X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvSlicer.cxx;h=9809b06ddc771b574d4de2923c2a750ad11e1f67;hb=eac7ed5f56d82ac5aba78e7824808b5eefdae2c0;hp=88c5676c3460174e07665225a7bf8248a4566808;hpb=765020625fbc092d283e221e36c83e60a1844cb7;p=clitk.git diff --git a/vv/vvSlicer.cxx b/vv/vvSlicer.cxx index 88c5676..9809b06 100644 --- a/vv/vvSlicer.cxx +++ b/vv/vvSlicer.cxx @@ -67,6 +67,16 @@ #include #include +// template +// void print_vector(const char* pmsg, T* pvec) +// { +// std::cout << pmsg << ": "; +// for (unsigned int i = 0; i < dim; i++) +// std::cout << pvec[i] << " "; +// std::cout << std::endl; +// } + + vtkCxxRevisionMacro(vvSlicer, "DummyRevision"); vtkStandardNewMacro(vvSlicer); @@ -779,6 +789,7 @@ int vvSlicer::GetOrientation() } //---------------------------------------------------------------------------- + //---------------------------------------------------------------------------- void vvSlicer::UpdateDisplayExtent() { @@ -804,11 +815,6 @@ void vvSlicer::UpdateDisplayExtent() // Image actor this->ImageActor->SetDisplayExtent(w_ext); - // Position vector - double position[3] = {0.,0.,0.}; - double positionInc = (Renderer->GetActiveCamera()->GetPosition()[this->SliceOrientation] > this->Slice)?10:-10; - position[this->SliceOrientation] += positionInc; - // Overlay image actor if (mOverlay && mOverlayActor->GetVisibility()) { int overExtent[6]; @@ -816,9 +822,7 @@ void vvSlicer::UpdateDisplayExtent() this->ConvertImageToImageDisplayExtent(input, w_ext, mOverlayReslice->GetOutput(), overExtent); ClipDisplayedExtent(overExtent, mOverlayMapper->GetInput()->GetWholeExtent()); mOverlayActor->SetDisplayExtent( overExtent ); - mOverlayActor->SetPosition(position); } - position[this->SliceOrientation] += positionInc; // Fusion image actor if (mFusion && mFusionActor->GetVisibility()) { @@ -827,11 +831,26 @@ void vvSlicer::UpdateDisplayExtent() this->ConvertImageToImageDisplayExtent(input, w_ext, mFusionReslice->GetOutput(), fusExtent); ClipDisplayedExtent(fusExtent, mFusionMapper->GetInput()->GetWholeExtent()); mFusionActor->SetDisplayExtent(fusExtent); - mFusionActor->SetPosition(position); } - position[this->SliceOrientation] += positionInc; // Vector field actor + double* camera = Renderer->GetActiveCamera()->GetPosition(); + double* image_bounds = ImageActor->GetBounds(); + double position[3] = {0, 0, 0}; + position[this->SliceOrientation] = image_bounds[this->SliceOrientation*2]; + + //print_vector("camera", camera); + //print_vector("image_bounds", image_bounds); + //print_vector("position", position); + + // find where to place the VF actor. to deal with + // z-buffer issues, the VF is placed right in front of the image, + // subject to a small offset. the position actually depends on the + // the location of the camera relative to the image. + double offset = 1; + if (camera[this->SliceOrientation] < image_bounds[this->SliceOrientation*2]) + offset = -1; + if (mVF && mVFActor->GetVisibility()) { int vfExtent[6]; mVF->GetVTKImages()[0]->UpdateInformation(); @@ -842,21 +861,24 @@ void vvSlicer::UpdateDisplayExtent() orientation[this->SliceOrientation] = 0; mGlyphFilter->SetOrientation(orientation[0], orientation[1], orientation[2]); mVFMapper->Update(); + + position[this->SliceOrientation] += offset; mVFActor->SetPosition(position); } - position[this->SliceOrientation] += positionInc; - + // Landmarks actor if (mLandActor) { if (mClipBox) { double