X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvROIActor.cxx;h=d6f5089722b056ce41a81cb29542387ed2e68f67;hb=HEAD;hp=13e906b881531fd888eecb0eacf6e1ec46dad442;hpb=cb4f548b5df0172cc7fad02345d7eb3d7a4fa3aa;p=clitk.git diff --git a/vv/vvROIActor.cxx b/vv/vvROIActor.cxx index 13e906b..d6f5089 100644 --- a/vv/vvROIActor.cxx +++ b/vv/vvROIActor.cxx @@ -1,9 +1,9 @@ /*========================================================================= Program: vv http://www.creatis.insa-lyon.fr/rio/vv - Authors belong to: + Authors belong to: - University of LYON http://www.universite-lyon.fr/ - - Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr + - Léon Bérard cancer center http://www.centreleonberard.fr - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr This software is distributed WITHOUT ANY WARRANTY; without even @@ -14,16 +14,16 @@ - BSD See included LICENSE.txt file - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html - ======================================================================-====*/ + ===========================================================================**/ +// vv #include "vvROIActor.h" -#include "vvImageContour.h" #include "vvSlicerManager.h" -#include "vvBinaryImageOverlayActor.h" + +// vtk #include #include #include -//#include #include #include #include @@ -31,83 +31,177 @@ #include //------------------------------------------------------------------------------ -vvROIActor::vvROIActor() { - mImageContour.clear(); - mOverlayActors.clear(); +vvROIActor::vvROIActor() +{ mIsVisible = true; + mIsContourVisible = false; + mOpacity = 0.5; + mIsSelected = false; + mContourWidth = 1; + mContourColor.resize(3); + m_modeBG = true; + mDepth = 1.0; + mROI = 0; + mSlicerManager = 0; + mContourColor[0] = 1; + mContourColor[1] = 1; + mContourColor[2] = 1; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +vvROIActor::~vvROIActor() +{ } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -vvROIActor::~vvROIActor() { +void vvROIActor::RemoveActors() +{ + for(unsigned int i= 0; iRemoveActors(); + } + + for(unsigned int i= 0; iRemoveActors(); + } + + Update(true); + //mImageContour.clear(); + //mOverlayActors.clear(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::SetROI(const clitk::DicomRT_ROI * s) { +void vvROIActor::SetROI(clitk::DicomRT_ROI * s) +{ mROI = s; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::SetSlicerManager(vvSlicerManager * s) { +void vvROIActor::SetContourWidth(int n) +{ + mContourWidth = n; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::SetSlicerManager(vvSlicerManager * s) +{ mSlicerManager = s; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::SetVisible(bool b) { +void vvROIActor::UpdateImage() +{ + mOverlayActors.clear(); + mImageContour.clear(); + Initialize(mDepth, mIsVisible); + Update(); // No Render +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::SetVisible(bool b) +{ mIsVisible = b; if (!b) { // remove actor - for(unsigned int i= 0; ihideActors(); + for(unsigned int i= 0; iHideActors(); + } else { + for(unsigned int i= 0; iShowActors(); + } + //Update(); // No Render +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::SetContourVisible(bool b) +{ + mIsContourVisible = b; + if (!b) { // remove actor + for(unsigned int i= 0; iHideActors(); + } } else { - for(unsigned int i= 0; ishowActors(); + for(unsigned int i= 0; iShowActors(); + } } - Update(); + //Update(); // No Render } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -bool vvROIActor::IsVisible() { +bool vvROIActor::IsVisible() +{ return mIsVisible; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::Initialize() { +bool vvROIActor::IsContourVisible() +{ + return mIsContourVisible; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::Initialize(double depth, bool IsVisible) +{ if (mROI->GetImage()) { mImageContour.clear(); mOverlayActors.clear(); - for(int i=0;iNumberOfSlicers(); i++) { - mImageContour.push_back(new vvImageContour); - mImageContour[i]->setSlicer(mSlicerManager->GetSlicer(i)); - mImageContour[i]->setImage(mROI->GetImage()); - // mImageContour[i]->setColor(1.0, 0.0, 0.0); - mImageContour[i]->setColor(mROI->GetDisplayColor()[0], - mROI->GetDisplayColor()[1], - mROI->GetDisplayColor()[2]); - mImageContour[i]->setPreserveMemoryModeEnabled(false); + mDepth = depth; + for(int i=0; iGetNumberOfSlicers(); i++) { + mImageContour.push_back(vvImageContour::New()); + mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); + mImageContour[i]->SetImage(mROI->GetImage()); + // Color of the contour is same of roi color + mContourColor[0] = mROI->GetDisplayColor()[0]; + mContourColor[1] = mROI->GetDisplayColor()[1]; + mContourColor[2] = mROI->GetDisplayColor()[2]; + mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]); + mImageContour[i]->SetLineWidth(mContourWidth); + mImageContour[i]->SetPreserveMemoryModeEnabled(true); + mImageContour[i]->SetDepth(mDepth+0.5); + mImageContour[i]->ShowActors(); - mOverlayActors.push_back(new vvBinaryImageOverlayActor); - mOverlayActors[i]->setImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage()); - mOverlayActors[i]->setColor(mROI->GetDisplayColor()[0], - mROI->GetDisplayColor()[1], - mROI->GetDisplayColor()[2]); - mOverlayActors[i]->setSlicer(mSlicerManager->GetSlicer(i)); - mOverlayActors[i]->initialize(); + mOverlayActors.push_back(vvBinaryImageOverlayActor::New()); + + // BG