- // If the text actor already exists in the scene, simply refresh its text.
- else
- {
- _textProp->SetColor( bbGetInputColour()[0] , bbGetInputColour()[1], bbGetInputColour()[2] );
-
- _textActor->SetInput( bbGetInputIn().c_str() );
- _textActor->SetPosition( bbGetInputX(), bbGetInputY(),bbGetInputZ() );
-
- if ( bbGetInputTransform()!=NULL )
- {
- _textActor->SetUserTransform( bbGetInputTransform() );
- }
+ _textProp->SetColor( bbGetInputColour()[0] , bbGetInputColour()[1], bbGetInputColour()[2] );
+
+ _textActor->SetInput( bbGetInputIn().c_str() );
+ _textActor->SetPosition( bbGetInputX(), bbGetInputY(),bbGetInputZ() );