X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvROIActor.cxx;h=b46ae0ac990b0bcc058f6b864292fb3c1d467761;hb=9a4dda175415c133b547eec505cd0497d3181f8d;hp=f4abf28fb9b4c785c08101264c0dd8bf311deee8;hpb=573d80d0f7a17607d2ee883c21c940c0ba020282;p=clitk.git diff --git a/vv/vvROIActor.cxx b/vv/vvROIActor.cxx index f4abf28..b46ae0a 100644 --- a/vv/vvROIActor.cxx +++ b/vv/vvROIActor.cxx @@ -40,6 +40,7 @@ vvROIActor::vvROIActor() mContourWidth = 1; mContourColor.resize(3); m_modeBG = true; + mDepth = 1.0; } //------------------------------------------------------------------------------ @@ -78,7 +79,7 @@ void vvROIActor::UpdateImage() { mOverlayActors.clear(); mImageContour.clear(); - Initialize(mIsVisible); + Initialize(mDepth, mIsVisible); Update(); // No Render } //------------------------------------------------------------------------------ @@ -133,10 +134,11 @@ bool vvROIActor::IsContourVisible() { //------------------------------------------------------------------------------ -void vvROIActor::Initialize(bool IsVisible) { +void vvROIActor::Initialize(double depth, bool IsVisible) { if (mROI->GetImage()) { mImageContour.clear(); mOverlayActors.clear(); + mDepth = depth; for(int i=0; iGetNumberOfSlicers(); i++) { mImageContour.push_back(vvImageContour::New()); @@ -148,6 +150,7 @@ void vvROIActor::Initialize(bool IsVisible) { mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]); mImageContour[i]->SetLineWidth(mContourWidth); mImageContour[i]->SetPreserveMemoryModeEnabled(true); + mImageContour[i]->SetDepth(mDepth); //mImageContour[i]->SetPreserveMemoryModeEnabled(false); // SEG FAULT !!! mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); mImageContour[i]->HideActors(); @@ -168,7 +171,8 @@ void vvROIActor::Initialize(bool IsVisible) { mROI->GetDisplayColor()[2]); mOverlayActors[i]->SetOpacity(mOpacity); mOverlayActors[i]->SetSlicer(mSlicerManager->GetSlicer(i)); - mOverlayActors[i]->Initialize(IsVisible); + mOverlayActors[i]->Initialize(IsVisible); + mOverlayActors[i]->SetDepth(mDepth); } connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int))); @@ -180,17 +184,30 @@ void vvROIActor::Initialize(bool IsVisible) { //------------------------------------------------------------------------------ -void vvROIActor::Update() +void vvROIActor::SetDepth(double d) +{ + mDepth = d; + for(int i=0; iGetNumberOfSlicers(); i++) { + mOverlayActors[i]->SetDepth(d); + mImageContour[i]->SetDepth(d); + } + Update(true); +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::Update(bool force) { for(int i=0; iGetNumberOfSlicers(); i++) { - UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice()); + UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice(), force); } } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::UpdateSlice(int slicer, int slices) +void vvROIActor::UpdateSlice(int slicer, int slices, bool force) { if (!mROI->GetImage()) return; if ((!mIsVisible) && (!mIsContourVisible)) return; @@ -204,7 +221,7 @@ void vvROIActor::UpdateSlice(int slicer, int slices) } // Refresh overlays - mOverlayActors[slicer]->UpdateSlice(slicer, slices); + mOverlayActors[slicer]->UpdateSlice(slicer, slices, force); } //------------------------------------------------------------------------------