or FG + if (m_modeBG) + mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage()); + else + mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetForegroundValueLabelImage(), false); + + + + mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0], + mROI->GetDisplayColor()[1], + mROI->GetDisplayColor()[2]); + mOverlayActors[i]->SetOpacity(mOpacity); + mOverlayActors[i]->SetSlicer(mSlicerManager->GetSlicer(i)); + mOverlayActors[i]->Initialize(IsVisible); + mOverlayActors[i]->SetDepth(mDepth); } - connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int))); - //connect(mSlicerManager,SIGNAL(UpdateTSlice(int,int)),this,SLOT(UpdateSlice(int, int))); + connect(mSlicerManager,SIGNAL(UpdateTSlice(int,int,int)),this,SLOT(UpdateSlice(int, int, int))); connect(mSlicerManager, SIGNAL(AVerticalSliderHasChanged(int, int)), SLOT(UpdateSlice(int, int))); } } @@ -115,43 +209,156 @@ void vvROIActor::Initialize() { //------------------------------------------------------------------------------ -void vvROIActor::Update() { - for(int i=0; iNumberOfSlicers(); i++) { - UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice()); +void vvROIActor::SetDepth(double d) +{ + mDepth = d; + if (!mSlicerManager) return; + for(int i=0; iGetNumberOfSlicers(); i++) { + mOverlayActors[i]->SetDepth(d); + mImageContour[i]->SetDepth(d+0.5); } + Update(true); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::UpdateSlice(int slicer, int slices) { - if (!mROI->GetImage()) return; - - if (!mIsVisible) return; +void vvROIActor::Update(bool force) +{ + if (!mSlicerManager) return; + for(int i=0; iGetNumberOfSlicers(); i++) { + UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice(), force); + } +} +//------------------------------------------------------------------------------ + +//------------------------------------------------------------------------------ +void vvROIActor::UpdateSlice(int slicer, int slices, int force) +{ + if (!mROI->GetImage()) return; + if ((!mIsVisible) && (!mIsContourVisible)) return; if (!mSlicerManager) { std::cerr << "Error. No mSlicerManager ?" << std::endl; exit(0); } - // CONTOUR HERE - // mImageContour[slicer]->update(1.0); + if (mIsContourVisible) { + mImageContour[slicer]->Update(mROI->GetBackgroundValueLabelImage()+1); + } // Refresh overlays - mOverlayActors[slicer]->update(slicer, slices); + if (mIsVisible) { + mOverlayActors[slicer]->UpdateSlice(slicer, slices, force); + } + //mSlicerManager->GetSlicer(slicer)->Render(); +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::SetOpacity(double d) +{ + mOpacity = d; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::SetContourColor(double r, double v, double b) +{ + mContourColor[0] = r; + mContourColor[1] = v; + mContourColor[2] = b; +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::SetOverlayColor(double r, double v, double b) +{ + if (mROI) + mROI->SetDisplayColor(r,v,b); +} +//------------------------------------------------------------------------------ + - // Do not used the following line : TOO SLOW. - // mSlicerManager->GetSlicer(slicer)->GetRenderWindow()->Render(); +//------------------------------------------------------------------------------ +std::vector & vvROIActor::GetContourColor() +{ + return mContourColor; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::SetOpacity(double d) { - mOpacity = d; - for(unsigned int i=0; mOverlayActors.size(); i++) { - mOverlayActors[i]->SetOpacity(d); +std::vector & vvROIActor::GetOverlayColor() +{ + return mROI->GetDisplayColor(); +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::UpdateColor() +{ + for(unsigned int i=0; iSetOpacity(mOpacity); + mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0], + mROI->GetDisplayColor()[1], + mROI->GetDisplayColor()[2]); + mOverlayActors[i]->UpdateColor(); } + for(unsigned int i=0; iSetLineWidth(mContourWidth); + mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]); + if (mIsContourVisible) + mImageContour[i]->Update(mROI->GetBackgroundValueLabelImage()+1); + } +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +double vvROIActor::GetOpacity() +{ + return mOpacity; } //------------------------------------------------------------------------------ + +//------------------------------------------------------------------------------ +void vvROIActor::SetSelected(bool b) +{ + mIsSelected = b; + if (b) { + for(int i=0; iGetNumberOfSlicers(); i++) { + mImageContour[i]->SetLineWidth(3.0); + mImageContour[i]->ShowActors(); + } + } else { + for(int i=0; iGetNumberOfSlicers(); i++) { + mImageContour[i]->HideActors(); + } + } +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::CopyParameters(QSharedPointer roi) +{ + // Overlay + SetVisible(roi->IsVisible()); + SetOpacity(roi->GetOpacity()); + SetOverlayColor(roi->GetOverlayColor()[0], roi->GetOverlayColor()[1], roi->GetOverlayColor()[2]); + + // Contour + SetContourVisible(roi->IsContourVisible()); + SetContourWidth(roi->GetContourWidth()); + SetContourColor(roi->GetContourColor()[0], roi->GetContourColor()[1], roi->GetContourColor()[2]); + + // Global + SetDepth(roi->GetDepth()); +} +//------------------------------------------------------------------------------