X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvROIActor.cxx;h=b46ae0ac990b0bcc058f6b864292fb3c1d467761;hb=c2aaedddfc2ad8a9cefcbfcb6b67556198121984;hp=f4db30b67d6111a1c2286734d5400c4c4a120cdf;hpb=e94da8e1a76e3c9bf5301ce46e72074ba01cd1c1;p=clitk.git diff --git a/vv/vvROIActor.cxx b/vv/vvROIActor.cxx index f4db30b..b46ae0a 100644 --- a/vv/vvROIActor.cxx +++ b/vv/vvROIActor.cxx @@ -1,9 +1,9 @@ /*========================================================================= Program: vv http://www.creatis.insa-lyon.fr/rio/vv - Authors belong to: + Authors belong to: - University of LYON http://www.universite-lyon.fr/ - - Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr + - Léon Bérard cancer center http://www.centreleonberard.fr - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr This software is distributed WITHOUT ANY WARRANTY; without even @@ -14,12 +14,13 @@ - BSD See included LICENSE.txt file - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html - ======================================================================-====*/ + ===========================================================================**/ +// vv #include "vvROIActor.h" -#include "vvImageContour.h" #include "vvSlicerManager.h" -#include "vvBinaryImageOverlayActor.h" + +// vtk #include #include #include @@ -30,26 +31,42 @@ #include //------------------------------------------------------------------------------ -vvROIActor::vvROIActor() { - mImageContour.clear(); - mOverlayActors.clear(); +vvROIActor::vvROIActor() +{ + mIsVisible = true; + mIsContourVisible = false; + mOpacity = 0.7; + mIsSelected = false; + mContourWidth = 1; + mContourColor.resize(3); + m_modeBG = true; + mDepth = 1.0; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -vvROIActor::~vvROIActor() { +vvROIActor::~vvROIActor() +{ } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::SetROI(const clitk::DicomRT_ROI * s) { +void vvROIActor::SetROI(clitk::DicomRT_ROI * s) +{ mROI = s; } //------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +void vvROIActor::SetContourWidth(int n) { + mContourWidth = n; +} +//------------------------------------------------------------------------------ + + //------------------------------------------------------------------------------ void vvROIActor::SetSlicerManager(vvSlicerManager * s) { mSlicerManager = s; @@ -58,30 +75,106 @@ void vvROIActor::SetSlicerManager(vvSlicerManager * s) { //------------------------------------------------------------------------------ -void vvROIActor::Initialize() { +void vvROIActor::UpdateImage() +{ + mOverlayActors.clear(); + mImageContour.clear(); + Initialize(mDepth, mIsVisible); + Update(); // No Render +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::SetVisible(bool b) +{ + mIsVisible = b; + if (!b) { // remove actor + for(unsigned int i= 0; iHideActors(); + } else { + for(unsigned int i= 0; iShowActors(); + } + Update(); // No Render +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::SetContourVisible(bool b) { + mIsContourVisible = b; + if (!b) { // remove actor + for(unsigned int i= 0; iHideActors(); + } + } + else { + for(unsigned int i= 0; iShowActors(); + } + } + Update(); // No Render +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +bool vvROIActor::IsVisible() { + return mIsVisible; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +bool vvROIActor::IsContourVisible() { + return mIsContourVisible; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::Initialize(double depth, bool IsVisible) { if (mROI->GetImage()) { mImageContour.clear(); mOverlayActors.clear(); - DD(mSlicerManager->NumberOfSlicers()); - for(int i=0;iNumberOfSlicers(); i++) { - mImageContour.push_back(new vvImageContour); - mImageContour[i]->setSlicer(mSlicerManager->GetSlicer(i)); - mImageContour[i]->setImage(mROI->GetImage()); - // mImageContour[i]->setColor(1.0, 0.0, 0.0); - mImageContour[i]->setColor(mROI->GetDisplayColor()[0], - mROI->GetDisplayColor()[1], - mROI->GetDisplayColor()[2]); - mImageContour[i]->setPreserveMemoryModeEnabled(false); + mDepth = depth; + for(int i=0; iGetNumberOfSlicers(); i++) { + + mImageContour.push_back(vvImageContour::New()); + mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); + mImageContour[i]->SetImage(mROI->GetImage()); + mContourColor[0] = mROI->GetDisplayColor()[0]; + mContourColor[1] = mROI->GetDisplayColor()[1]; + mContourColor[2] = mROI->GetDisplayColor()[2]; + mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]); + mImageContour[i]->SetLineWidth(mContourWidth); + mImageContour[i]->SetPreserveMemoryModeEnabled(true); + mImageContour[i]->SetDepth(mDepth); + //mImageContour[i]->SetPreserveMemoryModeEnabled(false); // SEG