContour.push_back(new vvImageContour); + mDepth = depth; + for(int i=0; iGetNumberOfSlicers(); i++) { + + mImageContour.push_back(vvImageContour::New()); mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); mImageContour[i]->SetImage(mROI->GetImage()); mContourColor[0] = mROI->GetDisplayColor()[0]; @@ -157,11 +150,12 @@ void vvROIActor::Initialize(bool IsVisible) { mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]); mImageContour[i]->SetLineWidth(mContourWidth); mImageContour[i]->SetPreserveMemoryModeEnabled(true); + mImageContour[i]->SetDepth(mDepth); //mImageContour[i]->SetPreserveMemoryModeEnabled(false); // SEG FAULT !!! mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); mImageContour[i]->HideActors(); - mOverlayActors.push_back(new vvBinaryImageOverlayActor); + mOverlayActors.push_back(vvBinaryImageOverlayActor::New()); // BG or FG if (m_modeBG) { @@ -177,7 +171,8 @@ void vvROIActor::Initialize(bool IsVisible) { mROI->GetDisplayColor()[2]); mOverlayActors[i]->SetOpacity(mOpacity); mOverlayActors[i]->SetSlicer(mSlicerManager->GetSlicer(i)); - mOverlayActors[i]->Initialize(IsVisible); + mOverlayActors[i]->Initialize(IsVisible); + mOverlayActors[i]->SetDepth(mDepth); } connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int))); @@ -189,17 +184,30 @@ void vvROIActor::Initialize(bool IsVisible) { //------------------------------------------------------------------------------ -void vvROIActor::Update() +void vvROIActor::SetDepth(double d) +{ + mDepth = d; + for(int i=0; iGetNumberOfSlicers(); i++) { + mOverlayActors[i]->SetDepth(d); + mImageContour[i]->SetDepth(d); + } + Update(true); +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::Update(bool force) { - for(int i=0; iNumberOfSlicers(); i++) { - UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice()); + for(int i=0; iGetNumberOfSlicers(); i++) { + UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice(), force); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::UpdateSlice(int slicer, int slices) +void vvROIActor::UpdateSlice(int slicer, int slices, bool force) { if (!mROI->GetImage()) return; if ((!mIsVisible) && (!mIsContourVisible)) return; @@ -213,7 +221,7 @@ void vvROIActor::UpdateSlice(int slicer, int slices) } // Refresh overlays - mOverlayActors[slicer]->UpdateSlice(slicer, slices); + mOverlayActors[slicer]->UpdateSlice(slicer, slices, force); } //------------------------------------------------------------------------------ @@ -274,12 +282,12 @@ void vvROIActor::SetSelected(bool b) { mIsSelected = b; if (b) { - for(int i=0; iNumberOfSlicers(); i++) { + for(int i=0; iGetNumberOfSlicers(); i++) { mImageContour[i]->SetLineWidth(3.0); mImageContour[i]->ShowActors(); } } else { - for(int i=0; iNumberOfSlicers(); i++) { + for(int i=0; iGetNumberOfSlicers(); i++) { mImageContour[i]->HideActors(); } }