X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvROIActor.cxx;h=b46ae0ac990b0bcc058f6b864292fb3c1d467761;hb=efba8919f9e2fb300f82d5bd2cafe70a0f7cffd1;hp=abf3eb6ca2e8cb4388316a5ce04bef4bc55530dc;hpb=1e034c70105f0926939acaaa27ddb46e904ae8bf;p=clitk.git diff --git a/vv/vvROIActor.cxx b/vv/vvROIActor.cxx index abf3eb6..b46ae0a 100644 --- a/vv/vvROIActor.cxx +++ b/vv/vvROIActor.cxx @@ -3,7 +3,7 @@ Authors belong to: - University of LYON http://www.universite-lyon.fr/ - - Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr + - Léon Bérard cancer center http://www.centreleonberard.fr - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr This software is distributed WITHOUT ANY WARRANTY; without even @@ -14,16 +14,16 @@ - BSD See included LICENSE.txt file - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html - ======================================================================-====*/ + ===========================================================================**/ +// vv #include "vvROIActor.h" -#include "vvImageContour.h" #include "vvSlicerManager.h" -#include "vvBinaryImageOverlayActor.h" + +// vtk #include #include #include -//#include #include #include #include @@ -33,11 +33,14 @@ //------------------------------------------------------------------------------ vvROIActor::vvROIActor() { - mImageContour.clear(); - mOverlayActors.clear(); mIsVisible = true; + mIsContourVisible = false; mOpacity = 0.7; mIsSelected = false; + mContourWidth = 1; + mContourColor.resize(3); + m_modeBG = true; + mDepth = 1.0; } //------------------------------------------------------------------------------ @@ -58,13 +61,30 @@ void vvROIActor::SetROI(clitk::DicomRT_ROI * s) //------------------------------------------------------------------------------ -void vvROIActor::SetSlicerManager(vvSlicerManager * s) -{ +void vvROIActor::SetContourWidth(int n) { + mContourWidth = n; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::SetSlicerManager(vvSlicerManager * s) { mSlicerManager = s; } //------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +void vvROIActor::UpdateImage() +{ + mOverlayActors.clear(); + mImageContour.clear(); + Initialize(mDepth, mIsVisible); + Update(); // No Render +} +//------------------------------------------------------------------------------ + + //------------------------------------------------------------------------------ void vvROIActor::SetVisible(bool b) { @@ -76,44 +96,83 @@ void vvROIActor::SetVisible(bool b) for(unsigned int i= 0; iShowActors(); } - Update(); + Update(); // No Render } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -bool vvROIActor::IsVisible() -{ +void vvROIActor::SetContourVisible(bool b) { + mIsContourVisible = b; + if (!b) { // remove actor + for(unsigned int i= 0; iHideActors(); + } + } + else { + for(unsigned int i= 0; iShowActors(); + } + } + Update(); // No Render +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +bool vvROIActor::IsVisible() { return mIsVisible; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::Initialize() -{ +bool vvROIActor::IsContourVisible() { + return mIsContourVisible; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::Initialize(double depth, bool IsVisible) { if (mROI->GetImage()) { mImageContour.clear(); mOverlayActors.clear(); - for(int i=0; iNumberOfSlicers(); i++) { - mImageContour.push_back(new vvImageContour); - mImageContour[i]->setSlicer(mSlicerManager->GetSlicer(i)); - mImageContour[i]->setImage(mROI->GetImage()); - //mImageContour[i]->setColor(1.0, 0.0, 0.0); - mImageContour[i]->setColor(1.0-mROI->GetDisplayColor()[0], - 1.0-mROI->GetDisplayColor()[1], - 1.0-mROI->GetDisplayColor()[2]); - mImageContour[i]->setPreserveMemoryModeEnabled(true); - mImageContour[i]->setSlicer(mSlicerManager->GetSlicer(i)); - - mOverlayActors.push_back(new vvBinaryImageOverlayActor); - mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage()); + mDepth = depth; + for(int i=0; iGetNumberOfSlicers(); i++) { + + mImageContour.push_back(vvImageContour::New()); + mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); + mImageContour[i]->SetImage(mROI->GetImage()); + mContourColor[0] = mROI->GetDisplayColor()[0]; + mContourColor[1] = mROI->GetDisplayColor()[1]; + mContourColor[2] = mROI->GetDisplayColor()[2]; + mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]); + mImageContour[i]->SetLineWidth(mContourWidth); + mImageContour[i]->SetPreserveMemoryModeEnabled(true); + mImageContour[i]->SetDepth(mDepth); + //mImageContour[i]->SetPreserveMemoryModeEnabled(false); // SEG