X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvROIActor.cxx;h=e7f82f6b5fe084f2257ca3f8bba13205893b4b0f;hb=27f1c50396df330540309e1609f9b96089e28939;hp=7a07b2963b93aeb67b350b441827391aba1dc17c;hpb=7904fdbc7781853224ccd1ea755beb397a82bf93;p=clitk.git diff --git a/vv/vvROIActor.cxx b/vv/vvROIActor.cxx index 7a07b29..e7f82f6 100644 --- a/vv/vvROIActor.cxx +++ b/vv/vvROIActor.cxx @@ -3,7 +3,7 @@ Authors belong to: - University of LYON http://www.universite-lyon.fr/ - - Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr + - Léon Bérard cancer center http://www.centreleonberard.fr - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr This software is distributed WITHOUT ANY WARRANTY; without even @@ -14,13 +14,11 @@ - BSD See included LICENSE.txt file - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html - ======================================================================-====*/ + ===========================================================================**/ // vv #include "vvROIActor.h" -#include "vvImageContour.h" #include "vvSlicerManager.h" -#include "vvBinaryImageOverlayActor.h" // vtk #include @@ -35,8 +33,6 @@ //------------------------------------------------------------------------------ vvROIActor::vvROIActor() { - mImageContour.clear(); - mOverlayActors.clear(); mIsVisible = true; mIsContourVisible = false; mOpacity = 0.7; @@ -44,6 +40,12 @@ vvROIActor::vvROIActor() mContourWidth = 1; mContourColor.resize(3); m_modeBG = true; + mDepth = 1.0; + mROI = 0; + mSlicerManager = 0; + mContourColor[0] = 1; + mContourColor[1] = 1; + mContourColor[2] = 1; } //------------------------------------------------------------------------------ @@ -55,6 +57,24 @@ vvROIActor::~vvROIActor() //------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +void vvROIActor::RemoveActors() +{ + for(unsigned int i= 0; iRemoveActors(); + } + + for(unsigned int i= 0; iRemoveActors(); + } + + Update(true); + mImageContour.clear(); + mOverlayActors.clear(); +} +//------------------------------------------------------------------------------ + + //------------------------------------------------------------------------------ void vvROIActor::SetROI(clitk::DicomRT_ROI * s) { @@ -80,15 +100,9 @@ void vvROIActor::SetSlicerManager(vvSlicerManager * s) { //------------------------------------------------------------------------------ void vvROIActor::UpdateImage() { - for(unsigned int i= 0; iHideActors(); - delete mOverlayActors[i]; - } - for(unsigned int i= 0; iHideActors(); - delete mImageContour[i]; - } - Initialize(); + mOverlayActors.clear(); + mImageContour.clear(); + Initialize(mDepth, mIsVisible); Update(); // No Render } //------------------------------------------------------------------------------ @@ -143,24 +157,26 @@ bool vvROIActor::IsContourVisible() { //------------------------------------------------------------------------------ -void vvROIActor::Initialize() { +void vvROIActor::Initialize(double depth, bool IsVisible) { if (mROI->GetImage()) { mImageContour.clear(); mOverlayActors.clear(); - for(int i=0; iNumberOfSlicers(); i++) { - mImageContour.push_back(new vvImageContour); + mDepth = depth; + for(int i=0; iGetNumberOfSlicers(); i++) { + mImageContour.push_back(vvImageContour::New()); mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); mImageContour[i]->SetImage(mROI->GetImage()); - mContourColor[0] = mROI->GetDisplayColor()[0]; - mContourColor[1] = mROI->GetDisplayColor()[1]; - mContourColor[2] = mROI->GetDisplayColor()[2]; + // Color of the contour is "complement" of roi color + mContourColor[0] = 1-mROI->GetDisplayColor()[0]; + mContourColor[1] = 1-mROI->GetDisplayColor()[1]; + mContourColor[2] = 1-mROI->GetDisplayColor()[2]; mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]); mImageContour[i]->SetLineWidth(mContourWidth); mImageContour[i]->SetPreserveMemoryModeEnabled(true); - mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i)); + mImageContour[i]->SetDepth(mDepth+0.5); mImageContour[i]->HideActors(); - mOverlayActors.push_back(new