+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+#include "bbvtkText3D.h"
+#include "bbvtkPackage.h"
+
+#include "vtkTextActor3D.h"
+#include "vtkTextProperty.h"
+
+
+namespace bbvtk
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(vtk,Text3D)
+BBTK_BLACK_BOX_IMPLEMENTATION(Text3D,bbtk::AtomicBlackBox);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void Text3D::Process()
+{
+
+// THE MAIN PROCESSING METHOD BODY
+// Here we simply set the input 'In' value to the output 'Out'
+// And print out the output value
+// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
+// void bbSet{Input|Output}NAME(const TYPE&)
+// const TYPE& bbGet{Input|Output}NAME() const
+// Where :
+// * NAME is the name of the input/output
+// (the one provided in the attribute 'name' of the tag 'input')
+// * TYPE is the C++ type of the input/output
+// (the one provided in the attribute 'type' of the tag 'input')
+
+ vtkTextActor3D *textActor = vtkTextActor3D::New();
+ vtkTextProperty *textprop = vtkTextProperty::New();
+ textprop->SetColor( bbGetInputColour()[0] , bbGetInputColour()[1], bbGetInputColour()[2] );
+ textprop->SetFontSize( 14 );
+
+ textActor->SetTextProperty( textprop );
+
+ textActor->SetInput( bbGetInputIn().c_str() );
+ textActor->SetPosition( bbGetInputX(), bbGetInputY(),bbGetInputZ() );
+ bbGetInputRenderer()->AddActor( textActor );
+ bbSetOutputOut(textActor);
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void Text3D::bbUserSetDefaultValues()
+{
+
+// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
+// Here we initialize the input 'In' to 0
+ bbSetInputIn("<void>");
+ bbSetInputX(0);
+ bbSetInputY(0);
+ bbSetInputZ(0);
+
+ std::vector<double> colour;
+ colour.push_back(1);
+ colour.push_back(0);
+ colour.push_back(0);
+ bbSetInputColour(colour);
+ bbSetInputRenderer(NULL);
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void Text3D::bbUserInitializeProcessing()
+{
+
+// THE INITIALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should allocate the internal/output pointers
+// if any
+
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void Text3D::bbUserFinalizeProcessing()
+{
+
+// THE FINALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should desallocate the internal/output pointers
+// if any
+
+}
+}
+// EO namespace bbvtk
+
+