X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvSlicer.cxx;h=2224a9ac9748dd6abb32b09a79185048f93137fc;hb=6e49247d08fe0af01c2a9cf53dba97ddd307077c;hp=2473c87e27c3ca8dd84b33c047d199bea685f7b3;hpb=b0acf8431db55edd560b7c6775e1fcc4ff4ba425;p=clitk.git diff --git a/vv/vvSlicer.cxx b/vv/vvSlicer.cxx index 2473c87..2224a9a 100644 --- a/vv/vvSlicer.cxx +++ b/vv/vvSlicer.cxx @@ -130,6 +130,7 @@ vvSlicer::vvSlicer() legend->SetVisibility(0); legend->SetLabelFormat("%.1f"); this->GetRenderer()->AddActor(legend); + showFusionLegend = false; this->WindowLevel->Delete(); this->WindowLevel = vvImageMapToWLColors::New(); @@ -755,12 +756,14 @@ void vvSlicer::SetSliceOrientation(int orientation) // of the displayed image in the slicing direction. void vvSlicer::AdjustResliceToSliceOrientation(vtkImageReslice *reslice) { - // Reset autocrop - double origin[3] = {VTK_DOUBLE_MAX, VTK_DOUBLE_MAX, VTK_DOUBLE_MAX}; - double spacing[3] = {VTK_DOUBLE_MAX, VTK_DOUBLE_MAX, VTK_DOUBLE_MAX}; - reslice->SetOutputOrigin(origin); - reslice->SetOutputSpacing(spacing); + // Reset autocrop and update output information + reslice->SetOutputOriginToDefault(); + reslice->SetOutputSpacingToDefault(); reslice->GetOutput()->UpdateInformation(); + + // Ge new origin / spacing + double origin[3]; + double spacing[3]; reslice->GetOutput()->GetOrigin(origin); reslice->GetOutput()->GetSpacing(spacing); @@ -815,10 +818,12 @@ void vvSlicer::UpdateDisplayExtent() // Local copy of extent int w_ext[6]; - copyExtent(GetExtent(), w_ext); + int* ext = GetExtent(); + copyExtent(ext, w_ext); // Set slice value - w_ext[ this->SliceOrientation*2 ] = this->Slice; - w_ext[ this->SliceOrientation*2+1 ] = this->Slice; + int s = this->Slice > ext[this->SliceOrientation*2+1] ? ext[this->SliceOrientation*2 + 1] : this->Slice; + w_ext[ this->SliceOrientation*2 ] = s; + w_ext[ this->SliceOrientation*2+1 ] = s; // Image actor this->ImageActor->SetDisplayExtent(w_ext); @@ -927,7 +932,8 @@ void vvSlicer::ConvertImageToImageDisplayExtent(vtkImageData *sourceImage, const dExtents[i] = (dExtents[i]- targetImage->GetOrigin()[i/2]) / targetImage->GetSpacing()[i/2]; // Round to nearest - targetExtent[i] = itk::Math::Round(dExtents[i]); + //targetExtent[i] = itk::Math::Round(dExtents[i]); + targetExtent[i] = itk::Math::Floor(dExtents[i]); } } //---------------------------------------------------------------------------- @@ -1106,7 +1112,7 @@ void vvSlicer::SetColorWindow(double window) vtkLookupTable* LUT = static_cast(this->GetWindowLevel()->GetLookupTable()); if ( LUT ) { double level = this->GetWindowLevel()->GetLevel(); - LUT->SetTableRange(level-fabs(window)/4,level+fabs(window)/4); + LUT->SetTableRange(level-fabs(window)/2,level+fabs(window)/2); LUT->Build(); } this->vtkImageViewer2::SetColorWindow(window); @@ -1119,7 +1125,7 @@ void vvSlicer::SetColorLevel(double level) vtkLookupTable* LUT = static_cast(this->GetWindowLevel()->GetLookupTable()); if ( LUT ) { double window = this->GetWindowLevel()->GetWindow(); - LUT->SetTableRange(level-fabs(window)/4,level+fabs(window)/4); + LUT->SetTableRange(level-fabs(window)/2,level+fabs(window)/2); LUT->Build(); } this->vtkImageViewer2::SetColorLevel(level); @@ -1162,33 +1168,38 @@ void vvSlicer::SetOverlayColorLevel(double