X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?a=blobdiff_plain;f=vv%2FvvSlicer.cxx;h=fd5240b29f06ad5931646559a3c7d9760cdb98b5;hb=99d643fbdd3571c562f90b47a2a8790c4aead5f8;hp=924eb1d8161d096452e7849df145da07c17fa1d9;hpb=b7c0103ffcb88cd6dc1458fec00fc2d7077e48ea;p=clitk.git diff --git a/vv/vvSlicer.cxx b/vv/vvSlicer.cxx index 924eb1d..fd5240b 100644 --- a/vv/vvSlicer.cxx +++ b/vv/vvSlicer.cxx @@ -21,7 +21,6 @@ #include "vvSlicerManagerCommand.h" #include "vvGlyphSource.h" #include "vvGlyph2D.h" -#include "vvImageMapToWLColors.h" #include #include @@ -138,9 +137,6 @@ vvSlicer::vvSlicer() this->GetRenderer()->AddActor(legend); showFusionLegend = false; - this->WindowLevel->Delete(); - this->WindowLevel = vvImageMapToWLColors::New(); - this->InstallPipeline(); mLinkOverlayWindowLevel = true; @@ -913,15 +909,15 @@ void vvSlicer::UpdateDisplayExtent() return; } input->UpdateInformation(); + this->SetSlice( this->GetSlice() ); //SR: make sure the update let the slice in extents // Local copy of extent int w_ext[6]; int* ext = GetExtent(); copyExtent(ext, w_ext); // Set slice value - int s = this->Slice > ext[this->SliceOrientation*2+1] ? ext[this->SliceOrientation*2 + 1] : this->Slice; - w_ext[ this->SliceOrientation*2 ] = s; - w_ext[ this->SliceOrientation*2+1 ] = s; + w_ext[ this->SliceOrientation*2 ] = this->Slice; + w_ext[ this->SliceOrientation*2+1 ] = this->Slice; // Image actor this->ImageActor->SetDisplayExtent(w_ext); @@ -1400,12 +1396,12 @@ void vvSlicer::Render() double yCursor = (y - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1]; double zCursor = (z - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2]; - if (xCursor >= this->GetImageActor()->GetDisplayExtent()[0] && - xCursor < this->GetImageActor()->GetDisplayExtent()[1]+1 && - yCursor >= this->GetImageActor()->GetDisplayExtent()[2] && - yCursor < this->GetImageActor()->GetDisplayExtent()[3]+1 && - zCursor >= this->GetImageActor()->GetDisplayExtent()[4] && - zCursor < this->GetImageActor()->GetDisplayExtent()[5]+1 ) { + if (xCursor >= this->GetImageActor()->GetDisplayExtent()[0]-0.5 && + xCursor < this->GetImageActor()->GetDisplayExtent()[1]+0.5 && + yCursor >= this->GetImageActor()->GetDisplayExtent()[2]-0.5 && + yCursor < this->GetImageActor()->GetDisplayExtent()[3]+0.5 && + zCursor >= this->GetImageActor()->GetDisplayExtent()[4]-0.5 && + zCursor < this->GetImageActor()->GetDisplayExtent()[5]+0.5 ) { vtkRenderer * renderer = this->Renderer; renderer->WorldToView(x,y,z);