FAULT !!! + mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); + mImageContour[i]->HideActors(); - mOverlayActors.push_back(new vvBinaryImageOverlayActor); - mOverlayActors[i]->setImage(mROI->GetImage()); - mOverlayActors[i]->setColor(mROI->GetDisplayColor()[0], - mROI->GetDisplayColor()[1], - mROI->GetDisplayColor()[2]); - mOverlayActors[i]->setSlicer(mSlicerManager->GetSlicer(i)); - mOverlayActors[i]->initialize(); + mOverlayActors.push_back(vvBinaryImageOverlayActor::New()); + + // BG or FG + if (m_modeBG) { + mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage()); + } + else { + mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetForegroundValueLabelImage(), false); + } + + + mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0], + mROI->GetDisplayColor()[1], + mROI->GetDisplayColor()[2]); + mOverlayActors[i]->SetOpacity(mOpacity); + mOverlayActors[i]->SetSlicer(mSlicerManager->GetSlicer(i)); + mOverlayActors[i]->Initialize(IsVisible); + mOverlayActors[i]->SetDepth(mDepth); } - + connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int))); //connect(mSlicerManager,SIGNAL(UpdateTSlice(int,int)),this,SLOT(UpdateSlice(int, int))); connect(mSlicerManager, SIGNAL(AVerticalSliderHasChanged(int, int)), SLOT(UpdateSlice(int, int))); @@ -91,34 +184,113 @@ void vvROIActor::Initialize() { //------------------------------------------------------------------------------ -void vvROIActor::Update() { - DD("vvROIActor::Update"); - for(int i=0; iNumberOfSlicers(); i++) { - UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice()); +void vvROIActor::SetDepth(double d) +{ + mDepth = d; + for(int i=0; iGetNumberOfSlicers(); i++) { + mOverlayActors[i]->SetDepth(d); + mImageContour[i]->SetDepth(d); } + Update(true); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::UpdateSlice(int slicer, int slices) { - // DD("UpdateSlice"); - // DD(slicer); - // DD(slices); - if (!mROI->GetImage()) return; +void vvROIActor::Update(bool force) +{ + for(int i=0; iGetNumberOfSlicers(); i++) { + UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice(), force); + } +} +//------------------------------------------------------------------------------ + +//------------------------------------------------------------------------------ +void vvROIActor::UpdateSlice(int slicer, int slices, bool force) +{ + if (!mROI->GetImage()) return; + if ((!mIsVisible) && (!mIsContourVisible)) return; if (!mSlicerManager) { std::cerr << "Error. No mSlicerManager ?" << std::endl; exit(0); } - // CONTOUR HERE - // mImageContour[slicer]->update(1.0); + if (mIsContourVisible) { + mImageContour[slicer]->Update(mROI->GetBackgroundValueLabelImage()+1); + } + + // Refresh overlays + mOverlayActors[slicer]->UpdateSlice(slicer, slices, force); +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::SetOpacity(double d) +{ + mOpacity = d; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::SetContourColor(double r, double v, double b) { + mContourColor[0] = r; + mContourColor[1] = v; + mContourColor[2] = b; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +std::vector & vvROIActor::GetContourColor() { + return mContourColor; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::UpdateColor() { + for(unsigned int i=0; iSetOpacity(mOpacity); + mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0], + mROI->GetDisplayColor()[1], + mROI->GetDisplayColor()[2]); + mOverlayActors[i]->UpdateColor(); + } + for(unsigned int i=0; iSetLineWidth(mContourWidth); + mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]); + if (mIsContourVisible) + mImageContour[i]->Update(mROI->GetBackgroundValueLabelImage()+1); + } +} +//------------------------------------------------------------------------------ + +//------------------------------------------------------------------------------ +double vvROIActor::GetOpacity() +{ + return mOpacity; +} +//------------------------------------------------------------------------------ - mOverlayActors[slicer]->update(slicer, slices); - // TOO SLOW !!!!! - // mSlicerManager->GetSlicer(slicer)->Render(); +//------------------------------------------------------------------------------ +void vvROIActor::SetSelected(bool b) +{ + mIsSelected = b; + if (b) { + for(int i=0; iGetNumberOfSlicers(); i++) { + mImageContour[i]->SetLineWidth(3.0); + mImageContour[i]->ShowActors(); + } + } else { + for(int i=0; iGetNumberOfSlicers(); i++) { + mImageContour[i]->HideActors(); + } + } } //------------------------------------------------------------------------------ +