FAULT !!! + mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); + mImageContour[i]->HideActors(); + + mOverlayActors.push_back(vvBinaryImageOverlayActor::New()); + + // BG or FG + if (m_modeBG) { + mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage()); + } + else { + mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetForegroundValueLabelImage(), false); + } + + mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0], mROI->GetDisplayColor()[1], mROI->GetDisplayColor()[2]); mOverlayActors[i]->SetOpacity(mOpacity); mOverlayActors[i]->SetSlicer(mSlicerManager->GetSlicer(i)); - mOverlayActors[i]->Initialize(); + mOverlayActors[i]->Initialize(IsVisible); + mOverlayActors[i]->SetDepth(mDepth); } connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int))); @@ -125,70 +184,74 @@ void vvROIActor::Initialize() //------------------------------------------------------------------------------ -void vvROIActor::Update() +void vvROIActor::SetDepth(double d) { - for(int i=0; iNumberOfSlicers(); i++) { - UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice()); + mDepth = d; + for(int i=0; iGetNumberOfSlicers(); i++) { + mOverlayActors[i]->SetDepth(d); + mImageContour[i]->SetDepth(d); } + Update(true); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::UpdateSlice(int slicer, int slices) +void vvROIActor::Update(bool force) { - if (!mROI->GetImage()) return; + for(int i=0; iGetNumberOfSlicers(); i++) { + UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice(), force); + } +} +//------------------------------------------------------------------------------ - if (!mIsVisible) return; +//------------------------------------------------------------------------------ +void vvROIActor::UpdateSlice(int slicer, int slices, bool force) +{ + if (!mROI->GetImage()) return; + if ((!mIsVisible) && (!mIsContourVisible)) return; if (!mSlicerManager) { std::cerr << "Error. No mSlicerManager ?" << std::endl; exit(0); } - // CONTOUR HERE - DD("vvROIActor::UpdateSlice"); - DD(mROI->GetName()); - DD(mIsSelected); - DD(mROI->GetBackgroundValueLabelImage()); - if (mIsSelected) { - mImageContour[slicer]->update(1.0);//mROI->GetBackgroundValueLabelImage()); - // mImageContour[slicer]->showActors(); + if (mIsContourVisible) { + mImageContour[slicer]->Update(mROI->GetBackgroundValueLabelImage()+1); } // Refresh overlays - mOverlayActors[slicer]->UpdateSlice(slicer, slices); + mOverlayActors[slicer]->UpdateSlice(slicer, slices, force); +} +//------------------------------------------------------------------------------ + - // Do not used the following line : TOO SLOW. - // mSlicerManager->GetSlicer(slicer)->GetRenderWindow()->Render(); +//------------------------------------------------------------------------------ +void vvROIActor::SetOpacity(double d) +{ + mOpacity = d; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -// void vvROIActor::UpdateOpacity(double d) { -// if (d == mOpacity) return; -// mOpacity = d; -// for(unsigned int i=0; iSetOpacity(d); -// mOverlayActors[i]->UpdateColor(); -// } -// mSlicerManager->Render(); -// } +void vvROIActor::SetContourColor(double r, double v, double b) { + mContourColor[0] = r; + mContourColor[1] = v; + mContourColor[2] = b; +} //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::SetOpacity(double d) -{ - mOpacity = d; +std::vector & vvROIActor::GetContourColor() { + return mContourColor; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::UpdateColor() -{ +void vvROIActor::UpdateColor() { for(unsigned int i=0; iSetOpacity(mOpacity); mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0], @@ -196,6 +259,12 @@ void vvROIActor::UpdateColor() mROI->GetDisplayColor()[2]); mOverlayActors[i]->UpdateColor(); } + for(unsigned int i=0; iSetLineWidth(mContourWidth); + mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]); + if (mIsContourVisible) + mImageContour[i]->Update(mROI->GetBackgroundValueLabelImage()+1); + } } //------------------------------------------------------------------------------ @@ -213,13 +282,13 @@ void vvROIActor::SetSelected(bool b) { mIsSelected = b; if (b) { - for(int i=0; iNumberOfSlicers(); i++) { + for(int i=0; iGetNumberOfSlicers(); i++) { mImageContour[i]->SetLineWidth(3.0); - mImageContour[i]->showActors(); + mImageContour[i]->ShowActors(); } } else { - for(int i=0; iNumberOfSlicers(); i++) { - mImageContour[i]->hideActors(); + for(int i=0; iGetNumberOfSlicers(); i++) { + mImageContour[i]->HideActors(); } } }