vvBinaryImageOverlayActor); + mOverlayActors.push_back(vvBinaryImageOverlayActor::New()); // BG or FG if (m_modeBG) { @@ -176,7 +192,8 @@ void vvROIActor::Initialize() { mROI->GetDisplayColor()[2]); mOverlayActors[i]->SetOpacity(mOpacity); mOverlayActors[i]->SetSlicer(mSlicerManager->GetSlicer(i)); - mOverlayActors[i]->Initialize(); + mOverlayActors[i]->Initialize(IsVisible); + mOverlayActors[i]->SetDepth(mDepth); } connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int))); @@ -188,17 +205,32 @@ void vvROIActor::Initialize() { //------------------------------------------------------------------------------ -void vvROIActor::Update() +void vvROIActor::SetDepth(double d) { - for(int i=0; iNumberOfSlicers(); i++) { - UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice()); + mDepth = d; + if (!mSlicerManager) return; + for(int i=0; iGetNumberOfSlicers(); i++) { + mOverlayActors[i]->SetDepth(d); + mImageContour[i]->SetDepth(d+0.5); } + Update(true); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ -void vvROIActor::UpdateSlice(int slicer, int slices) +void vvROIActor::Update(bool force) +{ + if (!mSlicerManager) return; + for(int i=0; iGetNumberOfSlicers(); i++) { + UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice(), force); + } +} +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +void vvROIActor::UpdateSlice(int slicer, int slices, bool force) { if (!mROI->GetImage()) return; if ((!mIsVisible) && (!mIsContourVisible)) return; @@ -212,7 +244,7 @@ void vvROIActor::UpdateSlice(int slicer, int slices) } // Refresh overlays - mOverlayActors[slicer]->UpdateSlice(slicer, slices); + mOverlayActors[slicer]->UpdateSlice(slicer, slices, force); } //------------------------------------------------------------------------------ @@ -234,6 +266,14 @@ void vvROIActor::SetContourColor(double r, double v, double b) { //------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +void vvROIActor::SetOverlayColor(double r, double v, double b) { + if (mROI) + mROI->SetDisplayColor(r,v,b); +} +//------------------------------------------------------------------------------ + + //------------------------------------------------------------------------------ std::vector & vvROIActor::GetContourColor() { return mContourColor; @@ -241,6 +281,13 @@ std::vector & vvROIActor::GetContourColor() { //------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +std::vector & vvROIActor::GetOverlayColor() { + return mROI->GetDisplayColor(); +} +//------------------------------------------------------------------------------ + + //------------------------------------------------------------------------------ void vvROIActor::UpdateColor() { for(unsigned int i=0; iNumberOfSlicers(); i++) { + for(int i=0; iGetNumberOfSlicers(); i++) { mImageContour[i]->SetLineWidth(3.0); mImageContour[i]->ShowActors(); } } else { - for(int i=0; iNumberOfSlicers(); i++) { + for(int i=0; iGetNumberOfSlicers(); i++) { mImageContour[i]->HideActors(); } } } //------------------------------------------------------------------------------ + +//------------------------------------------------------------------------------ +void vvROIActor::CopyParameters(QSharedPointer roi) +{ + // Overlay + SetVisible(roi->IsVisible()); + SetOpacity(roi->GetOpacity()); + SetOverlayColor(roi->GetOverlayColor()[0], roi->GetOverlayColor()[1], roi->GetOverlayColor()[2]); + + // Contour + SetContourVisible(roi->IsContourVisible()); + SetContourWidth(roi->GetContourWidth()); + SetContourColor(roi->GetContourColor()[0], roi->GetContourColor()[1], roi->GetContourColor()[2]); + + // Global + SetDepth(roi->GetDepth()); +} +//------------------------------------------------------------------------------