X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvROIActor.cxx;h=d6f5089722b056ce41a81cb29542387ed2e68f67;hb=babf100c0d140f6b2525532d001b7794fb47a625;hp=52ddea57adf28501634c1477b3ab300d3023f659;hpb=2a47eef492588295e5c7259bb8a423ff35d34327;p=clitk.git diff --git a/vv/vvROIActor.cxx b/vv/vvROIActor.cxx index 52ddea5..d6f5089 100644 --- a/vv/vvROIActor.cxx +++ b/vv/vvROIActor.cxx @@ -121,7 +121,7 @@ void vvROIActor::SetVisible(bool b) for(unsigned int i= 0; iShowActors(); } - Update(); // No Render + //Update(); // No Render } //------------------------------------------------------------------------------ @@ -140,7 +140,7 @@ void vvROIActor::SetContourVisible(bool b) mImageContour[i]->ShowActors(); } } - Update(); // No Render + //Update(); // No Render } //------------------------------------------------------------------------------ @@ -185,12 +185,11 @@ void vvROIActor::Initialize(double depth, bool IsVisible) mOverlayActors.push_back(vvBinaryImageOverlayActor::New()); // BG or FG - if (m_modeBG) { - mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage()); - } - else { - mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetForegroundValueLabelImage(), false); - } + if (m_modeBG) + mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage()); + else + mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetForegroundValueLabelImage(), false); + mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0], @@ -236,7 +235,7 @@ void vvROIActor::Update(bool force) //------------------------------------------------------------------------------ void vvROIActor::UpdateSlice(int slicer, int slices, int force) -{ +{ if (!mROI->GetImage()) return; if ((!mIsVisible) && (!mIsContourVisible)) return; if (!mSlicerManager) { @@ -249,8 +248,10 @@ void vvROIActor::UpdateSlice(int slicer, int slices, int force) } // Refresh overlays - mOverlayActors[slicer]->UpdateSlice(slicer, slices, force); - mSlicerManager->GetSlicer(slicer)->Render(); + if (mIsVisible) { + mOverlayActors[slicer]->UpdateSlice(slicer, slices, force); + } + //mSlicerManager->GetSlicer(slicer)->Render(); } //------------------------------------------------------------------------------