level) //---------------------------------------------------------------------------- // Returns the min an the max value in a 41x41 region around the mouse pointer -void vvSlicer::GetExtremasAroundMousePointer(double & min, double & max, vtkImageData *image) +void vvSlicer::GetExtremasAroundMousePointer(double & min, double & max, vtkImageData *image, vtkTransform *transform) { //Get mouse pointer position in view coordinates - double fLocalExtents[6]; - for(int i=0; i<3; i++) { - fLocalExtents[i*2 ] = mCurrent[i]; - fLocalExtents[i*2+1] = mCurrent[i]; - } - this->Renderer->WorldToView(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]); - this->Renderer->WorldToView(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]); + double corner1[3]; + double corner2[3]; for(int i=0; i<3; i++) { - if (i!=SliceOrientation) { //SR: assumes that SliceOrientation is valid in ViewCoordinates (???) - fLocalExtents[i*2 ] -= 0.2; - fLocalExtents[i*2+1] += 0.2; - } + corner1[i] = mCurrent[i]; + corner2[i] = mCurrent[i]; } - this->Renderer->ViewToWorld(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]); - this->Renderer->ViewToWorld(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]); + this->Renderer->WorldToView(corner1[0], corner1[1], corner1[2]); + this->Renderer->WorldToView(corner2[0], corner2[1], corner2[2]); + + // In view coordinates, x is the slicer width and y is the slicer height are the in-plane axis + int w, h; + this->Renderer->GetTiledSize(&w, &h); + corner1[0] -= 0.2*h/(double)w; + corner2[0] += 0.2*h/(double)w; + corner1[1] -= 0.2; + corner2[1] += 0.2; + this->Renderer->ViewToWorld(corner1[0], corner1[1], corner1[2]); + this->Renderer->ViewToWorld(corner2[0], corner2[1], corner2[2]); //Convert to image pixel coordinates (rounded) + transform->TransformPoint(corner1, corner1); + transform->TransformPoint(corner2, corner2); int iLocalExtents[6]; for(int i=0; i<3; i++) { - fLocalExtents[i*2 ] = (fLocalExtents[i*2 ] - image->GetOrigin()[i])/image->GetSpacing()[i]; - fLocalExtents[i*2+1] = (fLocalExtents[i*2+1] - image->GetOrigin()[i])/image->GetSpacing()[i]; + corner1[i] = (corner1[i] - image->GetOrigin()[i])/image->GetSpacing()[i]; + corner2[i] = (corner2[i] - image->GetOrigin()[i])/image->GetSpacing()[i]; - iLocalExtents[i*2 ] = lrint(fLocalExtents[i*2 ]); - iLocalExtents[i*2+1] = lrint(fLocalExtents[i*2+1]); + iLocalExtents[i*2 ] = lrint(corner1[i]); + iLocalExtents[i*2+1] = lrint(corner2[i]); if(iLocalExtents[i*2 ]>iLocalExtents[i*2+1]) std::swap(iLocalExtents[i*2], iLocalExtents[i*2+1]); @@ -1236,8 +1247,14 @@ double vvSlicer::GetScalarComponentAsDouble(vtkImageData *image, double X, doubl //---------------------------------------------------------------------------- void vvSlicer::Render() { - if (this->GetWindowLevel()->GetLookupTable() && !this->mOverlay && !this->mFusion) { + if (this->mFusion && mFusionActor->GetVisibility() && showFusionLegend) { + legend->SetLookupTable(this->GetFusionMapper()->GetLookupTable()); + legend->UseOpacityOn(); + legend->SetVisibility(1); + } + else if (this->GetWindowLevel()->GetLookupTable() && !this->mOverlay) { legend->SetLookupTable(this->GetWindowLevel()->GetLookupTable()); + legend->UseOpacityOff(); legend->SetVisibility(1); } else legend->SetVisibility(0);