bounds [6]; for(unsigned int i=0; i<6; i++) bounds[i] = ImageActor->GetBounds()[i]; - bounds[ this->SliceOrientation*2 ] = ImageActor->GetBounds()[ this->SliceOrientation*2 ]-fabs(0.5/this->GetInput()->GetSpacing()[this->SliceOrientation]); - bounds[ this->SliceOrientation*2+1 ] = ImageActor->GetBounds()[ this->SliceOrientation*2+1 ]+fabs(0.5/this->GetInput()->GetSpacing()[this->SliceOrientation]); + bounds[ this->SliceOrientation*2 ] = ImageActor->GetBounds()[ this->SliceOrientation*2 ]-fabs(this->GetInput()->GetSpacing()[this->SliceOrientation]); + bounds[ this->SliceOrientation*2+1 ] = ImageActor->GetBounds()[ this->SliceOrientation*2+1 ]+fabs(this->GetInput()->GetSpacing()[this->SliceOrientation]); mClipBox->SetBounds(bounds); UpdateLandmarks(); } + + position[this->SliceOrientation] = offset; mLandActor->SetPosition(position); } @@ -880,6 +902,7 @@ void vvSlicer::UpdateDisplayExtent() } } } + } //---------------------------------------------------------------------------- @@ -1150,7 +1173,7 @@ void vvSlicer::GetExtremasAroundMousePointer(double & min, double & max) //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- -double vvSlicer::GetScalarComponentAsDouble(vtkImageData *image, int X, double Y, double Z, int &ix, int &iy, int &iz, int component) +double vvSlicer::GetScalarComponentAsDouble(vtkImageData *image, double X, double Y, double Z, int &ix, int &iy, int &iz, int component) { ix = lrint(X); iy = lrint(Y); @@ -1161,7 +1184,7 @@ double vvSlicer::GetScalarComponentAsDouble(vtkImageData *image, int X, double Y iy > image->GetWholeExtent()[3] || iz < image->GetWholeExtent()[4] || iz > image->GetWholeExtent()[5] ) - return sqrt(-1.); + return std::numeric_limits::quiet_NaN(); image->SetUpdateExtent(ix, ix, iy, iy, iz, iz); image->Update(); @@ -1178,13 +1201,7 @@ void vvSlicer::Render() } else legend->SetVisibility(0); if (ca->GetVisibility()) { - std::string worldPos = ""; - std::stringstream world1; - std::stringstream world2; - std::stringstream world3; - world1 << (int)mCurrent[0]; - world2 << (int)mCurrent[1]; - world3 << (int)mCurrent[2]; + std::stringstream worldPos; double X = (mCurrent[0] - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0]; double Y = (mCurrent[1] - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1]; double Z = (mCurrent[2] - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2]; @@ -1207,24 +1224,19 @@ void vvSlicer::Render() int ix, iy, iz; double value = this->GetScalarComponentAsDouble(this->GetInput(), X, Y, Z, ix, iy, iz); - std::stringstream pixel1; - std::stringstream pixel2; - std::stringstream pixel3; - std::stringstream temps; - pixel1 << ix; - pixel2 << iy; - pixel3 << iz; - temps << mCurrentTSlice; - - std::stringstream val; - val << value; - worldPos += "data value : " + val.str(); - worldPos += "\n mm : " + world1.str() + " " + world2.str() + " " + - world3.str() + " " + temps.str(); - worldPos += "\n pixel : " + pixel1.str() + " " + pixel2.str() + " " + - pixel3.str() + " " + temps.str(); + worldPos << "data value : " << value << std::endl; + worldPos << "mm : " << lrint(mCurrent[0]) << ' ' + << lrint(mCurrent[1]) << ' ' + << lrint(mCurrent[2]) << ' ' + << mCurrentTSlice + << std::endl; + worldPos << "pixel : " << ix << ' ' + << iy << ' ' + << iz << ' ' + << mCurrentTSlice + << std::endl; } - ca->SetText(1,worldPos.c_str()); + ca->SetText(1,worldPos.str().c_str()); } if (pdmA->GetVisibility()) {