- X = fP[0];
- Y = fP[1];
- Z = fP[2];
-}
-//----------------------------------------------------------------------------
-
-void wxVtkBaseView::TransFromCoordScreenToWorld(double &X, double &Y, double &Z, bool keepNormalDirection, int type) //virtual //keepNormalDirection=false, type=2
-{
-
- //RaC 03-2010
- TransCoordScreenToWorld(X,Y,Z);
-
-// EEDx5
- //JCP 13/05/2009
- vtkInteractorStyleBaseView* interactorstyle = (vtkInteractorStyleBaseView*)this->GetInteractorStyleBaseView();
- wxVtk2DBaseView* baseview = (wxVtk2DBaseView*)interactorstyle->GetWxVtk2DBaseView();
-
- double fP[3];
- fP[0] = X;
- fP[1] = Y;
- fP[2] = Z;
-
- baseview->TransformCoordinate_spacing_ViewToModel( fP[0] , fP[1] , fP[2] );
- //JCP 13/05/2009
-
- if (type!=0)