X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvROIActor.cxx;h=d6f5089722b056ce41a81cb29542387ed2e68f67;hb=HEAD;hp=9243431949b3b822082a48dca9a26476552f1e1c;hpb=7710267bd8a9764984655596ff14307b4a8a9884;p=clitk.git diff --git a/vv/vvROIActor.cxx b/vv/vvROIActor.cxx index 9243431..d6f5089 100644 --- a/vv/vvROIActor.cxx +++ b/vv/vvROIActor.cxx @@ -32,10 +32,10 @@ //------------------------------------------------------------------------------ vvROIActor::vvROIActor() -{ +{ mIsVisible = true; mIsContourVisible = false; - mOpacity = 0.7; + mOpacity = 0.5; mIsSelected = false; mContourWidth = 1; mContourColor.resize(3); @@ -52,14 +52,14 @@ vvROIActor::vvROIActor() //------------------------------------------------------------------------------ vvROIActor::~vvROIActor() -{ +{ } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::RemoveActors() -{ +{ for(unsigned int i= 0; iRemoveActors(); } @@ -69,29 +69,31 @@ void vvROIActor::RemoveActors() } Update(true); - mImageContour.clear(); - mOverlayActors.clear(); + //mImageContour.clear(); + //mOverlayActors.clear(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::SetROI(clitk::DicomRT_ROI * s) -{ +{ mROI = s; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::SetContourWidth(int n) { +void vvROIActor::SetContourWidth(int n) +{ mContourWidth = n; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::SetSlicerManager(vvSlicerManager * s) { +void vvROIActor::SetSlicerManager(vvSlicerManager * s) +{ mSlicerManager = s; } //------------------------------------------------------------------------------ @@ -99,7 +101,7 @@ void vvROIActor::SetSlicerManager(vvSlicerManager * s) { //------------------------------------------------------------------------------ void vvROIActor::UpdateImage() -{ +{ mOverlayActors.clear(); mImageContour.clear(); Initialize(mDepth, mIsVisible); @@ -110,7 +112,7 @@ void vvROIActor::UpdateImage() //------------------------------------------------------------------------------ void vvROIActor::SetVisible(bool b) -{ +{ mIsVisible = b; if (!b) { // remove actor for(unsigned int i= 0; iShowActors(); } - Update(); // No Render + //Update(); // No Render } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::SetContourVisible(bool b) { +void vvROIActor::SetContourVisible(bool b) +{ mIsContourVisible = b; if (!b) { // remove actor for(unsigned int i= 0; iShowActors(); } } - Update(); // No Render + //Update(); // No Render } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -bool vvROIActor::IsVisible() { +bool vvROIActor::IsVisible() +{ return mIsVisible; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -bool vvROIActor::IsContourVisible() { +bool vvROIActor::IsContourVisible() +{ return mIsContourVisible; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::Initialize(double depth, bool IsVisible) { +void vvROIActor::Initialize(double depth, bool IsVisible) +{ if (mROI->GetImage()) { mImageContour.clear(); mOverlayActors.clear(); @@ -166,21 +172,24 @@ void vvROIActor::Initialize(double depth, bool IsVisible) { mImageContour.push_back(vvImageContour::New()); mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); mImageContour[i]->SetImage(mROI->GetImage()); + // Color of the contour is same of roi color + mContourColor[0] = mROI->GetDisplayColor()[0]; + mContourColor[1] = mROI->GetDisplayColor()[1]; + mContourColor[2] = mROI->GetDisplayColor()[2]; mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]); mImageContour[i]->SetLineWidth(mContourWidth); mImageContour[i]->SetPreserveMemoryModeEnabled(true); - mImageContour[i]->SetDepth(mDepth); - mImageContour[i]->HideActors(); + mImageContour[i]->SetDepth(mDepth+0.5); + mImageContour[i]->ShowActors(); mOverlayActors.push_back(vvBinaryImageOverlayActor::New()); // BG or FG - if (m_modeBG) { - mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage()); - } - else { - mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetForegroundValueLabelImage(), false); - } + if (m_modeBG) + mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage()); + else + mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetForegroundValueLabelImage(), false); + mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0], @@ -191,9 +200,8 @@ void vvROIActor::Initialize(double depth, bool IsVisible) { mOverlayActors[i]->Initialize(IsVisible); mOverlayActors[i]->SetDepth(mDepth); } - connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int))); - //connect(mSlicerManager,SIGNAL(UpdateTSlice(int,int)),this,SLOT(UpdateSlice(int, int))); + connect(mSlicerManager,SIGNAL(UpdateTSlice(int,int,int)),this,SLOT(UpdateSlice(int, int, int))); connect(mSlicerManager, SIGNAL(AVerticalSliderHasChanged(int, int)), SLOT(UpdateSlice(int, int))); } } @@ -202,12 +210,12 @@ void vvROIActor::Initialize(double depth, bool IsVisible) { //------------------------------------------------------------------------------ void vvROIActor::SetDepth(double d) -{ +{ mDepth = d; if (!mSlicerManager) return; for(int i=0; iGetNumberOfSlicers(); i++) { mOverlayActors[i]->SetDepth(d); - mImageContour[i]->SetDepth(d); + mImageContour[i]->SetDepth(d+0.5); } Update(true); } @@ -216,7 +224,7 @@ void vvROIActor::SetDepth(double d) //------------------------------------------------------------------------------ void vvROIActor::Update(bool force) -{ +{ if (!mSlicerManager) return; for(int i=0; iGetNumberOfSlicers(); i++) { UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice(), force); @@ -226,7 +234,7 @@ void vvROIActor::Update(bool force) //------------------------------------------------------------------------------ -void vvROIActor::UpdateSlice(int slicer, int slices, bool force) +void vvROIActor::UpdateSlice(int slicer, int slices, int force) { if (!mROI->GetImage()) return; if ((!mIsVisible) && (!mIsContourVisible)) return; @@ -240,21 +248,25 @@ void vvROIActor::UpdateSlice(int slicer, int slices, bool force) } // Refresh overlays - mOverlayActors[slicer]->UpdateSlice(slicer, slices, force); + if (mIsVisible) { + mOverlayActors[slicer]->UpdateSlice(slicer, slices, force); + } + //mSlicerManager->GetSlicer(slicer)->Render(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void vvROIActor::SetOpacity(double d) -{ +{ mOpacity = d; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::SetContourColor(double r, double v, double b) { +void vvROIActor::SetContourColor(double r, double v, double b) +{ mContourColor[0] = r; mContourColor[1] = v; mContourColor[2] = b; @@ -263,7 +275,8 @@ void vvROIActor::SetContourColor(double r, double v, double b) { //------------------------------------------------------------------------------ -void vvROIActor::SetOverlayColor(double r, double v, double b) { +void vvROIActor::SetOverlayColor(double r, double v, double b) +{ if (mROI) mROI->SetDisplayColor(r,v,b); } @@ -271,21 +284,24 @@ void vvROIActor::SetOverlayColor(double r, double v, double b) { //------------------------------------------------------------------------------ -std::vector & vvROIActor::GetContourColor() { +std::vector & vvROIActor::GetContourColor() +{ return mContourColor; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -std::vector & vvROIActor::GetOverlayColor() { +std::vector & vvROIActor::GetOverlayColor() +{ return mROI->GetDisplayColor(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::UpdateColor() { +void vvROIActor::UpdateColor() +{ for(unsigned int i=0; iSetOpacity(mOpacity); mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0], @@ -305,7 +321,7 @@ void vvROIActor::UpdateColor() { //------------------------------------------------------------------------------ double vvROIActor::GetOpacity() -{ +{ return mOpacity; } //------------------------------------------------------------------------------ @@ -313,7 +329,7 @@ double vvROIActor::GetOpacity() //------------------------------------------------------------------------------ void vvROIActor::SetSelected(bool b) -{ +{ mIsSelected = b; if (b) { for(int i=0; iGetNumberOfSlicers(); i++) { @@ -331,7 +347,7 @@ void vvROIActor::SetSelected(bool b) //------------------------------------------------------------------------------ void vvROIActor::CopyParameters(QSharedPointer roi) -{ +{ // Overlay SetVisible(roi->IsVisible()); SetOpacity(roi->GetOpacity());