Valgrind wasn't happy without the initialization
mDisplayModeIsPreserveMemory = true;
SetPreserveMemoryModeEnabled(true);
mPreviousOrientation = -1;
mDisplayModeIsPreserveMemory = true;
SetPreserveMemoryModeEnabled(true);
mPreviousOrientation = -1;
mDepth = 1.0;
mSlice = 0;
}
mDepth = 1.0;
mSlice = 0;
}
mIsInteger = true;
mButtonPlus->setHidden(true);
mButtonMinus->setHidden(true);
mIsInteger = true;
mButtonPlus->setHidden(true);
mButtonMinus->setHidden(true);
// Connect signals & slots
connect(mSpinBox, SIGNAL(valueChanged(double)), this, SLOT(valueChangedFromSpinBox(double)));
// Connect signals & slots
connect(mSpinBox, SIGNAL(valueChanged(double)), this, SLOT(valueChangedFromSpinBox(double)));