bool altFace1open = lstX[0] != lstX[firstId2] && lstY[0] != lstY[firstId2] && lstZ[0] != lstZ[firstId2];
bool altFace2open = lstX[lastId1] != lstX[lastId2] && lstY[lastId1] != lstY[lastId2] && lstZ[lastId1] != lstZ[lastId2];
bool altFace1open = lstX[0] != lstX[firstId2] && lstY[0] != lstY[firstId2] && lstZ[0] != lstZ[firstId2];
bool altFace2open = lstX[lastId1] != lstX[lastId2] && lstY[lastId1] != lstY[lastId2] && lstZ[lastId1] != lstZ[lastId2];
int firstIndex, end, centroidId, numPointsFace, contraryId;
int increment = uPointOrder?1:sizeLstIdexes;
double centroid[3];
int firstIndex, end, centroidId, numPointsFace, contraryId;
int increment = uPointOrder?1:sizeLstIdexes;
double centroid[3];
triangleStrip1->GetPointIds()->SetId(triangleIndex+2,initial);//2
triangleStrip1->GetPointIds()->SetId(triangleIndex+3,centroidId);//3
}
triangleStrip1->GetPointIds()->SetId(triangleIndex+2,initial);//2
triangleStrip1->GetPointIds()->SetId(triangleIndex+3,centroidId);//3
}
triangleStrip1->GetPointIds()->SetId(triangleIndex+2,triangleStripStart);
triangleStrip1->GetPointIds()->SetId(triangleIndex+3,centroidId);
}
triangleStrip1->GetPointIds()->SetId(triangleIndex+2,triangleStripStart);
triangleStrip1->GetPointIds()->SetId(triangleIndex+3,centroidId);
}